ui/phase-24: push events, turn-ready toast, single SubscribeEvents consumer
Wires the gateway's signed SubscribeEvents stream end-to-end:
- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
current_turn advance, addressed to every active membership, push-only
channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
carries both per-event dispatch and revocation detection; toast
primitive (store + host) lives in lib/; GameStateStore gains
pendingTurn/markPendingTurn/advanceToPending and a persisted
lastViewedTurn so a return after multiple turns surfaces the same
"view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
(verifyPayloadHash + verifyEvent), full-jitter exponential backoff
1s -> 30s on transient failure, signOut("revoked") on
Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
(testcontainers + capturing publisher), consumer (Vitest event
stream, toast, game-state extensions), and a Playwright e2e
delivering a signed frame to the live UI.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,376 @@
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// `EventStream` is the single SubscribeEvents consumer for the
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// authenticated UI session. It opens one server-streaming RPC against
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// the gateway, verifies every incoming event (payload-hash +
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// Ed25519 signature) through `ui/core`, dispatches verified events to
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// type-keyed handlers, and reconnects with full-jitter exponential
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// backoff on transient failure.
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//
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// Phase 24 introduces this module in place of `revocation-watcher.ts`.
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// The watcher's revocation semantics are absorbed: a clean
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// end-of-stream while the session is authenticated, or an
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// `Unauthenticated` ConnectError, both call `session.signOut("revoked")`.
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// Per-event-type dispatch (turn-ready toasts in this phase; battle and
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// mail toasts in later phases) is registered through `on(eventType,
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// handler)`.
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//
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// The store exposes `connectionStatus` as a Svelte rune so the
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// connection-state indicator in the shell header (see PLAN.md
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// cross-cutting shell) can subscribe without ceremony. The indicator
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// itself is not part of Phase 24, but the rune is wired here so the
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// next phase that adds the dot can read it directly.
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import { create } from "@bufbuild/protobuf";
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import { ConnectError } from "@connectrpc/connect";
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import type { Core } from "../platform/core/index";
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import type { DeviceKeypair } from "../platform/store/index";
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import {
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GatewayEventSchema,
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SubscribeEventsRequestSchema,
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type GatewayEvent,
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} from "../proto/galaxy/gateway/v1/edge_gateway_pb";
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import { GATEWAY_BASE_URL } from "../lib/env";
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import { session } from "../lib/session-store.svelte";
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import { createEdgeGatewayClient, type EdgeGatewayClient } from "./connect";
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const PROTOCOL_VERSION = "v1";
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const SUBSCRIBE_MESSAGE_TYPE = "gateway.subscribe";
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// Connect error code numerical values used by the watcher. The full
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// enum lives in `@connectrpc/connect` but importing the runtime enum
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// would pull a large surface into this small module.
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const CONNECT_CODE_CANCELED = 1;
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const CONNECT_CODE_UNAUTHENTICATED = 16;
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const BACKOFF_BASE_MS = 1_000;
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const BACKOFF_MAX_MS = 30_000;
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/**
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* VerifiedEvent is the verified projection of a `GatewayEvent` handed
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* to user handlers. The signature and payload-hash fields are dropped
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* because verification has already succeeded; consumers only need the
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* envelope plus the opaque payload bytes.
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*/
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export interface VerifiedEvent {
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eventType: string;
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eventId: string;
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timestampMs: bigint;
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requestId: string;
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traceId: string;
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payloadBytes: Uint8Array;
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}
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export type EventHandler = (event: VerifiedEvent) => void;
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export type ConnectionStatus =
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| "idle"
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| "connecting"
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| "connected"
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| "reconnecting"
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| "offline";
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/**
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* EventStreamStartOptions carries the live primitives the stream
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* consumer cannot resolve by itself. Production code reads `core`,
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* `keypair`, and `deviceSessionId` from the session store and the
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* gateway public key from `lib/env`; tests inject a fake
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* `EdgeGatewayClient` and deterministic `sleep`/`random` to drive
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* backoff in fake-timer mode.
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*/
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export interface EventStreamStartOptions {
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core: Core;
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keypair: DeviceKeypair;
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deviceSessionId: string;
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gatewayResponsePublicKey: Uint8Array;
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/** Custom transport client. Defaults to `createEdgeGatewayClient(GATEWAY_BASE_URL)`. */
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client?: EdgeGatewayClient;
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/** Sleep hook for tests; defaults to a real-time `setTimeout`. */
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sleep?: (ms: number) => Promise<void>;
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/** Random source for full-jitter backoff; defaults to `Math.random`. */
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random?: () => number;
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/** Function reporting `navigator.onLine`; defaults to the browser global. */
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onlineProbe?: () => boolean;
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}
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/**
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* SignatureError marks a verification failure (payload-hash mismatch
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* or invalid Ed25519 signature). The stream loop classifies it as a
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* forgery and reconnects through the same backoff path used for
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* transient transport errors.
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*/
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export class SignatureError extends Error {
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constructor(message: string) {
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super(message);
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this.name = "SignatureError";
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}
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}
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export class EventStream {
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connectionStatus: ConnectionStatus = $state("idle");
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private handlers = new Map<string, Set<EventHandler>>();
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private controller: AbortController | null = null;
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private running = false;
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/**
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* on registers a handler for a specific event type. Returns a
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* disposer that removes the handler. Multiple handlers per type
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* are supported so future phases (battle, mail) can subscribe
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* alongside turn-ready without coordination.
