create basic controller

This commit is contained in:
Ilia Denisov
2025-09-26 20:54:34 +03:00
parent 282150a253
commit 66eeefc65d
13 changed files with 357 additions and 165 deletions
+26 -3
View File
@@ -14,13 +14,17 @@ import (
"github.com/iliadenisov/galaxy/pkg/model/game"
)
const (
statePath = "state.json"
)
func (r *repo) SaveTurn(t uint, g game.Game) error {
return saveTurn(r.s, t, g)
}
func saveTurn(s Storage, t uint, g game.Game) error {
path := fmt.Sprintf("%03d/state.json", t)
exist, err := s.Exist(path)
exist, err := s.Exists(path)
if err != nil {
return NewStorageError(err)
}
@@ -40,9 +44,28 @@ func (r *repo) SaveState(g game.Game) error {
}
func saveState(s Storage, g game.Game) error {
path := "state.json"
if err := s.Write(path, g); err != nil {
if err := s.Write(statePath, g); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadState() (game.Game, error) {
return loadState(r.s)
}
func loadState(s Storage) (game.Game, error) {
var g game.Game
path := statePath
exist, err := s.Exists(path)
if err != nil {
return g, NewStorageError(err)
}
if !exist {
return g, NewStateError("latest state was never stored")
}
if err := s.Read(path, &g); err != nil {
return g, NewStorageError(err)
}
return g, nil
}