feat(ui): accessibility pass — WCAG 2.2 AA for login/lobby/shell (F2)
Add the a11y foundation and bring login, lobby, and the in-game shell to WCAG 2.2 AA: - Primitives: .sr-only + .skip-link (base.css), trapFocus (modal focus trap + restore) and restoreFocus (menu focus restore) actions, the --color-focus visible ring. - In-game shell: skip link + focusable main landmark; WAI-ARIA sidebar tabs (roving tabindex, arrow/Home/End, tabpanel wiring); menu Escape + focus restore (account / view / turn-navigator / map-toggles / bottom-tabs); mail compose as a role=dialog modal with a focus trap. - login / lobby / lobby-create: skip link + main landmark, field labels, role=alert / role=status live regions. - Map canvas: aria-label naming it a visual overview, with its data reachable by keyboard via the sidebar inspector and tables (accessible alternative; in-canvas keyboard nav deferred). Gates (chromium-desktop): tests/e2e/a11y-axe.spec.ts scans every top-level view for WCAG 2.2 AA violations (zero); a11y-keyboard.spec.ts covers the skip link, menu Escape+restore, and tab roving. Adds @axe-core/playwright. Docs: ui/docs/a11y.md (+ index). Marks F1 and F2 done in ui/PLAN-finalize.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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// F2 — keyboard-only navigation coverage for the in-game shell.
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// Runs on chromium-desktop (a stable ≥1024px viewport where the sidebar
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// is visible); the behaviours under test are engine-independent.
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import { expect, test, type Page } from "@playwright/test";
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const SESSION_ID = "f2-a11y-keyboard-session";
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const GAME_ID = "10101010-1010-1010-1010-101010101010";
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async function bootShell(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("game-shell")).toBeVisible();
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await expect(page.getByTestId("active-view-map")).toBeVisible();
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}
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test.describe("keyboard navigation", () => {
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test.beforeEach(({}, testInfo) => {
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test.skip(
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testInfo.project.name !== "chromium-desktop",
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"keyboard specs run on chromium-desktop",
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);
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});
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test("skip link is the first focusable and jumps to main content", async ({
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page,
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}) => {
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await bootShell(page);
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await page.keyboard.press("Tab");
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await expect(page.locator(".skip-link")).toBeFocused();
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await page.keyboard.press("Enter");
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await expect(page.locator("#active-view-host")).toBeFocused();
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});
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test("Escape closes the account menu and returns focus to its trigger", async ({
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page,
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}) => {
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await bootShell(page);
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await page.getByTestId("account-menu-trigger").click();
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await expect(page.getByTestId("account-menu-list")).toBeVisible();
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// Move focus into the menu, then dismiss with Escape.
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await page.getByTestId("account-menu-theme-select").focus();
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await page.keyboard.press("Escape");
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await expect(page.getByTestId("account-menu-list")).toBeHidden();
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await expect(page.getByTestId("account-menu-trigger")).toBeFocused();
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});
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test("sidebar tabs move with the arrow keys (roving)", async ({ page }) => {
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await bootShell(page);
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const calculator = page.getByTestId("sidebar-tab-calculator");
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const inspector = page.getByTestId("sidebar-tab-inspector");
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await calculator.click();
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await expect(calculator).toHaveAttribute("aria-selected", "true");
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await calculator.focus();
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await page.keyboard.press("ArrowRight");
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await expect(inspector).toBeFocused();
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await expect(inspector).toHaveAttribute("aria-selected", "true");
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});
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});
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