ui/phase-24: push events, turn-ready toast, single SubscribeEvents consumer

Wires the gateway's signed SubscribeEvents stream end-to-end:

- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
  current_turn advance, addressed to every active membership, push-only
  channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
  carries both per-event dispatch and revocation detection; toast
  primitive (store + host) lives in lib/; GameStateStore gains
  pendingTurn/markPendingTurn/advanceToPending and a persisted
  lastViewedTurn so a return after multiple turns surfaces the same
  "view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
  (verifyPayloadHash + verifyEvent), full-jitter exponential backoff
  1s -> 30s on transient failure, signOut("revoked") on
  Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
  (testcontainers + capturing publisher), consumer (Vitest event
  stream, toast, game-state extensions), and a Playwright e2e
  delivering a signed frame to the live UI.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-11 16:16:31 +02:00
parent 5a2a977dc6
commit 5b07bb4e14
26 changed files with 2181 additions and 209 deletions
+28
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@@ -6,6 +6,7 @@
// truth; this TS copy stays small enough to read against that test.
const RESPONSE_DOMAIN_MARKER_V1 = "galaxy-response-v1";
const EVENT_DOMAIN_MARKER_V1 = "galaxy-event-v1";
export interface ResponseSigningFields {
protocolVersion: string;
@@ -15,6 +16,15 @@ export interface ResponseSigningFields {
payloadHash: Uint8Array;
}
export interface EventSigningFields {
eventType: string;
eventId: string;
timestampMs: bigint;
requestId: string;
traceId: string;
payloadHash: Uint8Array;
}
export function buildResponseSigningInput(
fields: ResponseSigningFields,
): Uint8Array {
@@ -28,6 +38,24 @@ export function buildResponseSigningInput(
return new Uint8Array(parts);
}
// `buildEventSigningInput` mirrors `ui/core/canon/event.go`
// `BuildEventSigningInput`. The Go-side parity test
// (`gateway/authn/parity_with_ui_core_test.go`) is the source of truth;
// this TS copy stays close enough to that test to read against it.
export function buildEventSigningInput(
fields: EventSigningFields,
): Uint8Array {
const parts: number[] = [];
appendLengthPrefixedString(parts, EVENT_DOMAIN_MARKER_V1);
appendLengthPrefixedString(parts, fields.eventType);
appendLengthPrefixedString(parts, fields.eventId);
appendBigEndianUint64(parts, fields.timestampMs);
appendLengthPrefixedString(parts, fields.requestId);
appendLengthPrefixedString(parts, fields.traceId);
appendLengthPrefixedBytes(parts, fields.payloadHash);
return new Uint8Array(parts);
}
function appendLengthPrefixedString(dst: number[], value: string): void {
const bytes = new TextEncoder().encode(value);
appendLengthPrefixedBytes(dst, bytes);
@@ -0,0 +1,94 @@
// `forgeGatewayEventFrame` produces one Connect HTTP/1.1
// server-streaming frame carrying a `GatewayEvent` signed with the
// fixture private key. The Playwright `turn-ready.spec.ts` route
// handler returns this body when the UI opens `SubscribeEvents` so
// the production verification path (`core.verifyEvent`) accepts the
// frame under the matching public key the dev server picks up via
// `VITE_GATEWAY_RESPONSE_PUBLIC_KEY`.
//
// Connect HTTP/1.1 server-streaming framing per request:
// 1 byte flag (0x00 = message)
// 4 bytes length (big-endian, payload size)
// N bytes payload (JSON-encoded GatewayEvent for the JSON codec)
//
// The route handler closes the response after one frame; the UI's
// `events.svelte.ts` reconnect loop treats the abrupt end-of-body as
// a transient error and backs off, which keeps the toast visible
// long enough for the test to assert on it.
