ui/phase-24: push events, turn-ready toast, single SubscribeEvents consumer
Wires the gateway's signed SubscribeEvents stream end-to-end:
- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
current_turn advance, addressed to every active membership, push-only
channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
carries both per-event dispatch and revocation detection; toast
primitive (store + host) lives in lib/; GameStateStore gains
pendingTurn/markPendingTurn/advanceToPending and a persisted
lastViewedTurn so a return after multiple turns surfaces the same
"view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
(verifyPayloadHash + verifyEvent), full-jitter exponential backoff
1s -> 30s on transient failure, signOut("revoked") on
Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
(testcontainers + capturing publisher), consumer (Vitest event
stream, toast, game-state extensions), and a Playwright e2e
delivering a signed frame to the live UI.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,376 @@
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// `EventStream` is the single SubscribeEvents consumer for the
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// authenticated UI session. It opens one server-streaming RPC against
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// the gateway, verifies every incoming event (payload-hash +
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// Ed25519 signature) through `ui/core`, dispatches verified events to
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// type-keyed handlers, and reconnects with full-jitter exponential
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// backoff on transient failure.
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//
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// Phase 24 introduces this module in place of `revocation-watcher.ts`.
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// The watcher's revocation semantics are absorbed: a clean
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// end-of-stream while the session is authenticated, or an
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// `Unauthenticated` ConnectError, both call `session.signOut("revoked")`.
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// Per-event-type dispatch (turn-ready toasts in this phase; battle and
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// mail toasts in later phases) is registered through `on(eventType,
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// handler)`.
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//
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// The store exposes `connectionStatus` as a Svelte rune so the
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// connection-state indicator in the shell header (see PLAN.md
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// cross-cutting shell) can subscribe without ceremony. The indicator
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// itself is not part of Phase 24, but the rune is wired here so the
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// next phase that adds the dot can read it directly.
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import { create } from "@bufbuild/protobuf";
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import { ConnectError } from "@connectrpc/connect";
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import type { Core } from "../platform/core/index";
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import type { DeviceKeypair } from "../platform/store/index";
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import {
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GatewayEventSchema,
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SubscribeEventsRequestSchema,
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type GatewayEvent,
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} from "../proto/galaxy/gateway/v1/edge_gateway_pb";
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import { GATEWAY_BASE_URL } from "../lib/env";
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import { session } from "../lib/session-store.svelte";
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import { createEdgeGatewayClient, type EdgeGatewayClient } from "./connect";
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const PROTOCOL_VERSION = "v1";
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const SUBSCRIBE_MESSAGE_TYPE = "gateway.subscribe";
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// Connect error code numerical values used by the watcher. The full
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// enum lives in `@connectrpc/connect` but importing the runtime enum
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// would pull a large surface into this small module.
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const CONNECT_CODE_CANCELED = 1;
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const CONNECT_CODE_UNAUTHENTICATED = 16;
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const BACKOFF_BASE_MS = 1_000;
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const BACKOFF_MAX_MS = 30_000;
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/**
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* VerifiedEvent is the verified projection of a `GatewayEvent` handed
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* to user handlers. The signature and payload-hash fields are dropped
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* because verification has already succeeded; consumers only need the
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* envelope plus the opaque payload bytes.
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*/
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export interface VerifiedEvent {
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eventType: string;
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eventId: string;
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timestampMs: bigint;
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requestId: string;
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traceId: string;
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payloadBytes: Uint8Array;
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}
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export type EventHandler = (event: VerifiedEvent) => void;
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export type ConnectionStatus =
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| "idle"
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| "connecting"
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| "connected"
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| "reconnecting"
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| "offline";
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/**
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* EventStreamStartOptions carries the live primitives the stream
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* consumer cannot resolve by itself. Production code reads `core`,
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* `keypair`, and `deviceSessionId` from the session store and the
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* gateway public key from `lib/env`; tests inject a fake
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* `EdgeGatewayClient` and deterministic `sleep`/`random` to drive
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* backoff in fake-timer mode.
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*/
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export interface EventStreamStartOptions {
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core: Core;
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keypair: DeviceKeypair;
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deviceSessionId: string;
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gatewayResponsePublicKey: Uint8Array;
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/** Custom transport client. Defaults to `createEdgeGatewayClient(GATEWAY_BASE_URL)`. */
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client?: EdgeGatewayClient;
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/** Sleep hook for tests; defaults to a real-time `setTimeout`. */
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sleep?: (ms: number) => Promise<void>;
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/** Random source for full-jitter backoff; defaults to `Math.random`. */
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random?: () => number;
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/** Function reporting `navigator.onLine`; defaults to the browser global. */
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onlineProbe?: () => boolean;
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}
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/**
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* SignatureError marks a verification failure (payload-hash mismatch
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* or invalid Ed25519 signature). The stream loop classifies it as a
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* forgery and reconnects through the same backoff path used for
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* transient transport errors.
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*/
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export class SignatureError extends Error {
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constructor(message: string) {
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super(message);
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this.name = "SignatureError";
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}
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}
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export class EventStream {
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connectionStatus: ConnectionStatus = $state("idle");
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private handlers = new Map<string, Set<EventHandler>>();
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private controller: AbortController | null = null;
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private running = false;
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/**
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* on registers a handler for a specific event type. Returns a
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* disposer that removes the handler. Multiple handlers per type
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* are supported so future phases (battle, mail) can subscribe
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* alongside turn-ready without coordination.
