refactor(game): lock-free storage, remove /command, flatten engine wrapper
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Three-stage refactor of the game-engine plumbing (game logic untouched):

Stage 1 — lock-free persistence + admin serialisation. Remove the file
lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the
dead ReadSafe polling) and replace the two-step rename with a single atomic
rename so concurrent reads are torn-free without a lock. Serialise the
state-mutating admin writers (init/turn/banish) with one shared router
LimitMiddleware, rewritten to block on the request context instead of a
racy shared 100ms timer.

Stage 2 — remove the obsolete immediate-command path end to end. Players
submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is
deleted across game (route, handler, 24 command factories, Ctrl), backend
(Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch +
executeUserGamesCommand + routing entry), the FlatBuffers/model contract
(UserGamesCommand[Response]) and transcoder, plus every affected
OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is
converted to the order path.

Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter,
the controller package functions and RepoController with one concrete
controller.Service; drop the single-implementation Repo and Storage
interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin
handler.Engine seam and own the domain->REST projection; storage is
resolved once at startup instead of per request.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-30 13:37:07 +02:00
parent e36d33482f
commit 601970b028
65 changed files with 681 additions and 2804 deletions
+1 -33
View File
@@ -10,32 +10,6 @@ import (
"github.com/google/uuid"
)
func TestUserGamesCommandPayloadRoundTrip(t *testing.T) {
t.Parallel()
source := &model.UserGamesCommand{
GameID: uuid.MustParse("11111111-2222-3333-4444-555555555555"),
Commands: []model.DecodableCommand{
&model.CommandRaceVote{CommandMeta: commandMeta("cmd-01", model.CommandTypeRaceVote, nil, nil), Acceptor: "race-a"},
&model.CommandShipGroupSend{CommandMeta: commandMeta("cmd-02", model.CommandTypeShipGroupSend, nil, nil), ID: "group-1", Destination: 7},
},
}
payload, err := UserGamesCommandToPayload(source)
if err != nil {
t.Fatalf("encode user games command: %v", err)
}
decoded, err := PayloadToUserGamesCommand(payload)
if err != nil {
t.Fatalf("decode user games command: %v", err)
}
if !reflect.DeepEqual(source, decoded) {
t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
}
}
func TestUserGamesOrderPayloadRoundTrip(t *testing.T) {
t.Parallel()
@@ -62,15 +36,9 @@ func TestUserGamesOrderPayloadRoundTrip(t *testing.T) {
}
}
func TestUserGamesCommandRejectsNilAndEmpty(t *testing.T) {
func TestUserGamesOrderRejectsNilAndEmpty(t *testing.T) {
t.Parallel()
if _, err := UserGamesCommandToPayload(nil); err == nil {
t.Fatalf("expected error encoding nil user games command")
}
if _, err := PayloadToUserGamesCommand(nil); err == nil {
t.Fatalf("expected error decoding empty user games command")
}
if _, err := UserGamesOrderToPayload(nil); err == nil {
t.Fatalf("expected error encoding nil user games order")
}