import { create, toJsonString } from "@bufbuild/protobuf";
import { webcrypto } from "node:crypto";
import { GatewayEventSchema } from "../../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { buildEventSigningInput } from "./canon";
import {
FIXTURE_PRIVATE_KEY_PKCS8_BASE64,
decodeBase64,
} from "./gateway-key";
export interface ForgedEventInput {
eventType: string;
eventId: string;
timestampMs: bigint;
requestId: string;
traceId: string;
payloadBytes: Uint8Array;
}
let cachedPrivateKey: CryptoKey | null = null;
async function privateKey(): Promise<CryptoKey> {
if (cachedPrivateKey !== null) {
return cachedPrivateKey;
}
const pkcs8 = decodeBase64(FIXTURE_PRIVATE_KEY_PKCS8_BASE64);
cachedPrivateKey = await webcrypto.subtle.importKey(
"pkcs8",
pkcs8,
{ name: "Ed25519" },
false,
["sign"],
);
return cachedPrivateKey;
}
async function sha256(payload: Uint8Array): Promise<Uint8Array> {
const digest = await webcrypto.subtle.digest("SHA-256", payload);
return new Uint8Array(digest);
}
export async function forgeGatewayEventFrame(
input: ForgedEventInput,
): Promise<Uint8Array> {
const payloadHash = await sha256(input.payloadBytes);
const canonical = buildEventSigningInput({
eventType: input.eventType,
eventId: input.eventId,
timestampMs: input.timestampMs,
requestId: input.requestId,
traceId: input.traceId,
payloadHash,
});
const signatureBuf = await webcrypto.subtle.sign(
{ name: "Ed25519" },
await privateKey(),
canonical,
);
const event = create(GatewayEventSchema, {
eventType: input.eventType,
eventId: input.eventId,
timestampMs: input.timestampMs,
payloadBytes: input.payloadBytes,
payloadHash,
signature: new Uint8Array(signatureBuf),
requestId: input.requestId,
traceId: input.traceId,
});
const body = new TextEncoder().encode(
toJsonString(GatewayEventSchema, event),
);
const frame = new Uint8Array(5 + body.length);
frame[0] = 0x00; // message frame
new DataView(frame.buffer).setUint32(1, body.length, false);
frame.set(body, 5);
return frame;
}
+194
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@@ -0,0 +1,194 @@
// Phase 24 end-to-end coverage for the push-event path. Boots an
// authenticated session, mocks the gateway calls the in-game shell
// makes (`lobby.my.games.list`, `user.games.report`), and serves one
// signed `game.turn.ready` frame on the `SubscribeEvents` stream.
// The test asserts the toast surfaces with the new turn, the action
// button advances the store onto the new turn, and the header
// reflects the freshly-loaded snapshot.
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ByteBuffer } from "flatbuffers";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { UUID } from "../../src/proto/galaxy/fbs/common";
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildMyGamesListPayload,
type GameFixture,
} from "./fixtures/lobby-fbs";
import { buildReportPayload } from "./fixtures/report-fbs";
import { forgeGatewayEventFrame } from "./fixtures/sign-event";
const SESSION_ID = "phase-24-turn-ready-session";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
interface MockState {
currentTurn: number;
reportRequests: Array<{ turn: number }>;
subscribeHits: number;
}
async function mockGateway(page: Page): Promise<MockState> {
const state: MockState = {
currentTurn: 4,
reportRequests: [],
subscribeHits: 0,
};
const baseGame = (): GameFixture => ({
gameId: GAME_ID,
gameName: "Phase 24 Game",
gameType: "private",
status: "running",
ownerUserId: "user-1",
minPlayers: 2,
maxPlayers: 8,
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
createdAtMs: BigInt(Date.now() - 86_400_000),
updatedAtMs: BigInt(Date.now()),
currentTurn: state.currentTurn,
});
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
async (route) => {
const reqText = route.request().postData();
if (reqText === null) {
await route.fulfill({ status: 400 });
return;
}
const req = fromJson(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
let resultCode = "ok";
let payload: Uint8Array;
switch (req.messageType) {
case "lobby.my.games.list":
payload = buildMyGamesListPayload([baseGame()]);
break;
case "user.games.report": {
const decoded = GameReportRequest.getRootAsGameReportRequest(
new ByteBuffer(req.payloadBytes),
);
const turn = decoded.turn();
state.reportRequests.push({ turn });
payload = buildReportPayload({
turn,
mapWidth: 4000,
mapHeight: 4000,
localPlanets: [
{ number: 1, name: "Home", x: 1000, y: 1000 },
],
});
break;
}
default:
resultCode = "internal_error";
payload = new Uint8Array();
}
const body = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode,
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/json",
body,
});
},
);
// The first SubscribeEvents request from the root layout receives
// one signed `game.turn.ready` frame for turn 5; subsequent
// reconnect attempts (events.ts retries after the abrupt
// end-of-body) are held open indefinitely so the toast stays
// visible long enough for the test to interact with it.