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*/
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on(eventType: string, handler: EventHandler): () => void {
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let bucket = this.handlers.get(eventType);
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if (bucket === undefined) {
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bucket = new Set();
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this.handlers.set(eventType, bucket);
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}
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bucket.add(handler);
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return () => {
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const current = this.handlers.get(eventType);
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if (current === undefined) {
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return;
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}
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current.delete(handler);
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if (current.size === 0) {
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this.handlers.delete(eventType);
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}
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};
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}
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/**
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* start opens the stream. Calling start while the stream is
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* already running is a no-op so the root layout's `$effect`-based
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* lifecycle stays idempotent across re-renders.
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*/
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start(opts: EventStreamStartOptions): void {
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if (this.running) {
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return;
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}
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this.running = true;
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this.controller = new AbortController();
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void this.run(opts, this.controller.signal);
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}
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/**
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* stop tears down the stream. Used by the root layout on logout
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* or unmount. Re-calling start after stop opens a fresh stream.
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*/
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stop(): void {
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this.running = false;
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if (this.controller !== null) {
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this.controller.abort();
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this.controller = null;
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}
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this.connectionStatus = "idle";
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}
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/**
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* resetForTests is used by the Vitest harness to forget all
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* handlers and force the rune back to `idle` between cases.
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*/
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resetForTests(): void {
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this.stop();
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this.handlers.clear();
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}
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private async run(
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opts: EventStreamStartOptions,
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signal: AbortSignal,
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): Promise<void> {
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const sleep = opts.sleep ?? defaultSleep;
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const random = opts.random ?? Math.random;
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const onlineProbe = opts.onlineProbe ?? defaultOnlineProbe;
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const client = opts.client ?? createEdgeGatewayClient(GATEWAY_BASE_URL);
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let attempt = 0;
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while (!signal.aborted && this.running) {
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this.connectionStatus = "connecting";
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let stream: AsyncIterable<GatewayEvent>;
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try {
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stream = await openStream(client, opts, signal);
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} catch (err) {
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if (signal.aborted) {
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return;
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}
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if (handleAuthenticationError(err)) {
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return;
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}
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this.connectionStatus = onlineProbe() ? "reconnecting" : "offline";
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await sleep(backoffDelay(attempt, random));
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attempt += 1;
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continue;
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}
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let firstEventSeen = false;
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let terminated = false;
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try {
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for await (const event of stream) {
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if (signal.aborted) {
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return;
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}
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this.verifyEvent(event, opts);
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if (!firstEventSeen) {
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firstEventSeen = true;
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this.connectionStatus = "connected";
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attempt = 0;
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}
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this.dispatch(event);
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}
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terminated = true;
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} catch (err) {
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if (signal.aborted) {
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return;
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}
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if (handleAuthenticationError(err)) {
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return;
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}
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this.connectionStatus = onlineProbe() ? "reconnecting" : "offline";
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await sleep(backoffDelay(attempt, random));
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attempt += 1;
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continue;
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}
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if (terminated) {
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// Clean end-of-stream on an authenticated session is the
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// gateway's documented session-invalidation signal.
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if (session.status === "authenticated") {
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await session.signOut("revoked");
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return;
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}
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this.connectionStatus = "idle";
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return;
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}
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}
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}
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private verifyEvent(event: GatewayEvent, opts: EventStreamStartOptions): void {
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if (!opts.core.verifyPayloadHash(event.payloadBytes, event.payloadHash)) {
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throw new SignatureError("event payload_hash mismatch");
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}
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const ok = opts.core.verifyEvent(
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opts.gatewayResponsePublicKey,
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event.signature,
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{
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eventType: event.eventType,
