refactor(game): lock-free storage, remove /command, flatten engine wrapper
Three-stage refactor of the game-engine plumbing (game logic untouched): Stage 1 — lock-free persistence + admin serialisation. Remove the file lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the dead ReadSafe polling) and replace the two-step rename with a single atomic rename so concurrent reads are torn-free without a lock. Serialise the state-mutating admin writers (init/turn/banish) with one shared router LimitMiddleware, rewritten to block on the request context instead of a racy shared 100ms timer. Stage 2 — remove the obsolete immediate-command path end to end. Players submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is deleted across game (route, handler, 24 command factories, Ctrl), backend (Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch + executeUserGamesCommand + routing entry), the FlatBuffers/model contract (UserGamesCommand[Response]) and transcoder, plus every affected OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is converted to the order path. Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter, the controller package functions and RepoController with one concrete controller.Service; drop the single-implementation Repo and Storage interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin handler.Engine seam and own the domain->REST projection; storage is resolved once at startup instead of per request. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -10,32 +10,6 @@ import (
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"github.com/google/uuid"
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)
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func TestUserGamesCommandPayloadRoundTrip(t *testing.T) {
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t.Parallel()
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source := &model.UserGamesCommand{
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GameID: uuid.MustParse("11111111-2222-3333-4444-555555555555"),
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Commands: []model.DecodableCommand{
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&model.CommandRaceVote{CommandMeta: commandMeta("cmd-01", model.CommandTypeRaceVote, nil, nil), Acceptor: "race-a"},
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&model.CommandShipGroupSend{CommandMeta: commandMeta("cmd-02", model.CommandTypeShipGroupSend, nil, nil), ID: "group-1", Destination: 7},
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},
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}
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payload, err := UserGamesCommandToPayload(source)
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if err != nil {
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t.Fatalf("encode user games command: %v", err)
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}
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decoded, err := PayloadToUserGamesCommand(payload)
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if err != nil {
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t.Fatalf("decode user games command: %v", err)
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}
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if !reflect.DeepEqual(source, decoded) {
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t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
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}
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}
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func TestUserGamesOrderPayloadRoundTrip(t *testing.T) {
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t.Parallel()
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@@ -62,15 +36,9 @@ func TestUserGamesOrderPayloadRoundTrip(t *testing.T) {
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}
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}
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func TestUserGamesCommandRejectsNilAndEmpty(t *testing.T) {
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func TestUserGamesOrderRejectsNilAndEmpty(t *testing.T) {
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t.Parallel()
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if _, err := UserGamesCommandToPayload(nil); err == nil {
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t.Fatalf("expected error encoding nil user games command")
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}
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if _, err := PayloadToUserGamesCommand(nil); err == nil {
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t.Fatalf("expected error decoding empty user games command")
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}
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if _, err := UserGamesOrderToPayload(nil); err == nil {
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t.Fatalf("expected error encoding nil user games order")
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}
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