refactor(game): lock-free storage, remove /command, flatten engine wrapper
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Three-stage refactor of the game-engine plumbing (game logic untouched):

Stage 1 — lock-free persistence + admin serialisation. Remove the file
lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the
dead ReadSafe polling) and replace the two-step rename with a single atomic
rename so concurrent reads are torn-free without a lock. Serialise the
state-mutating admin writers (init/turn/banish) with one shared router
LimitMiddleware, rewritten to block on the request context instead of a
racy shared 100ms timer.

Stage 2 — remove the obsolete immediate-command path end to end. Players
submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is
deleted across game (route, handler, 24 command factories, Ctrl), backend
(Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch +
executeUserGamesCommand + routing entry), the FlatBuffers/model contract
(UserGamesCommand[Response]) and transcoder, plus every affected
OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is
converted to the order path.

Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter,
the controller package functions and RepoController with one concrete
controller.Service; drop the single-implementation Repo and Storage
interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin
handler.Engine seam and own the domain->REST projection; storage is
resolved once at startup instead of per request.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-30 13:37:07 +02:00
parent e36d33482f
commit 601970b028
65 changed files with 681 additions and 2804 deletions
+2 -14
View File
@@ -109,12 +109,6 @@ func TestGameOpenAPISpecFreezesEmptyResponses(t *testing.T) {
method string
status int
}{
{
name: "command accepted",
path: "/api/v1/command",
method: http.MethodPut,
status: http.StatusAccepted,
},
{
name: "get order no content",
path: "/api/v1/order",
@@ -273,14 +267,8 @@ func TestGameOpenAPISpecFreezesCommandRequest(t *testing.T) {
doc := loadOpenAPISpec(t)
for _, path := range []string{"/api/v1/command", "/api/v1/order"} {
t.Run(path, func(t *testing.T) {
t.Parallel()
operation := getOpenAPIOperation(t, doc, path, http.MethodPut)
assertSchemaRef(t, requestSchemaRef(t, operation), "#/components/schemas/CommandRequest", path+" command request schema")
})
}
operation := getOpenAPIOperation(t, doc, "/api/v1/order", http.MethodPut)
assertSchemaRef(t, requestSchemaRef(t, operation), "#/components/schemas/CommandRequest", "/api/v1/order command request schema")
schema := componentSchemaRef(t, doc, "CommandRequest")
assertRequiredFields(t, schema, "actor", "cmd")