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
async (route) => {
state.subscribeHits += 1;
if (state.subscribeHits === 1) {
const payload = new TextEncoder().encode(
JSON.stringify({ game_id: GAME_ID, turn: 5 }),
);
const frame = await forgeGatewayEventFrame({
eventType: "game.turn.ready",
eventId: "evt-turn-ready-1",
timestampMs: BigInt(Date.now()),
requestId: "req-turn-ready-1",
traceId: "trace-turn-ready-1",
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/connect+json",
body: Buffer.from(frame),
});
return;
}
await new Promise<void>(() => {});
},
);
return state;
}
async function bootSession(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
}
test("signed game.turn.ready frame surfaces the toast", async ({ page }) => {
await mockGateway(page);
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
// Initial chrome reflects the bootstrap currentTurn=4.
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await expect(page.getByTestId("game-shell-headline")).toContainText(
"turn 4",
);
// The signed push frame is delivered to the singleton event
// stream → the per-game layout handler marks pendingTurn=5 → the
// toast becomes visible carrying the new turn number and the
// `view now` action label.
await expect(page.getByTestId("toast")).toBeVisible({ timeout: 5_000 });
await expect(page.getByTestId("toast-message")).toContainText("5");
await expect(page.getByTestId("toast-action")).toBeVisible();
});
test("manual dismiss clears the turn-ready toast without advancing the view", async ({
page,
}) => {
await mockGateway(page);
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("toast")).toBeVisible({ timeout: 5_000 });
await page.getByTestId("toast-close").click();
await expect(page.getByTestId("toast")).toBeHidden();
// `pendingTurn` is still set — the user simply chose not to
// advance — so the header continues to show the older turn.
await expect(page.getByTestId("game-shell-headline")).toContainText(
"turn 4",
);
});
+324
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@@ -0,0 +1,324 @@
// Vitest coverage for the SubscribeEvents stream consumer in
// `src/api/events.svelte.ts`. The tests drive the singleton through
// its lifecycle with a `createRouterTransport` fake — the same
// pattern `galaxy-client.test.ts` uses for unary calls, extended to
// async-generator handlers for server-streaming RPCs.
//
// The session store is mocked so `signOut("revoked")` is observable
// without instantiating the real keystore/IndexedDB chain.
import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
import { create } from "@bufbuild/protobuf";
import {
Code,
ConnectError,
createClient,
createRouterTransport,
} from "@connectrpc/connect";
import {
EdgeGateway,
GatewayEventSchema,
type GatewayEvent,
} from "../src/proto/galaxy/gateway/v1/edge_gateway_pb";
let sessionStatus: "anonymous" | "authenticated" = "anonymous";
const signOutSpy = vi.fn();
vi.mock("../src/lib/session-store.svelte", () => ({
session: {
get status(): string {
return sessionStatus;
},
signOut: (...args: unknown[]) => signOutSpy(...args),
},
}));
// The import must come after vi.mock so the module reads the mocked
// session reference.