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*/
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on(eventType: string, handler: EventHandler): () => void {
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let bucket = this.handlers.get(eventType);
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if (bucket === undefined) {
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bucket = new Set();
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this.handlers.set(eventType, bucket);
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}
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bucket.add(handler);
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return () => {
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const current = this.handlers.get(eventType);
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if (current === undefined) {
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return;
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}
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current.delete(handler);
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if (current.size === 0) {
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this.handlers.delete(eventType);
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}
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};
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}
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/**
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* start opens the stream. Calling start while the stream is
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* already running is a no-op so the root layout's `$effect`-based
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* lifecycle stays idempotent across re-renders.
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*/
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start(opts: EventStreamStartOptions): void {
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if (this.running) {
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return;
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}
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this.running = true;
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this.controller = new AbortController();
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void this.run(opts, this.controller.signal);
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}
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/**
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* stop tears down the stream. Used by the root layout on logout
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* or unmount. Re-calling start after stop opens a fresh stream.
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*/
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stop(): void {
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this.running = false;
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if (this.controller !== null) {
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this.controller.abort();
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this.controller = null;
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}
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this.connectionStatus = "idle";
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}
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/**
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* resetForTests is used by the Vitest harness to forget all
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* handlers and force the rune back to `idle` between cases.
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*/
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resetForTests(): void {
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this.stop();
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this.handlers.clear();
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}
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private async run(
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opts: EventStreamStartOptions,
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signal: AbortSignal,
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): Promise<void> {
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const sleep = opts.sleep ?? defaultSleep;
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const random = opts.random ?? Math.random;
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const onlineProbe = opts.onlineProbe ?? defaultOnlineProbe;
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const client = opts.client ?? createEdgeGatewayClient(GATEWAY_BASE_URL);
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let attempt = 0;
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while (!signal.aborted && this.running) {
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this.connectionStatus = "connecting";
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let stream: AsyncIterable<GatewayEvent>;
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try {
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stream = await openStream(client, opts, signal);
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} catch (err) {
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if (signal.aborted) {
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return;
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}
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if (handleAuthenticationError(err)) {
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return;
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}
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this.connectionStatus = onlineProbe() ? "reconnecting" : "offline";
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await sleep(backoffDelay(attempt, random));
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attempt += 1;
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continue;
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}
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let firstEventSeen = false;
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let terminated = false;
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try {
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for await (const event of stream) {
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if (signal.aborted) {
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return;
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}
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this.verifyEvent(event, opts);
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if (!firstEventSeen) {
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firstEventSeen = true;
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this.connectionStatus = "connected";
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attempt = 0;
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}
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this.dispatch(event);
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}
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terminated = true;
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} catch (err) {
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if (signal.aborted) {
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return;
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}
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if (handleAuthenticationError(err)) {
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return;
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}
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this.connectionStatus = onlineProbe() ? "reconnecting" : "offline";
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await sleep(backoffDelay(attempt, random));
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attempt += 1;
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continue;
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}
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if (terminated) {
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// Clean end-of-stream on an authenticated session is the
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// gateway's documented session-invalidation signal.
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if (session.status === "authenticated") {
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await session.signOut("revoked");
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return;
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}
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this.connectionStatus = "idle";
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return;
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}
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}
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}
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private verifyEvent(event: GatewayEvent, opts: EventStreamStartOptions): void {
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if (!opts.core.verifyPayloadHash(event.payloadBytes, event.payloadHash)) {
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throw new SignatureError("event payload_hash mismatch");
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}
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const ok = opts.core.verifyEvent(
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opts.gatewayResponsePublicKey,
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event.signature,
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{
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eventType: event.eventType,
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eventId: event.eventId,
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timestampMs: event.timestampMs,
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requestId: event.requestId,
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traceId: event.traceId,
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payloadHash: event.payloadHash,
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},