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eventId: event.eventId,
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timestampMs: event.timestampMs,
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requestId: event.requestId,
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traceId: event.traceId,
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payloadHash: event.payloadHash,
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},
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);
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if (!ok) {
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throw new SignatureError("event signature verification failed");
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}
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}
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private dispatch(event: GatewayEvent): void {
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const bucket = this.handlers.get(event.eventType);
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if (bucket === undefined || bucket.size === 0) {
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return;
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}
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const projection: VerifiedEvent = {
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eventType: event.eventType,
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eventId: event.eventId,
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timestampMs: event.timestampMs,
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requestId: event.requestId,
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traceId: event.traceId,
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payloadBytes: event.payloadBytes,
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};
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for (const handler of [...bucket]) {
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try {
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handler(projection);
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} catch (err) {
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console.info("events: handler threw", event.eventType, err);
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}
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}
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}
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}
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async function openStream(
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client: EdgeGatewayClient,
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opts: EventStreamStartOptions,
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signal: AbortSignal,
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): Promise<AsyncIterable<GatewayEvent>> {
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const requestId = newRequestId();
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const timestampMs = BigInt(Date.now());
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const emptyPayload = new Uint8Array();
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const payloadHash = await sha256(emptyPayload);
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const canonical = opts.core.signRequest({
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protocolVersion: PROTOCOL_VERSION,
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deviceSessionId: opts.deviceSessionId,
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messageType: SUBSCRIBE_MESSAGE_TYPE,
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timestampMs,
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requestId,
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payloadHash,
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});
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const signature = await opts.keypair.sign(canonical);
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const request = create(SubscribeEventsRequestSchema, {
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protocolVersion: PROTOCOL_VERSION,
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deviceSessionId: opts.deviceSessionId,
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messageType: SUBSCRIBE_MESSAGE_TYPE,
|
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timestampMs,
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requestId,
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payloadHash,
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signature,
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payloadBytes: emptyPayload,
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});
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return client.subscribeEvents(request, { signal });
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}
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function handleAuthenticationError(err: unknown): boolean {
|
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if (!(err instanceof ConnectError)) {
|
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return false;
|
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}
|
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if (err.code === CONNECT_CODE_CANCELED) {
|
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return true;
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}
|
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if (err.code === CONNECT_CODE_UNAUTHENTICATED) {
|
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void session.signOut("revoked");
|
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return true;
|
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}
|
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return false;
|
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}
|
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|
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function backoffDelay(attempt: number, random: () => number): number {
|
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const cap = Math.min(BACKOFF_MAX_MS, BACKOFF_BASE_MS * 2 ** attempt);
|
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return Math.floor(random() * cap);
|
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}
|
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|
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function defaultSleep(ms: number): Promise<void> {
|
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return new Promise((resolve) => setTimeout(resolve, ms));
|
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}
|
||||
|
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function defaultOnlineProbe(): boolean {
|
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if (typeof navigator === "undefined") {
|
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return true;
|
||||
}
|
||||
return navigator.onLine !== false;
|
||||
}
|
||||
|
||||
async function sha256(payload: Uint8Array): Promise<Uint8Array> {
|
||||
const digest = await crypto.subtle.digest(
|
||||
"SHA-256",
|
||||
payload as BufferSource,
|
||||
);
|
||||
return new Uint8Array(digest);
|
||||
}
|
||||
|
||||
function newRequestId(): string {
|
||||
if (typeof crypto.randomUUID === "function") {
|
||||
return crypto.randomUUID();
|
||||
}
|
||||
const buf = new Uint8Array(16);
|
||||
crypto.getRandomValues(buf);
|
||||
let hex = "";
|
||||
for (let i = 0; i < buf.length; i++) {
|
||||
hex += buf[i]!.toString(16).padStart(2, "0");
|
||||
}
|
||||
return `${hex.slice(0, 8)}-${hex.slice(8, 12)}-${hex.slice(12, 16)}-${hex.slice(16, 20)}-${hex.slice(20, 32)}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* eventStream is the singleton stream consumer the root layout starts
|
||||
* once the session becomes authenticated and stops on logout. Tests
|
||||
* call `resetForTests()` between cases.
|
||||
*/
|
||||
export const eventStream = new EventStream();
|
||||
@@ -24,6 +24,8 @@ import type { WrapMode } from "../map/world";
|
||||
|
||||
const PREF_NAMESPACE = "game-prefs";
|
||||
const PREF_KEY_WRAP_MODE = (gameId: string) => `${gameId}/wrap-mode`;
|
||||
const PREF_KEY_LAST_VIEWED_TURN = (gameId: string) =>
|
||||
`${gameId}/last-viewed-turn`;
|
||||
|
||||
/**
|
||||
* GAME_STATE_CONTEXT_KEY is the Svelte context key the in-game shell
|
||||
@@ -66,6 +68,17 @@ export class GameStateStore {
|
||||
* this flag is enough to keep the network silent.
|
||||
*/
|
||||
synthetic = $state(false);
|
||||
/**
|
||||
* pendingTurn carries the latest server-side turn the user has not
|
||||
* yet opened: it is `> currentTurn` whenever the server reports a
|
||||
* new turn (either through a `game.turn.ready` push event after
|
||||
* boot, or through the boot-time discovery that the persisted
|
||||
* `lastViewedTurn` is behind the lobby's `current_turn`). The
|
||||
* layout's `$effect` renders a toast/banner when it is non-null;
|
||||
* `advanceToPending()` refreshes the store onto the new turn and
|
||||
* clears the rune.
|
||||
*/
|
||||
pendingTurn: number | null = $state(null);
|
||||
|
||||
private client: GalaxyClient | null = null;
|
||||
private cache: Cache | null = null;
|
||||
@@ -98,12 +111,21 @@ export class GameStateStore {
|
||||
if (this.client === null || this.cache === null) {
|
||||
throw new Error("game-state: setGame called before init");
|
||||
}
|
||||
// Only forget the pending indicator when the consumer is
|
||||
// actually switching games. On the initial `setGame` after
|
||||
// `init` the previous `gameId` is the empty string, and a
|
||||
// concurrent `markPendingTurn` from a push event arriving
|
||||
// while we were still bootstrapping must not be erased.
