feat(ui): accessibility pass — WCAG 2.2 AA for login/lobby/shell (F2)
Add the a11y foundation and bring login, lobby, and the in-game shell to WCAG 2.2 AA: - Primitives: .sr-only + .skip-link (base.css), trapFocus (modal focus trap + restore) and restoreFocus (menu focus restore) actions, the --color-focus visible ring. - In-game shell: skip link + focusable main landmark; WAI-ARIA sidebar tabs (roving tabindex, arrow/Home/End, tabpanel wiring); menu Escape + focus restore (account / view / turn-navigator / map-toggles / bottom-tabs); mail compose as a role=dialog modal with a focus trap. - login / lobby / lobby-create: skip link + main landmark, field labels, role=alert / role=status live regions. - Map canvas: aria-label naming it a visual overview, with its data reachable by keyboard via the sidebar inspector and tables (accessible alternative; in-canvas keyboard nav deferred). Gates (chromium-desktop): tests/e2e/a11y-axe.spec.ts scans every top-level view for WCAG 2.2 AA violations (zero); a11y-keyboard.spec.ts covers the skip link, menu Escape+restore, and tab roving. Adds @axe-core/playwright. Docs: ui/docs/a11y.md (+ index). Marks F1 and F2 done in ui/PLAN-finalize.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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/**
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* Focus management for modal dialogs.
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*
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* `trapFocus` is a Svelte action for an element with `role="dialog"` and
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* `aria-modal="true"`. On mount it remembers the currently-focused
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* element, moves focus into the dialog, and keeps Tab / Shift+Tab cycling
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* within it; on destroy it restores focus to the original element. ESC
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* handling stays with the component (it owns the open/close state).
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*
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* Initial focus goes to the element marked `data-autofocus`, else the
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* first focusable element, else the dialog node itself.
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*/
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const FOCUSABLE_SELECTOR = [
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"a[href]",
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"button:not([disabled])",
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"input:not([disabled])",
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"select:not([disabled])",
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"textarea:not([disabled])",
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'[tabindex]:not([tabindex="-1"])',
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].join(",");
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function focusableWithin(node: HTMLElement): HTMLElement[] {
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return Array.from(
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node.querySelectorAll<HTMLElement>(FOCUSABLE_SELECTOR),
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).filter((el) => el.offsetParent !== null || el === document.activeElement);
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}
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/** Svelte action: trap and restore focus for a modal dialog node. */
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export function trapFocus(node: HTMLElement): { destroy(): void } {
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const previouslyFocused =
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document.activeElement instanceof HTMLElement
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? document.activeElement
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: null;
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function onKeydown(event: KeyboardEvent): void {
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if (event.key !== "Tab") return;
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const items = focusableWithin(node);
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if (items.length === 0) {
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event.preventDefault();
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node.focus();
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return;
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}
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const first = items[0];
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const last = items[items.length - 1];
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const active = document.activeElement;
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if (event.shiftKey && active === first) {
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event.preventDefault();
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last.focus();
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} else if (!event.shiftKey && active === last) {
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event.preventDefault();
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first.focus();
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}
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}
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const initial =
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node.querySelector<HTMLElement>("[data-autofocus]") ??
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focusableWithin(node)[0] ??
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node;
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initial.focus();
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node.addEventListener("keydown", onKeydown);
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return {
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destroy(): void {
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node.removeEventListener("keydown", onKeydown);
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previouslyFocused?.focus();
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},
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};
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}
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@@ -0,0 +1,34 @@
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/**
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* Focus restoration for transient popovers and menus.
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*
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* `restoreFocus` is a Svelte action for a surface that is rendered only
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* while open (an `{#if open}` popover/menu/drawer). On mount it records
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* the element that had focus — the trigger that opened it — and on
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* destroy it returns focus there, so dismissing the surface (Escape,
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* outside click, or selecting an item) never drops keyboard focus to the
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* document body.
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*
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* Unlike `trapFocus`, it neither traps focus nor moves it into the
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* surface: menus are non-modal, so the user tabs in only if they want.
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* Focus is restored only when it would otherwise be lost (it is inside
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* the closing surface or already on `<body>`); if the user has
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* deliberately moved focus to another control, that choice is left
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* alone.
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*/
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export function restoreFocus(node: HTMLElement): { destroy(): void } {
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const trigger =
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document.activeElement instanceof HTMLElement
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? document.activeElement
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: null;
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return {
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destroy(): void {
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const active = document.activeElement;
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const lost =
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active === null ||
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active === document.body ||
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node.contains(active);
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if (lost) trigger?.focus();
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},
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};
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}
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