docs: reorder & testing

This commit is contained in:
Ilia Denisov
2026-05-07 00:58:53 +03:00
committed by GitHub
parent f446c6a2ac
commit 604fe40bcf
148 changed files with 9150 additions and 2757 deletions
@@ -0,0 +1,82 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package report
import (
flatbuffers "github.com/google/flatbuffers/go"
common "galaxy/schema/fbs/common"
)
type GameReportRequest struct {
_tab flatbuffers.Table
}
func GetRootAsGameReportRequest(buf []byte, offset flatbuffers.UOffsetT) *GameReportRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GameReportRequest{}
x.Init(buf, n+offset)
return x
}
func FinishGameReportRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGameReportRequest(buf []byte, offset flatbuffers.UOffsetT) *GameReportRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GameReportRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGameReportRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GameReportRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GameReportRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GameReportRequest) GameId(obj *common.UUID) *common.UUID {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(common.UUID)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *GameReportRequest) Turn() uint32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetUint32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameReportRequest) MutateTurn(n uint32) bool {
return rcv._tab.MutateUint32Slot(6, n)
}
func GameReportRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func GameReportRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func GameReportRequestAddTurn(builder *flatbuffers.Builder, turn uint32) {
builder.PrependUint32Slot(1, turn, 0)
}
func GameReportRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+4 -2
View File
@@ -4,6 +4,8 @@ package report
import (
flatbuffers "github.com/google/flatbuffers/go"
common "galaxy/schema/fbs/common"
)
type LocalGroup struct {
@@ -163,12 +165,12 @@ func (rcv *LocalGroup) MutateMass(n float32) bool {
return rcv._tab.MutateFloat32Slot(22, n)
}
func (rcv *LocalGroup) Id(obj *UUID) *UUID {
func (rcv *LocalGroup) Id(obj *common.UUID) *common.UUID {
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(UUID)
obj = new(common.UUID)
}
obj.Init(rcv._tab.Bytes, x)
return obj
+3 -1
View File
@@ -4,6 +4,8 @@ package report
import (
flatbuffers "github.com/google/flatbuffers/go"
common "galaxy/schema/fbs/common"
)
type Report struct {
@@ -229,7 +231,7 @@ func (rcv *Report) OtherShipClassLength() int {
return 0
}
func (rcv *Report) Battle(obj *UUID, j int) bool {
func (rcv *Report) Battle(obj *common.UUID, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(30))
if o != 0 {
x := rcv._tab.Vector(o)
-41
View File
@@ -1,41 +0,0 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package report
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type UUID struct {
_tab flatbuffers.Struct
}
func (rcv *UUID) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *UUID) Table() flatbuffers.Table {
return rcv._tab.Table
}
func (rcv *UUID) Hi() uint64 {
return rcv._tab.GetUint64(rcv._tab.Pos + flatbuffers.UOffsetT(0))
}
func (rcv *UUID) MutateHi(n uint64) bool {
return rcv._tab.MutateUint64(rcv._tab.Pos+flatbuffers.UOffsetT(0), n)
}
func (rcv *UUID) Lo() uint64 {
return rcv._tab.GetUint64(rcv._tab.Pos + flatbuffers.UOffsetT(8))
}
func (rcv *UUID) MutateLo(n uint64) bool {
return rcv._tab.MutateUint64(rcv._tab.Pos+flatbuffers.UOffsetT(8), n)
}
func CreateUUID(builder *flatbuffers.Builder, hi uint64, lo uint64) flatbuffers.UOffsetT {
builder.Prep(8, 16)
builder.PrependUint64(lo)
builder.PrependUint64(hi)
return builder.Offset()
}