create basic controller
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+26
-3
@@ -14,13 +14,17 @@ import (
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"github.com/iliadenisov/galaxy/pkg/model/game"
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)
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const (
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statePath = "state.json"
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)
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func (r *repo) SaveTurn(t uint, g game.Game) error {
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return saveTurn(r.s, t, g)
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}
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func saveTurn(s Storage, t uint, g game.Game) error {
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path := fmt.Sprintf("%03d/state.json", t)
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exist, err := s.Exist(path)
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exist, err := s.Exists(path)
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if err != nil {
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return NewStorageError(err)
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}
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@@ -40,9 +44,28 @@ func (r *repo) SaveState(g game.Game) error {
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}
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func saveState(s Storage, g game.Game) error {
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path := "state.json"
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if err := s.Write(path, g); err != nil {
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if err := s.Write(statePath, g); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) LoadState() (game.Game, error) {
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return loadState(r.s)
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}
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func loadState(s Storage) (game.Game, error) {
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var g game.Game
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path := statePath
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exist, err := s.Exists(path)
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if err != nil {
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return g, NewStorageError(err)
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}
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if !exist {
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return g, NewStateError("latest state was never stored")
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}
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if err := s.Read(path, &g); err != nil {
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return g, NewStorageError(err)
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}
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return g, nil
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}
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