|
||||
if (this.gameId !== "" && this.gameId !== gameId) {
|
||||
this.pendingTurn = null;
|
||||
}
|
||||
this.gameId = gameId;
|
||||
this.status = "loading";
|
||||
this.error = null;
|
||||
this.report = null;
|
||||
|
||||
this.wrapMode = await readWrapMode(this.cache, gameId);
|
||||
const lastViewed = await readLastViewedTurn(this.cache, gameId);
|
||||
|
||||
try {
|
||||
const summary = await this.findGame(gameId);
|
||||
@@ -114,7 +136,68 @@ export class GameStateStore {
|
||||
}
|
||||
this.gameName = summary.gameName;
|
||||
this.currentTurn = summary.currentTurn;
|
||||
// If the persisted last-viewed turn is older than the
|
||||
// server-side current turn, open the user on their last-seen
|
||||
// snapshot and surface the gap through `pendingTurn` so the
|
||||
// shell can render a "new turn available" affordance instead
|
||||
// of silently auto-advancing.
|
||||
if (
|
||||
lastViewed !== null &&
|
||||
lastViewed >= 0 &&
|
||||
lastViewed < summary.currentTurn
|
||||
) {
|
||||
this.pendingTurn = summary.currentTurn;
|
||||
await this.loadTurn(lastViewed);
|
||||
} else {
|
||||
await this.loadTurn(summary.currentTurn);
|
||||
}
|
||||
} catch (err) {
|
||||
if (this.destroyed) return;
|
||||
this.status = "error";
|
||||
this.error = describe(err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* markPendingTurn records a server-reported new turn (typically
|
||||
* delivered through `game.turn.ready`). Values that are not
|
||||
* strictly ahead of the latest known turn (current or already
|
||||
* pending) are ignored so a replayed event cannot regress the
|
||||
* indicator.
|
||||
*/
|
||||
markPendingTurn(turn: number): void {
|
||||
const latest = this.pendingTurn ?? this.currentTurn;
|
||||
if (turn > latest) {
|
||||
this.pendingTurn = turn;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* advanceToPending re-queries the lobby record and loads the
|
||||
* report at the server's latest `current_turn`, then clears the
|
||||
* pending indicator. Unlike `setGame`, this skips the
|
||||
* `lastViewedTurn` lookup — the user has explicitly asked to
|
||||
* jump to the new turn, so any persisted bookmark from the
|
||||
* previous session is irrelevant. Failures keep the indicator
|
||||
* set so the user can retry from the same affordance.
|
||||
*/
|
||||
async advanceToPending(): Promise<void> {
|
||||
if (this.pendingTurn === null || this.client === null) {
|
||||
return;
|
||||
}
|
||||
this.status = "loading";
|
||||
this.error = null;
|
||||
try {
|
||||
const summary = await this.findGame(this.gameId);
|
||||
if (summary === null) {
|
||||
this.status = "error";
|
||||
this.error = `game ${this.gameId} is not in your list`;
|
||||
return;
|
||||
}
|
||||
this.gameName = summary.gameName;
|
||||
this.currentTurn = summary.currentTurn;
|
||||
await this.loadTurn(summary.currentTurn);
|
||||
this.pendingTurn = null;
|
||||
} catch (err) {
|
||||
if (this.destroyed) return;
|
||||
this.status = "error";
|
||||
@@ -219,6 +302,13 @@ export class GameStateStore {
|
||||
this.report = report;
|
||||
this.currentTurn = turn;
|
||||
this.status = "ready";
|
||||
if (this.cache !== null) {
|
||||
await this.cache.put(
|
||||
PREF_NAMESPACE,
|
||||
PREF_KEY_LAST_VIEWED_TURN(this.gameId),
|
||||
turn,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private installVisibilityListener(): void {
|
||||
@@ -239,6 +329,20 @@ async function readWrapMode(cache: Cache, gameId: string): Promise<WrapMode> {
|
||||
return "torus";
|
||||
}
|
||||
|
||||
async function readLastViewedTurn(
|
||||
cache: Cache,
|
||||
gameId: string,
|
||||
): Promise<number | null> {
|
||||
const stored = await cache.get<number>(
|
||||
PREF_NAMESPACE,
|
||||
PREF_KEY_LAST_VIEWED_TURN(gameId),
|
||||
);
|
||||
if (typeof stored !== "number" || !Number.isFinite(stored)) {
|
||||
return null;
|
||||
}
|
||||
return stored;
|
||||
}
|
||||
|
||||
function describe(err: unknown): string {
|
||||
if (err instanceof GameStateError) {
|
||||
return err.message;
|
||||
|
||||
@@ -7,10 +7,15 @@
|
||||
const en = {
|
||||
"common.language": "language",
|
||||
"common.loading": "loading…",
|
||||
"common.dismiss": "dismiss",
|
||||
"common.browser_not_supported_title": "browser not supported",
|
||||
"common.browser_not_supported_body":
|
||||
"Galaxy requires Ed25519 in WebCrypto. See supported browsers.",
|
||||
|
||||
"game.events.turn_ready.message": "turn {turn} is ready",
|
||||
"game.events.turn_ready.action": "view now",
|
||||
"game.events.signature_failed": "verification failed, reconnecting…",
|
||||
|
||||
"login.title": "sign in to Galaxy",
|
||||
"login.email_label": "email",
|
||||
"login.email_required": "email must not be empty",
|
||||
|
||||
@@ -8,10 +8,15 @@ import type en from "./en";
|
||||
const ru: Record<keyof typeof en, string> = {
|
||||
"common.language": "язык",
|
||||
"common.loading": "загрузка…",
|
||||
"common.dismiss": "закрыть",
|
||||
"common.browser_not_supported_title": "браузер не поддерживается",
|
||||
"common.browser_not_supported_body":
|
||||
"Galaxy требует поддержки Ed25519 в WebCrypto. См. список поддерживаемых браузеров.",
|
||||
|
||||
"game.events.turn_ready.message": "ход {turn} готов",
|
||||
"game.events.turn_ready.action": "открыть",
|
||||
"game.events.signature_failed": "подпись повреждена, переподключение…",
|
||||
|
||||
"login.title": "вход в Galaxy",
|
||||
"login.email_label": "электронная почта",
|
||||
"login.email_required": "адрес не должен быть пустым",
|
||||
|
||||
@@ -1,157 +0,0 @@
|
||||
// `startRevocationWatcher` opens an authenticated SubscribeEvents
|
||||
// stream against the gateway and treats any non-aborted termination
|
||||
// as a session-revocation signal: the watcher calls
|
||||
// `session.signOut("revoked")` so the root layout's anonymous redirect
|
||||
// returns the user to `/login` immediately.
