refactor(game): lock-free storage, remove /command, flatten engine wrapper
Three-stage refactor of the game-engine plumbing (game logic untouched): Stage 1 — lock-free persistence + admin serialisation. Remove the file lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the dead ReadSafe polling) and replace the two-step rename with a single atomic rename so concurrent reads are torn-free without a lock. Serialise the state-mutating admin writers (init/turn/banish) with one shared router LimitMiddleware, rewritten to block on the request context instead of a racy shared 100ms timer. Stage 2 — remove the obsolete immediate-command path end to end. Players submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is deleted across game (route, handler, 24 command factories, Ctrl), backend (Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch + executeUserGamesCommand + routing entry), the FlatBuffers/model contract (UserGamesCommand[Response]) and transcoder, plus every affected OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is converted to the order path. Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter, the controller package functions and RepoController with one concrete controller.Service; drop the single-implementation Repo and Storage interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin handler.Engine seam and own the domain->REST projection; storage is resolved once at startup instead of per request. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+3
-88
@@ -931,72 +931,6 @@ func cloneStringPointer(value *string) *string {
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return &cloned
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}
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// UserGamesCommandToPayload converts model.UserGamesCommand to
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// FlatBuffers bytes suitable for the authenticated gateway transport.
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// `GameID` is required.
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func UserGamesCommandToPayload(req *model.UserGamesCommand) ([]byte, error) {
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if req == nil {
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return nil, errors.New("encode user games command payload: request is nil")
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}
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builder := flatbuffers.NewBuilder(1024)
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commandsVec, err := encodeCommandItemVector(builder, req.Commands, "user games command")
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if err != nil {
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return nil, err
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}
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fbs.UserGamesCommandStart(builder)
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hi, lo := uuidToHiLo(req.GameID)
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fbs.UserGamesCommandAddGameId(builder, commonfbs.CreateUUID(builder, hi, lo))
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if commandsVec != 0 {
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fbs.UserGamesCommandAddCommands(builder, commandsVec)
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}
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offset := fbs.UserGamesCommandEnd(builder)
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fbs.FinishUserGamesCommandBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToUserGamesCommand converts FlatBuffers payload bytes into
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// model.UserGamesCommand.
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func PayloadToUserGamesCommand(data []byte) (result *model.UserGamesCommand, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode user games command payload: data is empty")
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}
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defer func() {
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if recovered := recover(); recovered != nil {
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result = nil
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err = fmt.Errorf("decode user games command payload: panic recovered: %v", recovered)
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}
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}()
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flat := fbs.GetRootAsUserGamesCommand(data, 0)
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gameID := flat.GameId(nil)
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if gameID == nil {
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return nil, errors.New("decode user games command payload: game_id is missing")
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}
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out := &model.UserGamesCommand{
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GameID: uuidFromHiLo(gameID.Hi(), gameID.Lo()),
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}
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count := flat.CommandsLength()
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if count > 0 {
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out.Commands = make([]model.DecodableCommand, count)
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flatCommand := new(fbs.CommandItem)
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for i := 0; i < count; i++ {
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if !flat.Commands(flatCommand, i) {
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return nil, fmt.Errorf("decode user games command %d: command item is missing", i)
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}
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cmd, decodeErr := decodeOrderCommand(flatCommand, i)
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if decodeErr != nil {
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return nil, decodeErr
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}
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out.Commands[i] = cmd
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}
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}
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return out, nil
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}
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// UserGamesOrderToPayload converts model.UserGamesOrder to FlatBuffers
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// bytes suitable for the authenticated gateway transport.
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func UserGamesOrderToPayload(req *model.UserGamesOrder) ([]byte, error) {
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@@ -1068,19 +1002,6 @@ func PayloadToUserGamesOrder(data []byte) (result *model.UserGamesOrder, err err
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return out, nil
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}
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// EmptyUserGamesCommandResponsePayload returns a FlatBuffers-encoded
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// empty `UserGamesCommandResponse` buffer. Used by gateway to ack a
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// successful `MessageTypeUserGamesCommand` even though the engine
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// returns 204 No Content — the typed envelope keeps the message-type
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// contract symmetric with other authenticated routes.
