apply worl loading ui
This commit is contained in:
@@ -14,10 +14,6 @@ func NewClient() *client {
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c := &client{}
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c.app = app.New()
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c.window = c.app.NewWindow("Galaxy+")
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// https://github.com/fyne-io/fyne/issues/418 - interactive raster
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// https://github.com/fyne-io/fyne/issues/224 - resize
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editor := NewEditor()
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editor.BuildUI(c.window)
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+67
-29
@@ -10,7 +10,8 @@ import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/layout"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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"github.com/iliadenisov/galaxy/client/world"
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)
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@@ -24,7 +25,6 @@ type editor struct {
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raster *canvas.Raster
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canvasScale float32
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canvas *interactiveRaster
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win fyne.Window
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// Coalescer for latest-wins refresh scheduling.
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@@ -58,10 +58,6 @@ func (e *editor) ForceFullRedraw() {
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e.world.ForceFullRedrawNext()
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}
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func (e *editor) buildUI() fyne.CanvasObject {
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return e.canvas
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}
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// здесь определяю, изменились ли границы raster, если да - обновляю размеры viewport, margin и корректирую zoom
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func (e *editor) updateSizes() {
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canvas := fyne.CurrentApp().Driver().CanvasForObject(e.raster)
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@@ -75,16 +71,21 @@ func (e *editor) updateSizes() {
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width := int(size.Width * e.canvasScale)
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height := int(size.Height * e.canvasScale)
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if width > 0 && height > 0 && (width != e.wp.ViewportWidthPx || height != e.wp.ViewportHeightPx) {
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if width <= 0 || height <= 0 {
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return
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}
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if width != e.wp.ViewportWidthPx || height != e.wp.ViewportHeightPx {
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e.wp.ViewportWidthPx = width
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e.wp.ViewportHeightPx = height
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e.wp.MarginXPx = e.wp.ViewportWidthPx / 4
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e.wp.MarginYPx = e.wp.ViewportHeightPx / 4
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defer func() { e.co.Request(*e.wp) }()
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}
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if e.world != nil {
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e.wp.CameraZoom = e.world.CorrectCameraZoom(e.wp.CameraZoom, e.wp.ViewportWidthPx, e.wp.ViewportHeightPx)
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e.world.IndexOnViewportChange(e.wp.ViewportWidthPx, e.wp.ViewportHeightPx, e.wp.CameraZoom)
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e.world.ClampRenderParamsNoWrap(e.wp)
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e.co.Request(*e.wp)
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}
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}
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@@ -175,6 +176,9 @@ func (e *editor) onDradEnd() {
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}
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func (e *editor) onTapped(ev *fyne.PointEvent) {
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if e.world == nil {
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return
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}
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hits, err := e.world.HitTest(e.hits, e.wp, int(ev.Position.X*e.canvasScale), int(ev.Position.Y*e.canvasScale))
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if err != nil {
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panic(err)
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@@ -193,33 +197,67 @@ func (e *editor) onTapped(ev *fyne.PointEvent) {
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}
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}
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func (e *editor) InitImage() {
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s := fyne.NewSize(292, 292)
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e.canvas.SetMinSize(s)
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e.updateSizes()
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}
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func (e *editor) onMapLayout(s fyne.Size) {
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e.updateSizes()
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}
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func (e *editor) BuildUI(w fyne.Window) {
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e.win = w
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content := container.New(layout.NewStackLayout(), e.buildUI())
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mapCanvas := newInteractiveRaster(e, e.raster, e.onMapLayout, e.onScrolled, e.onDragged, e.onDradEnd, e.onTapped)
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mapCanvas.SetMinSize(fyne.NewSize(292, 292))
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toolbar := widget.NewToolbar(
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widget.NewToolbarAction(
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theme.FolderIcon(),
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func() { e.loadWorld(mockWorld()) }),
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widget.NewToolbarSeparator(),
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widget.NewToolbarAction(
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theme.NavigateBackIcon(),
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func() {}),
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widget.NewToolbarAction(
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theme.NavigateNextIcon(),
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func() {}),
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)
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tabs := container.NewAppTabs(
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container.NewTabItemWithIcon(
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"Map",
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theme.GridIcon(),
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mapCanvas),
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container.NewTabItemWithIcon(
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"Calculator",
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theme.ComputerIcon(),
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container.NewStack(widget.NewButton("Calc", func() {})),
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),
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)
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content := container.NewBorder(
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toolbar, // top
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nil, // bottom
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nil, // left
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nil, // right
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tabs, // center
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)
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w.CenterOnScreen()
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w.SetContent(content)
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}
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func (e *editor) loadWorld(w *world.World) {
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e.world = w
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// TODO: store camera position in user settings
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e.wp.CameraXWorldFp = w.W / 2
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e.wp.CameraYWorldFp = w.H / 2
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e.updateSizes()
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e.RequestRefresh()
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}
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func NewEditor() *editor {
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w := world.NewWorld(300, 300)
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testWorldInit(w)
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e := &editor{
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world: w,
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world: nil,
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wp: &world.RenderParams{
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CameraZoom: 1.0,
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CameraXWorldFp: w.W / 2,
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CameraYWorldFp: w.H / 2,
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// Viewport sizes and margins will be filled from draw(w,h).
