cmd: send fleet

This commit is contained in:
Ilia Denisov
2026-01-05 19:46:33 +02:00
parent a6093a1c29
commit 5f3a416abd
7 changed files with 271 additions and 38 deletions
+14 -14
View File
@@ -41,9 +41,8 @@ func TestJoinShipGroupToFleet(t *testing.T) {
gi := 0
assert.Len(t, fleets, 1)
assert.Equal(t, fleets[0].Name, fleetOne)
assert.Equal(t, fleets[0].Destination, groups[gi].Destination)
assert.Nil(t, fleets[0].Origin)
assert.Nil(t, fleets[0].Range)
state, _, _ := game.FleetState(g, fleets[0].ID)
assert.Equal(t, game.StateInOrbit, state)
assert.NotNil(t, groups[gi].FleetID)
assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
@@ -58,9 +57,8 @@ func TestJoinShipGroupToFleet(t *testing.T) {
gi = 1
assert.Len(t, fleets, 2)
assert.Equal(t, fleets[1].Name, fleetTwo)
assert.Equal(t, fleets[1].Destination, groups[gi].Destination)
assert.Nil(t, fleets[1].Origin)
assert.Nil(t, fleets[1].Range)
state, _, _ = game.FleetState(g, fleets[1].ID)
assert.Equal(t, game.StateInOrbit, state)
assert.NotNil(t, groups[gi].FleetID)
assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
@@ -79,9 +77,8 @@ func TestJoinShipGroupToFleet(t *testing.T) {
groups = slices.Collect(g.ListShipGroups(Race_0_idx))
assert.NotNil(t, groups[gi].FleetID)
assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
assert.Equal(t, fleets[0].Destination, groups[gi].Destination)
assert.Nil(t, fleets[0].Origin)
assert.Nil(t, fleets[0].Range)
state, _, _ = game.FleetState(g, fleets[0].ID)
assert.Equal(t, game.StateInOrbit, state)
// group not In_Orbit
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7))
@@ -96,20 +93,23 @@ func TestJoinShipGroupToFleet(t *testing.T) {
g.ShipGroups[gi].StateInSpace = nil
// existing fleet not on the same planet or in_orbit
g.Fleets[0].Destination = R0_Planet_2_num
g.ShipGroups[0].StateInSpace = &game.InSpace{
Origin: 2,
Range: 1,
}
g.ShipGroups[2].StateInSpace = g.ShipGroups[0].StateInSpace
assert.ErrorContains(t,
g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0),
e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
g.Fleets[0].Destination = R0_Planet_0_num
}
func TestJoinFleets(t *testing.T) {
g := newGame()
// creating ShipGroup at Planet_0
// creating ShipGroup #1 at Planet_0
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1
// creating ShipGroup at Planet_2
// creating ShipGroup #2 at Planet_2
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2
// creating ShipGroup at Planet_0
// creating ShipGroup #3 at Planet_0
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3
// ensure race has no Fleets