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);
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if (!ok) {
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throw new SignatureError("event signature verification failed");
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}
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}
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private dispatch(event: GatewayEvent): void {
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const bucket = this.handlers.get(event.eventType);
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if (bucket === undefined || bucket.size === 0) {
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return;
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}
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const projection: VerifiedEvent = {
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eventType: event.eventType,
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eventId: event.eventId,
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timestampMs: event.timestampMs,
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requestId: event.requestId,
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traceId: event.traceId,
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payloadBytes: event.payloadBytes,
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};
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for (const handler of [...bucket]) {
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try {
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handler(projection);
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} catch (err) {
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console.info("events: handler threw", event.eventType, err);
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}
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}
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}
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}
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async function openStream(
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client: EdgeGatewayClient,
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opts: EventStreamStartOptions,
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signal: AbortSignal,
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): Promise<AsyncIterable<GatewayEvent>> {
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const requestId = newRequestId();
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const timestampMs = BigInt(Date.now());
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const emptyPayload = new Uint8Array();
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const payloadHash = await sha256(emptyPayload);
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const canonical = opts.core.signRequest({
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protocolVersion: PROTOCOL_VERSION,
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deviceSessionId: opts.deviceSessionId,
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messageType: SUBSCRIBE_MESSAGE_TYPE,
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timestampMs,
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requestId,
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payloadHash,
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});
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const signature = await opts.keypair.sign(canonical);
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const request = create(SubscribeEventsRequestSchema, {
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protocolVersion: PROTOCOL_VERSION,
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deviceSessionId: opts.deviceSessionId,
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messageType: SUBSCRIBE_MESSAGE_TYPE,
|
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timestampMs,
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requestId,
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payloadHash,
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signature,
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payloadBytes: emptyPayload,
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});
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return client.subscribeEvents(request, { signal });
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}
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function handleAuthenticationError(err: unknown): boolean {
|
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if (!(err instanceof ConnectError)) {
|
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return false;
|
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}
|
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if (err.code === CONNECT_CODE_CANCELED) {
|
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return true;
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}
|
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if (err.code === CONNECT_CODE_UNAUTHENTICATED) {
|
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void session.signOut("revoked");
|
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return true;
|
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}
|
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return false;
|
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}
|
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|
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function backoffDelay(attempt: number, random: () => number): number {
|
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const cap = Math.min(BACKOFF_MAX_MS, BACKOFF_BASE_MS * 2 ** attempt);
|
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return Math.floor(random() * cap);
|
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}
|
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|
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function defaultSleep(ms: number): Promise<void> {
|
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return new Promise((resolve) => setTimeout(resolve, ms));
|
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}
|
||||
|
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function defaultOnlineProbe(): boolean {
|
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if (typeof navigator === "undefined") {
|
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return true;
|
||||
}
|
||||
return navigator.onLine !== false;
|
||||
}
|
||||
|
||||
async function sha256(payload: Uint8Array): Promise<Uint8Array> {
|
||||
const digest = await crypto.subtle.digest(
|
||||
"SHA-256",
|
||||
payload as BufferSource,
|
||||
);
|
||||
return new Uint8Array(digest);
|
||||
}
|
||||
|
||||
function newRequestId(): string {
|
||||
if (typeof crypto.randomUUID === "function") {
|
||||
return crypto.randomUUID();
|
||||
}
|
||||
const buf = new Uint8Array(16);
|
||||
crypto.getRandomValues(buf);
|
||||
let hex = "";
|
||||
for (let i = 0; i < buf.length; i++) {
|
||||
hex += buf[i]!.toString(16).padStart(2, "0");
|
||||
}
|
||||
return `${hex.slice(0, 8)}-${hex.slice(8, 12)}-${hex.slice(12, 16)}-${hex.slice(16, 20)}-${hex.slice(20, 32)}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* eventStream is the singleton stream consumer the root layout starts
|
||||
* once the session becomes authenticated and stops on logout. Tests
|
||||
* call `resetForTests()` between cases.
|
||||
*/
|
||||
export const eventStream = new EventStream();
|
||||
@@ -24,6 +24,8 @@ import type { WrapMode } from "../map/world";
|
||||
|
||||
const PREF_NAMESPACE = "game-prefs";
|
||||
const PREF_KEY_WRAP_MODE = (gameId: string) => `${gameId}/wrap-mode`;
|
||||
const PREF_KEY_LAST_VIEWED_TURN = (gameId: string) =>
|
||||
`${gameId}/last-viewed-turn`;
|
||||
|
||||
/**
|
||||
* GAME_STATE_CONTEXT_KEY is the Svelte context key the in-game shell
|
||||
@@ -66,6 +68,17 @@ export class GameStateStore {
|
||||
* this flag is enough to keep the network silent.
|
||||
*/
|
||||
synthetic = $state(false);
|
||||
/**
|
||||
* pendingTurn carries the latest server-side turn the user has not
|
||||
* yet opened: it is `> currentTurn` whenever the server reports a
|
||||
* new turn (either through a `game.turn.ready` push event after
|
||||
* boot, or through the boot-time discovery that the persisted
|
||||
* `lastViewedTurn` is behind the lobby's `current_turn`). The
|
||||
* layout's `$effect` renders a toast/banner when it is non-null;
|
||||
* `advanceToPending()` refreshes the store onto the new turn and
|
||||
* clears the rune.
|
||||
*/
|
||||
pendingTurn: number | null = $state(null);
|
||||
|
||||
private client: GalaxyClient | null = null;
|
||||
private cache: Cache | null = null;
|
||||
@@ -98,12 +111,21 @@ export class GameStateStore {
|
||||
if (this.client === null || this.cache === null) {
|
||||
throw new Error("game-state: setGame called before init");
|
||||
}
|
||||
// Only forget the pending indicator when the consumer is
|
||||
// actually switching games. On the initial `setGame` after
|
||||
// `init` the previous `gameId` is the empty string, and a
|
||||
// concurrent `markPendingTurn` from a push event arriving
|
||||
// while we were still bootstrapping must not be erased.
|
||||
if (this.gameId !== "" && this.gameId !== gameId) {
|
||||
this.pendingTurn = null;
|
||||
}
|
||||
this.gameId = gameId;
|
||||
this.status = "loading";
|
||||
this.error = null;
|
||||
this.report = null;
|
||||
|
||||
this.wrapMode = await readWrapMode(this.cache, gameId);
|
||||
const lastViewed = await readLastViewedTurn(this.cache, gameId);
|
||||
|
||||
try {
|
||||
const summary = await this.findGame(gameId);
|
||||
@@ -114,7 +136,68 @@ export class GameStateStore {
|
||||
}
|
||||
this.gameName = summary.gameName;
|
||||
this.currentTurn = summary.currentTurn;
|
||||
// If the persisted last-viewed turn is older than the
|
||||
// server-side current turn, open the user on their last-seen
|
||||
// snapshot and surface the gap through `pendingTurn` so the
|
||||
// shell can render a "new turn available" affordance instead
|
||||
// of silently auto-advancing.