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Options: &world.RenderOptions{DisableWrapScroll: false},
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},
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canvasScale: 1.0,
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@@ -234,7 +272,6 @@ func NewEditor() *editor {
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return e.draw(wPx, hPx)
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})
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e.canvas = newInteractiveRaster(e, e.raster, e.onMapLayout, e.onScrolled, e.onDragged, e.onDradEnd, e.onTapped)
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e.pan = NewPanController(e)
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// Wire coalescer: it schedules raster.Refresh() on UI thread and renders once per draw call.
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@@ -251,11 +288,16 @@ func NewEditor() *editor {
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// Kick initial draw.
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e.RequestRefresh()
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e.InitImage()
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return e
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}
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func testWorldInit(w *world.World) {
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func mockWorld() *world.World {
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w := world.NewWorld(300, 300)
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mockWorldInit(w)
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return w
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}
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func mockWorldInit(w *world.World) {
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lineStyle := w.AddStyleLine(world.StyleOverride{
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StrokeColor: color.RGBA{R: 0, G: 255, B: 0, A: 255},
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StrokeWidthPx: new(3.0),
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@@ -283,10 +325,6 @@ func testWorldInit(w *world.World) {
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panic(err)
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}
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// if _, err := w.AddLine(100, 20, 200, 30); err != nil {
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// panic(err)
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// }
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if _, err := w.AddLine(100, 20, 200, 30, world.LineWithStyleID(lineStyle), world.LineWithPriority(500)); err != nil {
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panic(err)
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}
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+7
-15
@@ -4,8 +4,6 @@ import (
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"image"
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"fyne.io/fyne/v2"
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// adjust import path to your world package
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// "your/module/world"
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"github.com/fogleman/gg"
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"github.com/iliadenisov/galaxy/client/world"
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)
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@@ -30,6 +28,10 @@ This adapter enforces:
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- IndexOnViewportChange is called when viewport sizes changed (you can also include zoom if desired)
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*/
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var (
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blankImage = image.NewRGBA(image.Rect(0, 0, 0, 0))
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)
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// FyneExecutor posts functions onto the Fyne UI thread.
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type FyneExecutor struct{}
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@@ -76,25 +78,15 @@ func (e *editor) RequestRefresh() {
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// draw is the raster callback. It must be cheap and must not block on multiple re-renders.
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// It delegates coalescing + rendering decision to RasterCoalescer.
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func (e *editor) draw(wPx, hPx int) image.Image {
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// Snapshot latest params and render once.
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// e.mu.RLock()
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// p := e.wp
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// e.mu.RUnlock()
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// Request() already scheduled refreshes; Draw() actually renders for this callback.
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// We bypass co.Draw(w,h) because we need to pass our snapshot to coalescer in a controlled way.
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// The simplest pattern: keep coalescer as the sole driver: call co.Draw(w,h) here.
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// But then coalescer uses its internal latest. So make sure we always call co.Request on updates.
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//
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// In normal operation you can just: return e.co.Draw(wPx,hPx)
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// and never use p above. We'll do that to keep a single source of truth.
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// _ = p
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return e.co.Draw(wPx, hPx)
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}
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// renderRasterImage renders the expanded canvas into the GGDrawer backing image,
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// then copies only the viewport ROI into a reusable viewport buffer and returns it.
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func (e *editor) renderRasterImage(viewportW, viewportH int, p world.RenderParams) image.Image {
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if e.world == nil {
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return blankImage
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}
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// 1) Viewport sizes come from raster draw callback.
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p.ViewportWidthPx = viewportW
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p.ViewportHeightPx = viewportH
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@@ -1,14 +0,0 @@
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package client
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import (
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"fmt"
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"fyne.io/fyne/v2"
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)
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func PrintSize(c fyne.Canvas) {
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if c == nil {
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return
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}
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fmt.Println(c.Size())
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}
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@@ -20,7 +20,6 @@ func (r *rasterWidgetRender) Layout(size fyne.Size) {
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if r.onLayout != nil {
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r.onLayout(size)
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}
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// fmt.Println("widget layout:", size.Width, size.Height, "raster:", r.canvas.raster.Size())
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}
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func (r *rasterWidgetRender) MinSize() fyne.Size {
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Reference in New Issue
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