docs: reorder & testing
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@@ -4,6 +4,8 @@ package notification
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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common "galaxy/schema/fbs/common"
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)
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type LobbyApplicationSubmittedEvent struct {
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@@ -41,18 +43,28 @@ func (rcv *LobbyApplicationSubmittedEvent) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *LobbyApplicationSubmittedEvent) GameId() []byte {
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func (rcv *LobbyApplicationSubmittedEvent) GameId(obj *common.UUID) *common.UUID {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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x := o + rcv._tab.Pos
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if obj == nil {
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obj = new(common.UUID)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *LobbyApplicationSubmittedEvent) ApplicantUserId() []byte {
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func (rcv *LobbyApplicationSubmittedEvent) ApplicationId(obj *common.UUID) *common.UUID {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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x := o + rcv._tab.Pos
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if obj == nil {
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obj = new(common.UUID)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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@@ -61,10 +73,10 @@ func LobbyApplicationSubmittedEventStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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func LobbyApplicationSubmittedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
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builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func LobbyApplicationSubmittedEventAddApplicantUserId(builder *flatbuffers.Builder, applicantUserId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(applicantUserId), 0)
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func LobbyApplicationSubmittedEventAddApplicationId(builder *flatbuffers.Builder, applicationId flatbuffers.UOffsetT) {
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builder.PrependStructSlot(1, flatbuffers.UOffsetT(applicationId), 0)
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}
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func LobbyApplicationSubmittedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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