|
||||
//
|
||||
// Phase 7 deliberately ignores event payloads — the per-event
|
||||
// dispatch (turn-ready toasts, mail invalidation, ...) lands in
|
||||
// Phase 24. The wire envelope shape and signing rules are identical
|
||||
// to `executeCommand`: the gateway's `canonicalSubscribeEventsValidation`
|
||||
// enforces the same v1 envelope shape, and the canonical signing
|
||||
// input is produced by `Core.signRequest`. The integration suite
|
||||
// exercises the same flow in
|
||||
// `integration/testenv/connect_client.go::SubscribeEvents` with the
|
||||
// `gateway.subscribe` literal.
|
||||
|
||||
import { create } from "@bufbuild/protobuf";
|
||||
import { ConnectError } from "@connectrpc/connect";
|
||||
import { createEdgeGatewayClient } from "../api/connect";
|
||||
import { loadCore } from "../platform/core/index";
|
||||
import { SubscribeEventsRequestSchema } from "../proto/galaxy/gateway/v1/edge_gateway_pb";
|
||||
import { GATEWAY_BASE_URL } from "./env";
|
||||
import { session } from "./session-store.svelte";
|
||||
|
||||
const PROTOCOL_VERSION = "v1";
|
||||
const SUBSCRIBE_MESSAGE_TYPE = "gateway.subscribe";
|
||||
|
||||
/**
|
||||
* startRevocationWatcher opens a SubscribeEvents stream and returns a
|
||||
* stop function. Calling the stop function aborts the in-flight
|
||||
* stream silently; only stream terminations the watcher did not
|
||||
* initiate trigger `session.signOut("revoked")`.
|
||||
*/
|
||||
export function startRevocationWatcher(): () => void {
|
||||
const controller = new AbortController();
|
||||
void runWatcher(controller.signal);
|
||||
return () => controller.abort();
|
||||
}
|
||||
|
||||
async function runWatcher(signal: AbortSignal): Promise<void> {
|
||||
if (
|
||||
session.status !== "authenticated" ||
|
||||
session.keypair === null ||
|
||||
session.deviceSessionId === null
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const keypair = session.keypair;
|
||||
const deviceSessionId = session.deviceSessionId;
|
||||
|
||||
let stream: AsyncIterable<unknown>;
|
||||
try {
|
||||
const core = await loadCore();
|
||||
const requestId =
|
||||
typeof crypto.randomUUID === "function"
|
||||
? crypto.randomUUID()
|
||||
: fallbackRequestId();
|
||||
const timestampMs = BigInt(Date.now());
|
||||
const emptyPayload = new Uint8Array();
|
||||
const payloadHash = await sha256(emptyPayload);
|
||||
const canonical = core.signRequest({
|
||||
protocolVersion: PROTOCOL_VERSION,
|
||||
deviceSessionId,
|
||||
messageType: SUBSCRIBE_MESSAGE_TYPE,
|
||||
timestampMs,
|
||||
requestId,
|
||||
payloadHash,
|
||||
});
|
||||
const signature = await keypair.sign(canonical);
|
||||
|
||||
const client = createEdgeGatewayClient(GATEWAY_BASE_URL);
|
||||
const request = create(SubscribeEventsRequestSchema, {
|
||||
protocolVersion: PROTOCOL_VERSION,
|
||||
deviceSessionId,
|
||||
messageType: SUBSCRIBE_MESSAGE_TYPE,
|
||||
timestampMs,
|
||||
requestId,
|
||||
payloadHash,
|
||||
signature,
|
||||
payloadBytes: emptyPayload,
|
||||
});
|
||||
stream = client.subscribeEvents(request, { signal });
|
||||
} catch (err) {
|
||||
// A failure before the stream is opened (load core, signing,
|
||||
// transport) is a transient setup error — log and bail out.
|
||||
// Revocation is signalled later by the gateway closing an
|
||||
// already-open stream.
