ui/phase-19: ship-group decoder + map binding + selection store

Wires Phase 19's data and rendering layers without yet adding the
inspector UI:

  - game-state.ts grows ReportLocalShipGroup / ReportOtherShipGroup
    / ReportIncomingShipGroup / ReportUnidentifiedShipGroup /
    ReportLocalFleet types and walks the matching FlatBuffers
    vectors (LocalGroup, OtherGroup, IncomingGroup,
    UnidentifiedGroup, LocalFleet) inside decodeReport. The Tech
    map is folded into the fixed-shape ShipGroupTech struct;
    cargo strings normalise to the closed CargoLoadType | "NONE"
    union; UUIDs come back as canonical 36-char strings.
  - synthetic-report.ts mirrors the new fields so the DEV-only
    lobby loader can feed JSON produced by legacy-report-to-json
    straight into the live UI surface.
  - selection.svelte.ts widens its discriminated union with a
    `kind: "shipGroup"` branch carrying a ShipGroupRef
    (local UUID / other / incoming / unidentified by index).
  - world.ts adds Style.strokeDashPx and render.ts.drawLine
    honours it via manual segmentation (PixiJS v8 has no native
    dash API). Ignored on points and circles.
  - state-binding.ts now returns { world, hitLookup }: the
    hit-lookup map keys every primitive id back to a concrete
    HitTarget so the click handler can dispatch to selectPlanet
    or selectShipGroup. Ship-group primitives live in a separate
    ship-groups.ts that emits one point per local / other /
    unidentified group, plus a dashed origin→destination line +
    clickable point per incoming group. Position is interpolated
    along the trajectory for in-hyperspace groups.
  - map.svelte threads the hitLookup into handleMapClick.