|
||||
if (
|
||||
lastViewed !== null &&
|
||||
lastViewed >= 0 &&
|
||||
lastViewed < summary.currentTurn
|
||||
) {
|
||||
this.pendingTurn = summary.currentTurn;
|
||||
await this.loadTurn(lastViewed);
|
||||
} else {
|
||||
await this.loadTurn(summary.currentTurn);
|
||||
}
|
||||
} catch (err) {
|
||||
if (this.destroyed) return;
|
||||
this.status = "error";
|
||||
this.error = describe(err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* markPendingTurn records a server-reported new turn (typically
|
||||
* delivered through `game.turn.ready`). Values that are not
|
||||
* strictly ahead of the latest known turn (current or already
|
||||
* pending) are ignored so a replayed event cannot regress the
|
||||
* indicator.
|
||||
*/
|
||||
markPendingTurn(turn: number): void {
|
||||
const latest = this.pendingTurn ?? this.currentTurn;
|
||||
if (turn > latest) {
|
||||
this.pendingTurn = turn;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* advanceToPending re-queries the lobby record and loads the
|
||||
* report at the server's latest `current_turn`, then clears the
|
||||
* pending indicator. Unlike `setGame`, this skips the
|
||||
* `lastViewedTurn` lookup — the user has explicitly asked to
|
||||
* jump to the new turn, so any persisted bookmark from the
|
||||
* previous session is irrelevant. Failures keep the indicator
|
||||
* set so the user can retry from the same affordance.
|
||||
*/
|
||||
async advanceToPending(): Promise<void> {
|
||||
if (this.pendingTurn === null || this.client === null) {
|
||||
return;
|
||||
}
|
||||
this.status = "loading";
|
||||
this.error = null;
|
||||
try {
|
||||
const summary = await this.findGame(this.gameId);
|
||||
if (summary === null) {
|
||||
this.status = "error";
|
||||
this.error = `game ${this.gameId} is not in your list`;
|
||||
return;
|
||||
}
|
||||
this.gameName = summary.gameName;
|
||||
this.currentTurn = summary.currentTurn;
|
||||
await this.loadTurn(summary.currentTurn);
|
||||
this.pendingTurn = null;
|
||||
} catch (err) {
|
||||
if (this.destroyed) return;
|
||||
this.status = "error";
|
||||
@@ -219,6 +302,13 @@ export class GameStateStore {
|
||||
this.report = report;
|
||||
this.currentTurn = turn;
|
||||
this.status = "ready";
|
||||
if (this.cache !== null) {
|
||||
await this.cache.put(
|
||||
PREF_NAMESPACE,
|
||||
PREF_KEY_LAST_VIEWED_TURN(this.gameId),
|
||||
turn,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private installVisibilityListener(): void {
|
||||
@@ -239,6 +329,20 @@ async function readWrapMode(cache: Cache, gameId: string): Promise<WrapMode> {
|
||||
return "torus";
|
||||
}
|
||||
|
||||
async function readLastViewedTurn(
|
||||
cache: Cache,
|
||||
gameId: string,
|
||||
): Promise<number | null> {
|
||||
const stored = await cache.get<number>(
|
||||
PREF_NAMESPACE,
|
||||
PREF_KEY_LAST_VIEWED_TURN(gameId),
|
||||
);
|
||||
if (typeof stored !== "number" || !Number.isFinite(stored)) {
|
||||
return null;
|
||||
}
|
||||
return stored;
|
||||
}
|
||||
|
||||
function describe(err: unknown): string {
|
||||
if (err instanceof GameStateError) {
|
||||
return err.message;
|
||||
|
||||
@@ -7,10 +7,15 @@
|
||||
const en = {
|
||||
"common.language": "language",
|
||||
"common.loading": "loading…",
|
||||
"common.dismiss": "dismiss",
|
||||
"common.browser_not_supported_title": "browser not supported",
|
||||
"common.browser_not_supported_body":
|
||||
"Galaxy requires Ed25519 in WebCrypto. See supported browsers.",
|
||||
|
||||
"game.events.turn_ready.message": "turn {turn} is ready",
|
||||
"game.events.turn_ready.action": "view now",
|
||||
"game.events.signature_failed": "verification failed, reconnecting…",
|
||||
|
||||
"login.title": "sign in to Galaxy",
|
||||
"login.email_label": "email",
|
||||
"login.email_required": "email must not be empty",
|
||||
|
||||
@@ -8,10 +8,15 @@ import type en from "./en";
|
||||
const ru: Record<keyof typeof en, string> = {
|
||||
"common.language": "язык",
|
||||
"common.loading": "загрузка…",
|
||||
"common.dismiss": "закрыть",
|
||||
"common.browser_not_supported_title": "браузер не поддерживается",
|
||||
"common.browser_not_supported_body":
|
||||
"Galaxy требует поддержки Ed25519 в WebCrypto. См. список поддерживаемых браузеров.",
|
||||
|
||||
"game.events.turn_ready.message": "ход {turn} готов",
|
||||
"game.events.turn_ready.action": "открыть",
|
||||
"game.events.signature_failed": "подпись повреждена, переподключение…",
|
||||
|
||||
"login.title": "вход в Galaxy",
|
||||
"login.email_label": "электронная почта",
|
||||
"login.email_required": "адрес не должен быть пустым",
|
||||
|
||||
@@ -1,157 +0,0 @@
|
||||
// `startRevocationWatcher` opens an authenticated SubscribeEvents
|
||||
// stream against the gateway and treats any non-aborted termination
|
||||
// as a session-revocation signal: the watcher calls
|
||||
// `session.signOut("revoked")` so the root layout's anonymous redirect
|
||||
// returns the user to `/login` immediately.