|
||||
if (!signal.aborted) {
|
||||
console.info("session store: failed to open subscribe-events", err);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
for await (const _event of stream) {
|
||||
void _event;
|
||||
}
|
||||
} catch (err) {
|
||||
// Stream errors arrive on three different paths:
|
||||
// 1. our own AbortController fired (page navigated, layout
|
||||
// stopped the watcher) — `signal.aborted` is true;
|
||||
// 2. the gateway revoked the session and Connect-Web maps
|
||||
// that to `Unauthenticated` / `PermissionDenied`;
|
||||
// 3. transient network failure (Wi-Fi drop, server
|
||||
// restart) — anything else.
|
||||
//
|
||||
// Only branch 2 is a true revocation. Branch 1 is silent;
|
||||
// branch 3 is logged but does not log the user out, so a
|
||||
// flaky network does not bounce them back to /login.
|
||||
if (signal.aborted) {
|
||||
return;
|
||||
}
|
||||
const code = connectErrorCode(err);
|
||||
if (code === ConnectErrorCode.Unauthenticated) {
|
||||
await session.signOut("revoked");
|
||||
return;
|
||||
}
|
||||
console.info("session store: subscribe-events stream errored", err);
|
||||
return;
|
||||
}
|
||||
// Clean end-of-stream from the gateway is the documented
|
||||
// `session_invalidation` signal: backend closes the push stream
|
||||
// once the device session flips to revoked.
|
||||
if (!signal.aborted && session.status === "authenticated") {
|
||||
await session.signOut("revoked");
|
||||
}
|
||||
}
|
||||
|
||||
const ConnectErrorCode = {
|
||||
Canceled: 1,
|
||||
Unauthenticated: 16,
|
||||
} as const;
|
||||
|
||||
function connectErrorCode(err: unknown): number | null {
|
||||
if (err instanceof ConnectError) {
|
||||
return err.code;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
async function sha256(payload: Uint8Array): Promise<Uint8Array> {
|
||||
const digest = await crypto.subtle.digest(
|
||||
"SHA-256",
|
||||
payload as BufferSource,
|
||||
);
|
||||
return new Uint8Array(digest);
|
||||
}
|
||||
|
||||
function fallbackRequestId(): string {
|
||||
const buf = new Uint8Array(16);
|
||||
crypto.getRandomValues(buf);
|
||||
let hex = "";
|
||||
for (let i = 0; i < buf.length; i++) {
|
||||
hex += buf[i]!.toString(16).padStart(2, "0");
|
||||
}
|
||||
return `${hex.slice(0, 8)}-${hex.slice(8, 12)}-${hex.slice(12, 16)}-${hex.slice(16, 20)}-${hex.slice(20, 32)}`;
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
<!--
|
||||
Single mounting point for the global toast slot, rendered once from
|
||||
the root layout. The host reads `toast.current` reactively and stays
|
||||
fully empty (zero DOM nodes inside the wrapper) when no toast is
|
||||
active so the surrounding shell layout is not perturbed.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import { toast } from "$lib/toast.svelte";
|
||||
|
||||
function handleAction(): void {
|
||||
const current = toast.current;
|
||||
if (current === null) {
|
||||
return;
|
||||
}
|
||||
const action = current.onAction;
|
||||
toast.dismiss(current.id);
|
||||
action?.();
|
||||
}
|
||||
|
||||
function handleClose(): void {
|
||||
if (toast.current === null) {
|
||||
return;
|
||||
}
|
||||
toast.dismiss(toast.current.id);
|
||||
}
|
||||
</script>
|
||||
|
||||
{#if toast.current !== null}
|
||||
<div class="toast-host" role="status" aria-live="polite">
|
||||
<div class="toast" data-testid="toast">
|
||||
<span class="toast-message" data-testid="toast-message">
|
||||
{i18n.t(toast.current.messageKey, toast.current.messageParams)}
|
||||
</span>
|
||||
{#if toast.current.actionLabelKey !== undefined}
|
||||
<button
|
||||
type="button"
|
||||
class="toast-action"
|
||||
data-testid="toast-action"
|
||||
onclick={handleAction}
|
||||
>
|
||||
{i18n.t(toast.current.actionLabelKey)}
|
||||
</button>
|
||||
{/if}
|
||||
<button
|
||||
type="button"
|
||||
class="toast-close"
|
||||
data-testid="toast-close"
|
||||
aria-label={i18n.t("common.dismiss")}
|
||||
onclick={handleClose}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<style>
|
||||
.toast-host {
|
||||
position: fixed;
|
||||
top: 1rem;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 1000;
|
||||
max-width: min(28rem, calc(100vw - 2rem));
|
||||
}
|
||||
.toast {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
padding: 0.6rem 0.85rem;
|
||||
background: #1a2034;
|
||||
color: #e8eaf6;
|
||||
border: 1px solid #2c3354;
|
||||
border-radius: 0.5rem;
|
||||
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.5);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.toast-message {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
.toast-action {
|
||||
background: transparent;
|
||||
color: #8ab4f8;
|
||||
border: none;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
font-size: 0.8rem;
|
||||
padding: 0.2rem 0.5rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
.toast-action:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
.toast-close {
|
||||
background: transparent;
|
||||
color: #94a3b8;
|
||||
border: none;
|
||||
font-size: 1.1rem;
|
||||
line-height: 1;
|
||||
cursor: pointer;
|
||||
padding: 0 0.25rem;
|
||||
}
|
||||
.toast-close:hover {
|
||||
color: #e8eaf6;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,97 @@
|
||||
// `ToastStore` is the single transient-notification primitive for the
|
||||
// SvelteKit shell. Phase 24 ships it together with the push-event
|
||||
// dispatch: the per-game layout shows one `Turn N is ready. View now.`
|
||||
// toast on a verified `game.turn.ready` event. Later phases reuse the
|
||||
// same store for mail / battle / lobby toasts (PLAN.md §"cross-cutting
|
||||
// shell").
