ui/phase-24: push events, turn-ready toast, single SubscribeEvents consumer

Wires the gateway's signed SubscribeEvents stream end-to-end:

- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
  current_turn advance, addressed to every active membership, push-only
  channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
  carries both per-event dispatch and revocation detection; toast
  primitive (store + host) lives in lib/; GameStateStore gains
  pendingTurn/markPendingTurn/advanceToPending and a persisted
  lastViewedTurn so a return after multiple turns surfaces the same
  "view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
  (verifyPayloadHash + verifyEvent), full-jitter exponential backoff
  1s -> 30s on transient failure, signOut("revoked") on
  Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
  (testcontainers + capturing publisher), consumer (Vitest event
  stream, toast, game-state extensions), and a Playwright e2e
  delivering a signed frame to the live UI.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-11 16:16:31 +02:00
parent 5a2a977dc6
commit 5b07bb4e14
26 changed files with 2181 additions and 209 deletions
+5
View File
@@ -7,10 +7,15 @@
const en = {
"common.language": "language",
"common.loading": "loading…",
"common.dismiss": "dismiss",
"common.browser_not_supported_title": "browser not supported",
"common.browser_not_supported_body":
"Galaxy requires Ed25519 in WebCrypto. See supported browsers.",
"game.events.turn_ready.message": "turn {turn} is ready",
"game.events.turn_ready.action": "view now",
"game.events.signature_failed": "verification failed, reconnecting…",
"login.title": "sign in to Galaxy",
"login.email_label": "email",
"login.email_required": "email must not be empty",