|
||||
//
|
||||
// Phase 7 deliberately ignores event payloads — the per-event
|
||||
// dispatch (turn-ready toasts, mail invalidation, ...) lands in
|
||||
// Phase 24. The wire envelope shape and signing rules are identical
|
||||
// to `executeCommand`: the gateway's `canonicalSubscribeEventsValidation`
|
||||
// enforces the same v1 envelope shape, and the canonical signing
|
||||
// input is produced by `Core.signRequest`. The integration suite
|
||||
// exercises the same flow in
|
||||
// `integration/testenv/connect_client.go::SubscribeEvents` with the
|
||||
// `gateway.subscribe` literal.
|
||||
|
||||
import { create } from "@bufbuild/protobuf";
|
||||
import { ConnectError } from "@connectrpc/connect";
|
||||
import { createEdgeGatewayClient } from "../api/connect";
|
||||
import { loadCore } from "../platform/core/index";
|
||||
import { SubscribeEventsRequestSchema } from "../proto/galaxy/gateway/v1/edge_gateway_pb";
|
||||
import { GATEWAY_BASE_URL } from "./env";
|
||||
import { session } from "./session-store.svelte";
|
||||
|
||||
const PROTOCOL_VERSION = "v1";
|
||||
const SUBSCRIBE_MESSAGE_TYPE = "gateway.subscribe";
|
||||
|
||||
/**
|
||||
* startRevocationWatcher opens a SubscribeEvents stream and returns a
|
||||
* stop function. Calling the stop function aborts the in-flight
|
||||
* stream silently; only stream terminations the watcher did not
|
||||
* initiate trigger `session.signOut("revoked")`.
|
||||
*/
|
||||
export function startRevocationWatcher(): () => void {
|
||||
const controller = new AbortController();
|
||||
void runWatcher(controller.signal);
|
||||
return () => controller.abort();
|
||||
}
|
||||
|
||||
async function runWatcher(signal: AbortSignal): Promise<void> {
|
||||
if (
|
||||
session.status !== "authenticated" ||
|
||||
session.keypair === null ||
|
||||
session.deviceSessionId === null
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const keypair = session.keypair;
|
||||
const deviceSessionId = session.deviceSessionId;
|
||||
|
||||
let stream: AsyncIterable<unknown>;
|
||||
try {
|
||||
const core = await loadCore();
|
||||
const requestId =
|
||||
typeof crypto.randomUUID === "function"
|
||||
? crypto.randomUUID()
|
||||
: fallbackRequestId();
|
||||
const timestampMs = BigInt(Date.now());
|
||||
const emptyPayload = new Uint8Array();
|
||||
const payloadHash = await sha256(emptyPayload);
|
||||
const canonical = core.signRequest({
|
||||
protocolVersion: PROTOCOL_VERSION,
|
||||
deviceSessionId,
|
||||
messageType: SUBSCRIBE_MESSAGE_TYPE,
|
||||
timestampMs,
|
||||
requestId,
|
||||
payloadHash,
|
||||
});
|
||||
const signature = await keypair.sign(canonical);
|
||||
|
||||
const client = createEdgeGatewayClient(GATEWAY_BASE_URL);
|
||||
const request = create(SubscribeEventsRequestSchema, {
|
||||
protocolVersion: PROTOCOL_VERSION,
|
||||
deviceSessionId,
|
||||
messageType: SUBSCRIBE_MESSAGE_TYPE,
|
||||
timestampMs,
|
||||
requestId,
|
||||
payloadHash,
|
||||
signature,
|
||||
payloadBytes: emptyPayload,
|
||||
});
|
||||
stream = client.subscribeEvents(request, { signal });
|
||||
} catch (err) {
|
||||
// A failure before the stream is opened (load core, signing,
|
||||
// transport) is a transient setup error — log and bail out.
|
||||
// Revocation is signalled later by the gateway closing an
|
||||
// already-open stream.
|
||||
if (!signal.aborted) {
|
||||
console.info("session store: failed to open subscribe-events", err);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
for await (const _event of stream) {
|
||||
void _event;
|
||||
}
|
||||
} catch (err) {
|
||||
// Stream errors arrive on three different paths:
|
||||
// 1. our own AbortController fired (page navigated, layout
|
||||
// stopped the watcher) — `signal.aborted` is true;
|
||||
// 2. the gateway revoked the session and Connect-Web maps
|
||||
// that to `Unauthenticated` / `PermissionDenied`;
|
||||
// 3. transient network failure (Wi-Fi drop, server
|
||||
// restart) — anything else.