const {
eventStream,
} = await import("../src/api/events.svelte");
import type { Core } from "../src/platform/core/index";
import type { DeviceKeypair } from "../src/platform/store/index";
beforeEach(() => {
eventStream.resetForTests();
signOutSpy.mockReset();
sessionStatus = "anonymous";
});
afterEach(() => {
eventStream.resetForTests();
});
function mockCore(overrides?: Partial<Core>): Core {
return {
signRequest: () => new Uint8Array([1, 2, 3]),
verifyResponse: () => true,
verifyEvent: () => true,
verifyPayloadHash: () => true,
driveEffective: () => 0,
emptyMass: () => 0,
weaponsBlockMass: () => 0,
fullMass: () => 0,
speed: () => 0,
cargoCapacity: () => 0,
carryingMass: () => 0,
blockUpgradeCost: () => 0,
...overrides,
} as Core;
}
function mockKeypair(): DeviceKeypair {
return {
publicKey: new Uint8Array(32),
sign: async () => new Uint8Array(64),
};
}
function buildEvent(eventType: string, payload: Uint8Array): GatewayEvent {
return create(GatewayEventSchema, {
eventType,
eventId: `event-${eventType}-${Math.random().toString(16).slice(2, 8)}`,
timestampMs: 1n,
payloadBytes: payload,
payloadHash: new Uint8Array(32).fill(0xaa),
signature: new Uint8Array(64).fill(0xbb),
requestId: "req-1",
traceId: "trace-1",
});
}
function makeRouter(
streamFactory: () => AsyncIterable<GatewayEvent>,
): ReturnType<typeof createClient<typeof EdgeGateway>> {
const transport = createRouterTransport(({ service }) => {
service(EdgeGateway, {
executeCommand() {
throw new Error("not used in this test");
},
async *subscribeEvents() {
for await (const e of streamFactory()) {
yield e;
}
},
});
});
return createClient(EdgeGateway, transport);
}
describe("EventStream", () => {
test("verified events reach the registered handler", async () => {
const handler = vi.fn();
eventStream.on("game.turn.ready", handler);
const event = buildEvent(
"game.turn.ready",
new TextEncoder().encode(JSON.stringify({ game_id: "g", turn: 2 })),
);
const client = makeRouter(async function* () {
yield event;
});
const sleep = vi.fn(async () => {});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep,
random: () => 0,
});
await vi.waitFor(() => {
expect(handler).toHaveBeenCalled();
});
expect(handler).toHaveBeenCalledTimes(1);
expect(handler.mock.calls[0]?.[0].eventType).toBe("game.turn.ready");
eventStream.stop();
});
test("handlers for other event types are not invoked", async () => {
const turnHandler = vi.fn();
const mailHandler = vi.fn();
eventStream.on("game.turn.ready", turnHandler);
eventStream.on("mail.received", mailHandler);
const event = buildEvent(
"game.turn.ready",
new TextEncoder().encode("{}"),
);
const client = makeRouter(async function* () {
yield event;
});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(turnHandler).toHaveBeenCalled();
});
expect(mailHandler).not.toHaveBeenCalled();
eventStream.stop();
});
test("unsubscribe removes the handler", async () => {
const handler = vi.fn();
const off = eventStream.on("game.turn.ready", handler);
off();
const event = buildEvent(
"game.turn.ready",
new TextEncoder().encode("{}"),
);
const client = makeRouter(async function* () {
yield event;
});
const sleepSpy = vi.fn(async () => {});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: sleepSpy,
random: () => 0,
});
await vi.waitFor(() => {
// Stream finished — either status became idle, or the loop
// is at backoff after a clean close on an anonymous
// session (which goes straight to idle as well).
expect(eventStream.connectionStatus).toBe("idle");
});
expect(handler).not.toHaveBeenCalled();
eventStream.stop();
});
test("bad signature tears down the stream and reconnects", async () => {
const handler = vi.fn();
eventStream.on("game.turn.ready", handler);
let verifyCalls = 0;
const core = mockCore({
verifyEvent: () => {
verifyCalls += 1;
return verifyCalls > 1; // first event fails, then passes
},
});
let streamCalls = 0;
const client = makeRouter(async function* () {
streamCalls += 1;
yield buildEvent(
"game.turn.ready",
new TextEncoder().encode("{}"),
);
});
const sleepCalls: number[] = [];
eventStream.start({
core,
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async (ms) => {
sleepCalls.push(ms);
},
random: () => 0, // full-jitter = 0 → instant retry
});
await vi.waitFor(() => {
expect(handler).toHaveBeenCalled();
});
// Two stream openings: first one rejected on bad signature,
// second one delivered the good event.
expect(streamCalls).toBeGreaterThanOrEqual(2);
// Backoff was scheduled between attempts.