|
||||
//
|
||||
// The store keeps **one** active toast at a time: a fresh `show()`
|
||||
// replaces the previous descriptor. This matches the UX intent of
|
||||
// "one loud notification at a time" — the rare cases where several
|
||||
// events arrive in quick succession are still observable, because
|
||||
// each replacement re-arms the timer and the user sees every payload
|
||||
// in turn.
|
||||
|
||||
import type { TranslationKey } from "./i18n/index.svelte";
|
||||
|
||||
/**
|
||||
* ToastDescriptor describes one toast in flight. `messageKey` and
|
||||
* `actionLabelKey` are typed against the i18n catalog so a missing
|
||||
* translation key fails at compile time. `durationMs === null` (or
|
||||
* `undefined`) makes the toast sticky — the user must dismiss it
|
||||
* through the action button or another `show()` call.
|
||||
*/
|
||||
export interface ToastDescriptor {
|
||||
id: string;
|
||||
messageKey: TranslationKey;
|
||||
messageParams?: Record<string, string>;
|
||||
actionLabelKey?: TranslationKey;
|
||||
onAction?: () => void;
|
||||
durationMs?: number | null;
|
||||
}
|
||||
|
||||
class ToastStore {
|
||||
current: ToastDescriptor | null = $state(null);
|
||||
|
||||
private timer: ReturnType<typeof setTimeout> | null = null;
|
||||
private counter = 0;
|
||||
|
||||
/**
|
||||
* show replaces the active toast with descriptor and returns its
|
||||
* fresh id. Pass that id to `dismiss(id)` from a delayed callback
|
||||
* to avoid dismissing a newer toast that already took its slot.
|
||||
*/
|
||||
show(descriptor: Omit<ToastDescriptor, "id">): string {
|
||||
this.clearTimer();
|
||||
this.counter += 1;
|
||||
const id = String(this.counter);
|
||||
const full: ToastDescriptor = { ...descriptor, id };
|
||||
this.current = full;
|
||||
if (
|
||||
full.durationMs !== null &&
|
||||
full.durationMs !== undefined &&
|
||||
full.durationMs > 0
|
||||
) {
|
||||
const duration = full.durationMs;
|
||||
this.timer = setTimeout(() => {
|
||||
this.dismiss(id);
|
||||
}, duration);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* dismiss clears the active toast. With an id, the call is a
|
||||
* no-op when the active toast has a different id — this guards
|
||||
* the auto-dismiss timer from clobbering a newer descriptor.
|
||||
*/
|
||||
dismiss(id?: string): void {
|
||||
if (
|
||||
id !== undefined &&
|
||||
(this.current === null || this.current.id !== id)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
this.clearTimer();
|
||||
this.current = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* resetForTests forgets every in-flight descriptor and the id
|
||||
* counter. Production code never calls this.
|
||||
*/
|
||||
resetForTests(): void {
|
||||
this.clearTimer();
|
||||
this.current = null;
|
||||
this.counter = 0;
|
||||
}
|
||||
|
||||
private clearTimer(): void {
|
||||
if (this.timer !== null) {
|
||||
clearTimeout(this.timer);
|
||||
this.timer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const toast = new ToastStore();
|
||||
@@ -4,28 +4,66 @@
|
||||
import { page } from "$app/state";
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import { session } from "$lib/session-store.svelte";
|
||||
import { startRevocationWatcher } from "$lib/revocation-watcher";
|
||||
import { eventStream } from "../api/events.svelte";
|
||||
import { loadCore } from "../platform/core/index";
|
||||
import { GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
|
||||
import ToastHost from "$lib/toast-host.svelte";
|
||||
|
||||
let { children } = $props();
|
||||
|
||||
let stopWatcher: (() => void) | null = null;
|
||||
// `streamSessionId` records the device session id the event stream
|
||||
// is currently bound to. The `$effect` below uses it to detect a
|
||||
// re-login (different session id while still authenticated) and
|
||||
// restart the stream against the fresh credentials.
|
||||
let streamSessionId: string | null = null;
|
||||
|
||||
onMount(() => {
|
||||
void session.init();
|
||||
return () => {
|
||||
if (stopWatcher !== null) {
|
||||
stopWatcher();
|
||||
stopWatcher = null;
|
||||
}
|
||||
eventStream.stop();
|
||||
streamSessionId = null;
|
||||
};
|
||||
});
|
||||
|
||||
$effect(() => {
|
||||
if (session.status === "authenticated" && stopWatcher === null) {
|
||||
stopWatcher = startRevocationWatcher();
|
||||
} else if (session.status !== "authenticated" && stopWatcher !== null) {
|
||||
stopWatcher();
|
||||
stopWatcher = null;
|
||||
if (
|
||||
session.status === "authenticated" &&
|
||||
session.keypair !== null &&
|
||||
session.deviceSessionId !== null &&
|
||||
GATEWAY_RESPONSE_PUBLIC_KEY.length > 0
|
||||
) {
|
||||
const keypair = session.keypair;
|
||||
const deviceSessionId = session.deviceSessionId;
|
||||
if (streamSessionId !== deviceSessionId) {
|
||||
if (streamSessionId !== null) {
|
||||
eventStream.stop();
|
||||
}
|
||||
streamSessionId = deviceSessionId;
|
||||
void (async (): Promise<void> => {
|
||||
try {
|
||||
const core = await loadCore();
|
||||
// Bail out if the session flipped away from this id
|
||||
// while we were loading core (logout, re-login).