|
||||
//
|
||||
// Only branch 2 is a true revocation. Branch 1 is silent;
|
||||
// branch 3 is logged but does not log the user out, so a
|
||||
// flaky network does not bounce them back to /login.
|
||||
if (signal.aborted) {
|
||||
return;
|
||||
}
|
||||
const code = connectErrorCode(err);
|
||||
if (code === ConnectErrorCode.Unauthenticated) {
|
||||
await session.signOut("revoked");
|
||||
return;
|
||||
}
|
||||
console.info("session store: subscribe-events stream errored", err);
|
||||
return;
|
||||
}
|
||||
// Clean end-of-stream from the gateway is the documented
|
||||
// `session_invalidation` signal: backend closes the push stream
|
||||
// once the device session flips to revoked.
|
||||
if (!signal.aborted && session.status === "authenticated") {
|
||||
await session.signOut("revoked");
|
||||
}
|
||||
}
|
||||
|
||||
const ConnectErrorCode = {
|
||||
Canceled: 1,
|
||||
Unauthenticated: 16,
|
||||
} as const;
|
||||
|
||||
function connectErrorCode(err: unknown): number | null {
|
||||
if (err instanceof ConnectError) {
|
||||
return err.code;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
async function sha256(payload: Uint8Array): Promise<Uint8Array> {
|
||||
const digest = await crypto.subtle.digest(
|
||||
"SHA-256",
|
||||
payload as BufferSource,
|
||||
);
|
||||
return new Uint8Array(digest);
|
||||
}
|
||||
|
||||
function fallbackRequestId(): string {
|
||||
const buf = new Uint8Array(16);
|
||||
crypto.getRandomValues(buf);
|
||||
let hex = "";
|
||||
for (let i = 0; i < buf.length; i++) {
|
||||
hex += buf[i]!.toString(16).padStart(2, "0");
|
||||
}
|
||||
return `${hex.slice(0, 8)}-${hex.slice(8, 12)}-${hex.slice(12, 16)}-${hex.slice(16, 20)}-${hex.slice(20, 32)}`;
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
<!--
|
||||
Single mounting point for the global toast slot, rendered once from
|
||||
the root layout. The host reads `toast.current` reactively and stays
|
||||
fully empty (zero DOM nodes inside the wrapper) when no toast is
|
||||
active so the surrounding shell layout is not perturbed.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import { toast } from "$lib/toast.svelte";
|
||||
|
||||
function handleAction(): void {
|
||||
const current = toast.current;
|
||||
if (current === null) {
|
||||
return;
|
||||
}
|
||||
const action = current.onAction;
|
||||
toast.dismiss(current.id);
|
||||
action?.();
|
||||
}
|
||||
|
||||
function handleClose(): void {
|
||||
if (toast.current === null) {
|
||||
return;
|
||||
}
|
||||
toast.dismiss(toast.current.id);
|
||||
}
|
||||
</script>
|
||||
|
||||
{#if toast.current !== null}
|
||||
<div class="toast-host" role="status" aria-live="polite">
|
||||
<div class="toast" data-testid="toast">
|
||||
<span class="toast-message" data-testid="toast-message">
|
||||
{i18n.t(toast.current.messageKey, toast.current.messageParams)}
|
||||
</span>
|
||||
{#if toast.current.actionLabelKey !== undefined}
|
||||
<button
|
||||
type="button"
|
||||
class="toast-action"
|
||||
data-testid="toast-action"
|
||||
onclick={handleAction}
|
||||
>
|
||||
{i18n.t(toast.current.actionLabelKey)}
|
||||
</button>
|
||||
{/if}
|
||||
<button
|
||||
type="button"
|
||||
class="toast-close"
|
||||
data-testid="toast-close"
|
||||
aria-label={i18n.t("common.dismiss")}
|
||||
onclick={handleClose}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<style>
|
||||
.toast-host {
|
||||
position: fixed;
|
||||
top: 1rem;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 1000;
|
||||
max-width: min(28rem, calc(100vw - 2rem));
|
||||
}
|
||||
.toast {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
padding: 0.6rem 0.85rem;
|
||||
background: #1a2034;
|
||||
color: #e8eaf6;
|
||||
border: 1px solid #2c3354;
|
||||
border-radius: 0.5rem;
|
||||
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.5);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.toast-message {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
.toast-action {
|
||||
background: transparent;
|
||||
color: #8ab4f8;
|
||||
border: none;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
font-size: 0.8rem;
|
||||
padding: 0.2rem 0.5rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
.toast-action:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
.toast-close {
|
||||
background: transparent;
|
||||
color: #94a3b8;
|
||||
border: none;
|
||||
font-size: 1.1rem;
|
||||
line-height: 1;
|
||||
cursor: pointer;
|
||||
padding: 0 0.25rem;
|
||||
}
|
||||
.toast-close:hover {
|
||||
color: #e8eaf6;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,97 @@
|
||||
// `ToastStore` is the single transient-notification primitive for the
|
||||
// SvelteKit shell. Phase 24 ships it together with the push-event
|
||||
// dispatch: the per-game layout shows one `Turn N is ready. View now.`
|
||||
// toast on a verified `game.turn.ready` event. Later phases reuse the
|
||||
// same store for mail / battle / lobby toasts (PLAN.md §"cross-cutting
|
||||
// shell").