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func EmptyUserGamesCommandResponsePayload() []byte {
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builder := flatbuffers.NewBuilder(16)
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fbs.UserGamesCommandResponseStart(builder)
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offset := fbs.UserGamesCommandResponseEnd(builder)
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fbs.FinishUserGamesCommandResponseBuffer(builder, offset)
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return builder.FinishedBytes()
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}
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// UserGamesOrderResponseToPayload encodes the engine's response body
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// for `PUT /api/v1/order` into the wire FlatBuffers envelope expected
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// for `MessageTypeUserGamesOrder`. The engine populates per-command
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@@ -1298,9 +1219,8 @@ func PayloadToUserGamesOrderGetResponse(data []byte) (order *model.UserGamesOrde
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}
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// encodeCommandItemVector serialises a slice of DecodableCommand into a
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// FlatBuffers vector of CommandItem. Used by UserGamesCommandToPayload
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// and UserGamesOrderToPayload to keep the per-command encoding logic in
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// one place.
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// FlatBuffers vector of CommandItem. Used by UserGamesOrderToPayload to
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// keep the per-command encoding logic in one place.
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func encodeCommandItemVector(builder *flatbuffers.Builder, commands []model.DecodableCommand, opLabel string) (flatbuffers.UOffsetT, error) {
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offsets := make([]flatbuffers.UOffsetT, len(commands))
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for i := range commands {
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@@ -1331,12 +1251,7 @@ func encodeCommandItemVector(builder *flatbuffers.Builder, commands []model.Deco
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if len(offsets) == 0 {
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return 0, nil
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}
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// `UserGamesCommandStartCommandsVector` and the corresponding
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// `UserGamesOrderStartCommandsVector` are identical helpers (both
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// expand to `builder.StartVector(4, numElems, 4)`); we use the
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// command flavour for both message types so the helper has a
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// single dependency point.
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fbs.UserGamesCommandStartCommandsVector(builder, len(offsets))
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fbs.UserGamesOrderStartCommandsVector(builder, len(offsets))
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for i := len(offsets) - 1; i >= 0; i-- {
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builder.PrependUOffsetT(offsets[i])
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}
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@@ -10,32 +10,6 @@ import (
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"github.com/google/uuid"
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)
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func TestUserGamesCommandPayloadRoundTrip(t *testing.T) {
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t.Parallel()
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source := &model.UserGamesCommand{
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GameID: uuid.MustParse("11111111-2222-3333-4444-555555555555"),
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Commands: []model.DecodableCommand{
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&model.CommandRaceVote{CommandMeta: commandMeta("cmd-01", model.CommandTypeRaceVote, nil, nil), Acceptor: "race-a"},
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&model.CommandShipGroupSend{CommandMeta: commandMeta("cmd-02", model.CommandTypeShipGroupSend, nil, nil), ID: "group-1", Destination: 7},
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},
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}
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payload, err := UserGamesCommandToPayload(source)
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if err != nil {
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t.Fatalf("encode user games command: %v", err)
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}
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decoded, err := PayloadToUserGamesCommand(payload)
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if err != nil {
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t.Fatalf("decode user games command: %v", err)
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}
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if !reflect.DeepEqual(source, decoded) {
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t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
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}
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}
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func TestUserGamesOrderPayloadRoundTrip(t *testing.T) {
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t.Parallel()
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@@ -62,15 +36,9 @@ func TestUserGamesOrderPayloadRoundTrip(t *testing.T) {
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}
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}
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func TestUserGamesCommandRejectsNilAndEmpty(t *testing.T) {
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func TestUserGamesOrderRejectsNilAndEmpty(t *testing.T) {
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t.Parallel()
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if _, err := UserGamesCommandToPayload(nil); err == nil {
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t.Fatalf("expected error encoding nil user games command")
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}
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if _, err := PayloadToUserGamesCommand(nil); err == nil {
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t.Fatalf("expected error decoding empty user games command")
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}
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if _, err := UserGamesOrderToPayload(nil); err == nil {
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t.Fatalf("expected error encoding nil user games order")
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}
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