Vitest:
  - tests/helpers/empty-ship-groups.ts exposes EMPTY_SHIP_GROUPS
    so existing fixtures can spread the new five empty arrays
    without enumerating every field.
  - state-binding-groups.test.ts covers each group variant's
    primitive geometry and lookup correctness.
  - All previously-existing fixture builders pick up the spread
    so GameReport stays a complete object.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 13:23:56 +02:00
parent 8839f46c25
commit 676556db4e
18 changed files with 1085 additions and 44 deletions
+126
View File
@@ -20,10 +20,18 @@
import type {
GameReport,
ReportIncomingShipGroup,
ReportLocalFleet,
ReportLocalShipGroup,
ReportOtherShipGroup,
ReportPlanet,
ReportRoute,
ReportUnidentifiedShipGroup,
ShipClassSummary,
ShipGroupTech,
} from "./game-state";
import type { CargoLoadType } from "../sync/order-types";
import { isCargoLoadType } from "../sync/order-types";
export const SYNTHETIC_GAME_ID_PREFIX = "synthetic-";
@@ -96,6 +104,45 @@ interface SyntheticPlayer {
cargo: number;
}
interface SyntheticShipGroup {
id?: string;
number?: number;
class?: string;
tech?: Record<string, number>;
cargo?: string;
load?: number;
destination?: number;
origin?: number;
range?: number;
speed?: number;
mass?: number;
state?: string;
fleet?: string;
}
interface SyntheticIncomingGroup {
origin?: number;
destination?: number;
distance?: number;
speed?: number;
mass?: number;
}
interface SyntheticUnidentifiedGroup {
x?: number;
y?: number;
}
interface SyntheticLocalFleet {
name?: string;
groups?: number;
destination?: number;
origin?: number;
range?: number;
speed?: number;
state?: string;
}
interface SyntheticReportRoot {
turn?: number;
mapWidth?: number;
@@ -108,6 +155,11 @@ interface SyntheticReportRoot {
uninhabitedPlanet?: SyntheticPlanet[];
unidentifiedPlanet?: SyntheticPlanet[];
localShipClass?: SyntheticShipClass[];
localGroup?: SyntheticShipGroup[];
otherGroup?: SyntheticShipGroup[];
incomingGroup?: SyntheticIncomingGroup[];
unidentifiedGroup?: SyntheticUnidentifiedGroup[];
localFleet?: SyntheticLocalFleet[];
}
function decodeSyntheticReport(json: unknown): GameReport {
@@ -146,6 +198,59 @@ function decodeSyntheticReport(json: unknown): GameReport {
const routes: ReportRoute[] = [];
const localShipGroups: ReportLocalShipGroup[] = (root.localGroup ?? []).map(
(g, i) => ({
id: typeof g.id === "string" ? g.id : `synthetic-local-group-${i}`,
count: numOr0(g.number),
class: typeof g.class === "string" ? g.class : "",
tech: toShipGroupTech(g.tech),
cargo: toCargoType(g.cargo),
load: numOr0(g.load),
destination: numOr0(g.destination),
origin: typeof g.origin === "number" ? g.origin : null,
range: typeof g.range === "number" ? g.range : null,
speed: numOr0(g.speed),
mass: numOr0(g.mass),
state: typeof g.state === "string" ? g.state : "",
fleet: typeof g.fleet === "string" ? g.fleet : null,
}),
);
const otherShipGroups: ReportOtherShipGroup[] = (root.otherGroup ?? []).map(
(g) => ({
count: numOr0(g.number),
class: typeof g.class === "string" ? g.class : "",
tech: toShipGroupTech(g.tech),
cargo: toCargoType(g.cargo),
load: numOr0(g.load),
destination: numOr0(g.destination),
origin: typeof g.origin === "number" ? g.origin : null,
range: typeof g.range === "number" ? g.range : null,
speed: numOr0(g.speed),
mass: numOr0(g.mass),
}),
);
const incomingShipGroups: ReportIncomingShipGroup[] = (
root.incomingGroup ?? []
).map((g) => ({
origin: numOr0(g.origin),
destination: numOr0(g.destination),
distance: numOr0(g.distance),
speed: numOr0(g.speed),
mass: numOr0(g.mass),
}));
const unidentifiedShipGroups: ReportUnidentifiedShipGroup[] = (
root.unidentifiedGroup ?? []
).map((g) => ({ x: numOr0(g.x), y: numOr0(g.y) }));
const localFleets: ReportLocalFleet[] = (root.localFleet ?? []).map((f) => ({
name: typeof f.name === "string" ? f.name : "",
groupCount: numOr0(f.groups),
destination: numOr0(f.destination),
origin: typeof f.origin === "number" ? f.origin : null,
range: typeof f.range === "number" ? f.range : null,
speed: numOr0(f.speed),
state: typeof f.state === "string" ? f.state : "",
}));
return {
turn: numOr0(root.turn),
mapWidth: numOr0(root.mapWidth),
@@ -159,9 +264,30 @@ function decodeSyntheticReport(json: unknown): GameReport {
localPlayerWeapons: tech.weapons,
localPlayerShields: tech.shields,
localPlayerCargo: tech.cargo,
localShipGroups,
otherShipGroups,
incomingShipGroups,
unidentifiedShipGroups,
localFleets,
};
}
function toShipGroupTech(raw: Record<string, number> | undefined): ShipGroupTech {
const out: ShipGroupTech = { drive: 0, weapons: 0, shields: 0, cargo: 0 };
if (raw === undefined || raw === null) return out;
if (typeof raw.drive === "number") out.drive = raw.drive;
if (typeof raw.weapons === "number") out.weapons = raw.weapons;
if (typeof raw.shields === "number") out.shields = raw.shields;
if (typeof raw.cargo === "number") out.cargo = raw.cargo;
return out;
}
function toCargoType(raw: string | undefined): CargoLoadType | "NONE" {
if (raw === undefined || raw === "" || raw === "-") return "NONE";
if (isCargoLoadType(raw)) return raw;
return "NONE";
}
function toPlanet(
p: SyntheticPlanet,
kind: ReportPlanet["kind"],