|
||||
//
|
||||
// The store keeps **one** active toast at a time: a fresh `show()`
|
||||
// replaces the previous descriptor. This matches the UX intent of
|
||||
// "one loud notification at a time" — the rare cases where several
|
||||
// events arrive in quick succession are still observable, because
|
||||
// each replacement re-arms the timer and the user sees every payload
|
||||
// in turn.
|
||||
|
||||
import type { TranslationKey } from "./i18n/index.svelte";
|
||||
|
||||
/**
|
||||
* ToastDescriptor describes one toast in flight. `messageKey` and
|
||||
* `actionLabelKey` are typed against the i18n catalog so a missing
|
||||
* translation key fails at compile time. `durationMs === null` (or
|
||||
* `undefined`) makes the toast sticky — the user must dismiss it
|
||||
* through the action button or another `show()` call.
|
||||
*/
|
||||
export interface ToastDescriptor {
|
||||
id: string;
|
||||
messageKey: TranslationKey;
|
||||
messageParams?: Record<string, string>;
|
||||
actionLabelKey?: TranslationKey;
|
||||
onAction?: () => void;
|
||||
durationMs?: number | null;
|
||||
}
|
||||
|
||||
class ToastStore {
|
||||
current: ToastDescriptor | null = $state(null);
|
||||
|
||||
private timer: ReturnType<typeof setTimeout> | null = null;
|
||||
private counter = 0;
|
||||
|
||||
/**
|
||||
* show replaces the active toast with descriptor and returns its
|
||||
* fresh id. Pass that id to `dismiss(id)` from a delayed callback
|
||||
* to avoid dismissing a newer toast that already took its slot.
|
||||
*/
|
||||
show(descriptor: Omit<ToastDescriptor, "id">): string {
|
||||
this.clearTimer();
|
||||
this.counter += 1;
|
||||
const id = String(this.counter);
|
||||
const full: ToastDescriptor = { ...descriptor, id };
|
||||
this.current = full;
|
||||
if (
|
||||
full.durationMs !== null &&
|
||||
full.durationMs !== undefined &&
|
||||
full.durationMs > 0
|
||||
) {
|
||||
const duration = full.durationMs;
|
||||
this.timer = setTimeout(() => {
|
||||
this.dismiss(id);
|
||||
}, duration);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* dismiss clears the active toast. With an id, the call is a
|
||||
* no-op when the active toast has a different id — this guards
|
||||
* the auto-dismiss timer from clobbering a newer descriptor.
|
||||
*/
|
||||
dismiss(id?: string): void {
|
||||
if (
|
||||
id !== undefined &&
|
||||
(this.current === null || this.current.id !== id)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
this.clearTimer();
|
||||
this.current = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* resetForTests forgets every in-flight descriptor and the id
|
||||
* counter. Production code never calls this.
|
||||
*/
|
||||
resetForTests(): void {
|
||||
this.clearTimer();
|
||||
this.current = null;
|
||||
this.counter = 0;
|
||||
}
|
||||
|
||||
private clearTimer(): void {
|
||||
if (this.timer !== null) {
|
||||
clearTimeout(this.timer);
|
||||
this.timer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const toast = new ToastStore();
|
||||
@@ -4,28 +4,66 @@
|
||||
import { page } from "$app/state";
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import { session } from "$lib/session-store.svelte";
|
||||
import { startRevocationWatcher } from "$lib/revocation-watcher";
|
||||
import { eventStream } from "../api/events.svelte";
|
||||
import { loadCore } from "../platform/core/index";
|
||||
import { GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
|
||||
import ToastHost from "$lib/toast-host.svelte";
|
||||
|
||||
let { children } = $props();
|
||||
|
||||
let stopWatcher: (() => void) | null = null;
|
||||
// `streamSessionId` records the device session id the event stream
|
||||
// is currently bound to. The `$effect` below uses it to detect a
|
||||
// re-login (different session id while still authenticated) and
|
||||
// restart the stream against the fresh credentials.
|
||||
let streamSessionId: string | null = null;
|
||||
|
||||
onMount(() => {
|
||||
void session.init();
|
||||
return () => {
|
||||
if (stopWatcher !== null) {
|
||||
stopWatcher();
|
||||
stopWatcher = null;
|
||||
}
|
||||
eventStream.stop();
|
||||
streamSessionId = null;
|
||||
};
|
||||
});
|
||||
|
||||
$effect(() => {
|
||||
if (session.status === "authenticated" && stopWatcher === null) {
|
||||
stopWatcher = startRevocationWatcher();
|
||||
} else if (session.status !== "authenticated" && stopWatcher !== null) {
|
||||
stopWatcher();
|
||||
stopWatcher = null;
|
||||
if (
|
||||
session.status === "authenticated" &&
|
||||
session.keypair !== null &&
|
||||
session.deviceSessionId !== null &&
|
||||
GATEWAY_RESPONSE_PUBLIC_KEY.length > 0
|
||||
) {
|
||||
const keypair = session.keypair;
|
||||
const deviceSessionId = session.deviceSessionId;
|
||||
if (streamSessionId !== deviceSessionId) {
|
||||
if (streamSessionId !== null) {
|
||||
eventStream.stop();
|
||||
}
|
||||
streamSessionId = deviceSessionId;
|
||||
void (async (): Promise<void> => {
|
||||
try {
|
||||
const core = await loadCore();
|
||||
// Bail out if the session flipped away from this id
|
||||
// while we were loading core (logout, re-login).