expect(sleepCalls.length).toBeGreaterThanOrEqual(1);
eventStream.stop();
});
test("unauthenticated error signs the session out", async () => {
sessionStatus = "authenticated";
const client = makeRouter(async function* () {
yield* [];
throw new ConnectError("revoked", Code.Unauthenticated);
});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(signOutSpy).toHaveBeenCalled();
});
expect(signOutSpy).toHaveBeenCalledWith("revoked");
eventStream.stop();
});
test("clean end-of-stream on an authenticated session is the revocation signal", async () => {
sessionStatus = "authenticated";
const client = makeRouter(async function* () {
yield* [];
});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(signOutSpy).toHaveBeenCalledWith("revoked");
});
eventStream.stop();
});
test("connectionStatus transitions through connecting → connected → idle", async () => {
expect(eventStream.connectionStatus).toBe("idle");
const event = buildEvent(
"game.turn.ready",
new TextEncoder().encode("{}"),
);
const observed: string[] = [];
const client = makeRouter(async function* () {
yield event;
});
const handler = vi.fn(() => {
observed.push(eventStream.connectionStatus);
});
eventStream.on("game.turn.ready", handler);
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(handler).toHaveBeenCalled();
});
// Inside the handler, status had already flipped to connected.
expect(observed).toContain("connected");
eventStream.stop();
});
});
+94
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@@ -23,12 +23,21 @@ import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { IDBPDatabase } from "idb";
import { UUID } from "../src/proto/galaxy/fbs/common";
import { ByteBuffer } from "flatbuffers";
import {
GameReportRequest,
LocalPlanet,
Report,
ShipClass,
} from "../src/proto/galaxy/fbs/report";
function decodeRequestedTurn(payload: Uint8Array): number {
const req = GameReportRequest.getRootAsGameReportRequest(
new ByteBuffer(payload),
);
return req.turn();
}
const listMyGamesSpy = vi.fn();
vi.mock("../src/api/lobby", async () => {
const actual = await vi.importActual<typeof import("../src/api/lobby")>(
@@ -291,6 +300,91 @@ describe("GameStateStore", () => {
expect(store.error).toBe("device session missing");
});
test("setGame opens last-viewed turn and surfaces pendingTurn when server is ahead", async () => {
await cache.put("game-prefs", `${GAME_ID}/last-viewed-turn`, 4);
listMyGamesSpy.mockResolvedValue([makeGameSummary(7)]);
const requestedTurns: number[] = [];
const client = makeFakeClient(async (_messageType, payload) => {
const turn = decodeRequestedTurn(payload);
requestedTurns.push(turn);
return {
resultCode: "ok",
payloadBytes: buildReportPayload({ turn }),
};
});
const store = new GameStateStore();
await store.init({ client, cache, gameId: GAME_ID });
expect(requestedTurns).toEqual([4]);
expect(store.report?.turn).toBe(4);
expect(store.currentTurn).toBe(4);
expect(store.pendingTurn).toBe(7);
store.dispose();
});
test("markPendingTurn records server-side advance without a network call", async () => {
listMyGamesSpy.mockResolvedValue([makeGameSummary(3)]);
let calls = 0;
const client = makeFakeClient(async () => {
calls += 1;
return {
resultCode: "ok",
payloadBytes: buildReportPayload({ turn: 3 }),
};
});
const store = new GameStateStore();
await store.init({ client, cache, gameId: GAME_ID });
expect(store.pendingTurn).toBeNull();
const before = calls;
store.markPendingTurn(4);
expect(store.pendingTurn).toBe(4);
store.markPendingTurn(3); // not strictly ahead → ignored
expect(store.pendingTurn).toBe(4);
store.markPendingTurn(6);
expect(store.pendingTurn).toBe(6);
store.markPendingTurn(5); // not ahead of pending=6 → ignored
expect(store.pendingTurn).toBe(6);
expect(calls).toBe(before);
store.dispose();
});
test("advanceToPending refetches and clears the pending indicator", async () => {
await cache.put("game-prefs", `${GAME_ID}/last-viewed-turn`, 2);
const summaries = [makeGameSummary(5), makeGameSummary(5)];
let listCalls = 0;
listMyGamesSpy.mockImplementation(() => {
const out = summaries[listCalls] ?? summaries.at(-1)!;
listCalls += 1;
return Promise.resolve([out]);
});
const requestedTurns: number[] = [];
const client = makeFakeClient(async (_messageType, payload) => {
const turn = decodeRequestedTurn(payload);
requestedTurns.push(turn);
return {
resultCode: "ok",
payloadBytes: buildReportPayload({ turn }),
};
});
const store = new GameStateStore();
await store.init({ client, cache, gameId: GAME_ID });
expect(store.currentTurn).toBe(2);
expect(store.pendingTurn).toBe(5);
await store.advanceToPending();
expect(store.currentTurn).toBe(5);
expect(store.pendingTurn).toBeNull();
expect(requestedTurns).toEqual([2, 5]);
store.dispose();
});
test("decodeReport surfaces the localShipClass projection with full attributes", async () => {
listMyGamesSpy.mockResolvedValue([makeGameSummary(1)]);
const client = makeFakeClient(async () => ({
+127
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@@ -0,0 +1,127 @@
// Vitest coverage for the toast primitive in
// `src/lib/toast.svelte.ts`. The store keeps one active toast at a
// time, replaces it on a fresh `show`, auto-dismisses after the
// configured duration, runs the `onAction` callback once on the
// action button, and ignores a stale `dismiss(id)` whose target was
// already replaced.
