ui/phase-24: push events, turn-ready toast, single SubscribeEvents consumer
Wires the gateway's signed SubscribeEvents stream end-to-end:
- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
current_turn advance, addressed to every active membership, push-only
channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
carries both per-event dispatch and revocation detection; toast
primitive (store + host) lives in lib/; GameStateStore gains
pendingTurn/markPendingTurn/advanceToPending and a persisted
lastViewedTurn so a return after multiple turns surfaces the same
"view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
(verifyPayloadHash + verifyEvent), full-jitter exponential backoff
1s -> 30s on transient failure, signOut("revoked") on
Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
(testcontainers + capturing publisher), consumer (Vitest event
stream, toast, game-state extensions), and a Playwright e2e
delivering a signed frame to the live UI.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -7,10 +7,15 @@
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const en = {
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"common.language": "language",
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"common.loading": "loading…",
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"common.dismiss": "dismiss",
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"common.browser_not_supported_title": "browser not supported",
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"common.browser_not_supported_body":
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"Galaxy requires Ed25519 in WebCrypto. See supported browsers.",
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"game.events.turn_ready.message": "turn {turn} is ready",
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"game.events.turn_ready.action": "view now",
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"game.events.signature_failed": "verification failed, reconnecting…",
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"login.title": "sign in to Galaxy",
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"login.email_label": "email",
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"login.email_required": "email must not be empty",
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