|
||||
if (
|
||||
session.deviceSessionId !== deviceSessionId ||
|
||||
session.status !== "authenticated"
|
||||
) {
|
||||
return;
|
||||
}
|
||||
eventStream.start({
|
||||
core,
|
||||
keypair,
|
||||
deviceSessionId,
|
||||
gatewayResponsePublicKey: GATEWAY_RESPONSE_PUBLIC_KEY,
|
||||
});
|
||||
} catch (err) {
|
||||
console.info("layout: failed to start event stream", err);
|
||||
}
|
||||
})();
|
||||
}
|
||||
} else if (streamSessionId !== null) {
|
||||
eventStream.stop();
|
||||
streamSessionId = null;
|
||||
}
|
||||
|
||||
const pathname = page.url.pathname;
|
||||
@@ -57,6 +95,8 @@
|
||||
{@render children()}
|
||||
{/if}
|
||||
|
||||
<ToastHost />
|
||||
|
||||
<style>
|
||||
.status {
|
||||
padding: 2rem;
|
||||
|
||||
@@ -90,6 +90,11 @@ fresh.
|
||||
getSyntheticReport,
|
||||
isSyntheticGameId,
|
||||
} from "../../../api/synthetic-report";
|
||||
import {
|
||||
eventStream,
|
||||
type VerifiedEvent,
|
||||
} from "../../../api/events.svelte";
|
||||
import { toast } from "$lib/toast.svelte";
|
||||
|
||||
let { children } = $props();
|
||||
|
||||
@@ -224,6 +229,60 @@ fresh.
|
||||
return new Uint8Array(digest);
|
||||
}
|
||||
|
||||
// `unsubTurnReady` carries the `eventStream.on(...)` disposer for
|
||||
// the game-scoped turn-ready handler. The layout registers the
|
||||
// handler once the local `GameStateStore` is initialised so an
|
||||
// event arriving before `currentTurn` is known cannot misfire.
|
||||
let unsubTurnReady: (() => void) | null = null;
|
||||
const turnReadyDecoder = new TextDecoder("utf-8");
|
||||
|
||||
function parseTurnReadyPayload(
|
||||
event: VerifiedEvent,
|
||||
): { gameId: string; turn: number } | null {
|
||||
try {
|
||||
const text = turnReadyDecoder.decode(event.payloadBytes);
|
||||
const json: unknown = JSON.parse(text);
|
||||
if (typeof json !== "object" || json === null) {
|
||||
return null;
|
||||
}
|
||||
const record = json as Record<string, unknown>;
|
||||
const eventGameId = record.game_id;
|
||||
const eventTurn = record.turn;
|
||||
if (
|
||||
typeof eventGameId !== "string" ||
|
||||
typeof eventTurn !== "number" ||
|
||||
!Number.isFinite(eventTurn)
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
return { gameId: eventGameId, turn: eventTurn };
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
let activeTurnReadyToastId: string | null = null;
|
||||
|
||||
$effect(() => {
|
||||
const pending = gameState.pendingTurn;
|
||||
if (pending === null) {
|
||||
if (activeTurnReadyToastId !== null) {
|
||||
toast.dismiss(activeTurnReadyToastId);
|
||||
activeTurnReadyToastId = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
activeTurnReadyToastId = toast.show({
|
||||
messageKey: "game.events.turn_ready.message",
|
||||
messageParams: { turn: String(pending) },
|
||||
actionLabelKey: "game.events.turn_ready.action",
|
||||
onAction: () => {
|
||||
void gameState.advanceToPending();
|
||||
},
|
||||
durationMs: null,
|
||||
});
|
||||
});
|
||||
|
||||
onMount(() => {
|
||||
(async (): Promise<void> => {
|
||||
// DEV-only synthetic-report path. The lobby's "Load
|
||||
@@ -276,6 +335,19 @@ fresh.
|
||||
deviceSessionId,
|
||||
gatewayResponsePublicKey: GATEWAY_RESPONSE_PUBLIC_KEY,
|
||||
});
|
||||
// Register the `game.turn.ready` dispatch before the
|
||||
// network roundtrips below so an event delivered
|
||||
// while `gameState.init` is still in flight is not
|
||||
// dropped by the singleton stream. `markPendingTurn`
|
||||
// already protects against turns that do not advance
|
||||
// past the current snapshot.
|
||||
unsubTurnReady = eventStream.on("game.turn.ready", (event) => {
|
||||
const parsed = parseTurnReadyPayload(event);
|
||||
if (parsed === null || parsed.gameId !== gameId) {
|
||||
return;
|
||||
}
|
||||
gameState.markPendingTurn(parsed.turn);
|
||||
});
|
||||
await Promise.all([
|
||||
gameState.init({ client, cache, gameId }),
|
||||
orderDraft.init({ cache, gameId }),
|
||||
@@ -299,6 +371,10 @@ fresh.
|
||||
});
|
||||
|
||||
onDestroy(() => {
|
||||
if (unsubTurnReady !== null) {
|
||||
unsubTurnReady();
|
||||
unsubTurnReady = null;
|
||||
}
|
||||
gameState.dispose();
|
||||
orderDraft.dispose();
|
||||
selection.dispose();
|
||||
|
||||
Reference in New Issue
Block a user