import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
import { toast } from "../src/lib/toast.svelte";
beforeEach(() => {
toast.resetForTests();
vi.useFakeTimers();
});
afterEach(() => {
vi.useRealTimers();
toast.resetForTests();
});
describe("toast.show", () => {
test("sets current and assigns a fresh id", () => {
const id = toast.show({
messageKey: "common.loading",
});
expect(id).toBeTruthy();
expect(toast.current).not.toBeNull();
expect(toast.current?.id).toBe(id);
expect(toast.current?.messageKey).toBe("common.loading");
});
test("a second show replaces the previous descriptor", () => {
const first = toast.show({ messageKey: "common.loading" });
const second = toast.show({
messageKey: "common.dismiss",
});
expect(second).not.toBe(first);
expect(toast.current?.id).toBe(second);
expect(toast.current?.messageKey).toBe("common.dismiss");
});
test("auto-dismisses after durationMs", () => {
toast.show({
messageKey: "common.loading",
durationMs: 2_000,
});
expect(toast.current).not.toBeNull();
vi.advanceTimersByTime(1_999);
expect(toast.current).not.toBeNull();
vi.advanceTimersByTime(1);
expect(toast.current).toBeNull();
});
test("durationMs=null makes the toast sticky", () => {
toast.show({
messageKey: "common.loading",
durationMs: null,
});
vi.advanceTimersByTime(60_000);
expect(toast.current).not.toBeNull();
});
});
describe("toast.dismiss", () => {
test("clears current when called without an id", () => {
toast.show({ messageKey: "common.loading" });
toast.dismiss();
expect(toast.current).toBeNull();
});
test("ignores a stale id whose target was replaced", () => {
const first = toast.show({
messageKey: "common.loading",
durationMs: 5_000,
});
const second = toast.show({ messageKey: "common.dismiss" });
toast.dismiss(first);
expect(toast.current?.id).toBe(second);
expect(toast.current?.messageKey).toBe("common.dismiss");
});
test("auto-dismiss timer of the replaced toast does not clobber the live one", () => {
toast.show({ messageKey: "common.loading", durationMs: 500 });
const second = toast.show({
messageKey: "common.dismiss",
durationMs: null,
});
vi.advanceTimersByTime(500);
// The first toast's timer fired but the dismiss is a no-op
// because `current.id !== first`. The sticky second toast
// stays alive.
expect(toast.current?.id).toBe(second);
});
});
describe("onAction", () => {
test("ignored unless the action button is invoked manually", () => {
const onAction = vi.fn();
toast.show({
messageKey: "common.loading",
actionLabelKey: "common.dismiss",
onAction,
});
vi.advanceTimersByTime(1_000);
expect(onAction).not.toHaveBeenCalled();
});
test("toast-host wiring is exercised by the layout: callback fires when host calls onAction then dismiss", () => {
// The host component runs `onAction()` and then `dismiss(id)`.
// We simulate that sequence here to pin the contract the host
// relies on: a single invocation of the user callback per
// descriptor, and the toast clears afterwards.
const onAction = vi.fn();
const id = toast.show({
messageKey: "common.loading",
actionLabelKey: "common.dismiss",
onAction,
});
const current = toast.current;
current?.onAction?.();
toast.dismiss(current?.id);
expect(onAction).toHaveBeenCalledTimes(1);
expect(toast.current).toBeNull();
// id stays unique — a follow-up show must return a different one.
expect(toast.show({ messageKey: "common.loading" })).not.toBe(id);
});
});