|
||||
if (
|
||||
session.deviceSessionId !== deviceSessionId ||
|
||||
session.status !== "authenticated"
|
||||
) {
|
||||
return;
|
||||
}
|
||||
eventStream.start({
|
||||
core,
|
||||
keypair,
|
||||
deviceSessionId,
|
||||
gatewayResponsePublicKey: GATEWAY_RESPONSE_PUBLIC_KEY,
|
||||
});
|
||||
} catch (err) {
|
||||
console.info("layout: failed to start event stream", err);
|
||||
}
|
||||
})();
|
||||
}
|
||||
} else if (streamSessionId !== null) {
|
||||
eventStream.stop();
|
||||
streamSessionId = null;
|
||||
}
|
||||
|
||||
const pathname = page.url.pathname;
|
||||
@@ -57,6 +95,8 @@
|
||||
{@render children()}
|
||||
{/if}
|
||||
|
||||
<ToastHost />
|
||||
|
||||
<style>
|
||||
.status {
|
||||
padding: 2rem;
|
||||
|
||||
@@ -90,6 +90,11 @@ fresh.
|
||||
getSyntheticReport,
|
||||
isSyntheticGameId,
|
||||
} from "../../../api/synthetic-report";
|
||||
import {
|
||||
eventStream,
|
||||
type VerifiedEvent,
|
||||
} from "../../../api/events.svelte";
|
||||
import { toast } from "$lib/toast.svelte";
|
||||
|
||||
let { children } = $props();
|
||||
|
||||
@@ -224,6 +229,60 @@ fresh.
|
||||
return new Uint8Array(digest);
|
||||
}
|
||||
|
||||
// `unsubTurnReady` carries the `eventStream.on(...)` disposer for
|
||||
// the game-scoped turn-ready handler. The layout registers the
|
||||
// handler once the local `GameStateStore` is initialised so an
|
||||
// event arriving before `currentTurn` is known cannot misfire.
|
||||
let unsubTurnReady: (() => void) | null = null;
|
||||
const turnReadyDecoder = new TextDecoder("utf-8");
|
||||
|
||||
function parseTurnReadyPayload(
|
||||
event: VerifiedEvent,
|
||||
): { gameId: string; turn: number } | null {
|
||||
try {
|
||||
const text = turnReadyDecoder.decode(event.payloadBytes);
|
||||
const json: unknown = JSON.parse(text);
|
||||
if (typeof json !== "object" || json === null) {
|
||||
return null;
|
||||
}
|
||||
const record = json as Record<string, unknown>;
|
||||
const eventGameId = record.game_id;
|
||||
const eventTurn = record.turn;
|
||||
if (
|
||||
typeof eventGameId !== "string" ||
|
||||
typeof eventTurn !== "number" ||
|
||||
!Number.isFinite(eventTurn)
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
return { gameId: eventGameId, turn: eventTurn };
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
let activeTurnReadyToastId: string | null = null;
|
||||
|
||||
$effect(() => {
|
||||
const pending = gameState.pendingTurn;
|
||||
if (pending === null) {
|
||||
if (activeTurnReadyToastId !== null) {
|
||||
toast.dismiss(activeTurnReadyToastId);
|
||||
activeTurnReadyToastId = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
activeTurnReadyToastId = toast.show({
|
||||
messageKey: "game.events.turn_ready.message",
|
||||
messageParams: { turn: String(pending) },
|
||||
actionLabelKey: "game.events.turn_ready.action",
|
||||
onAction: () => {
|
||||
void gameState.advanceToPending();
|
||||
},
|
||||
durationMs: null,
|
||||
});
|
||||
});
|
||||
|
||||
onMount(() => {
|
||||
(async (): Promise<void> => {
|
||||
// DEV-only synthetic-report path. The lobby's "Load
|
||||
@@ -276,6 +335,19 @@ fresh.
|
||||
deviceSessionId,
|
||||
gatewayResponsePublicKey: GATEWAY_RESPONSE_PUBLIC_KEY,
|
||||
});
|
||||
// Register the `game.turn.ready` dispatch before the
|
||||
// network roundtrips below so an event delivered
|
||||
// while `gameState.init` is still in flight is not
|
||||
// dropped by the singleton stream. `markPendingTurn`
|
||||
// already protects against turns that do not advance
|
||||
// past the current snapshot.
|
||||
unsubTurnReady = eventStream.on("game.turn.ready", (event) => {
|
||||
const parsed = parseTurnReadyPayload(event);
|
||||
if (parsed === null || parsed.gameId !== gameId) {
|
||||
return;
|
||||
}
|
||||
gameState.markPendingTurn(parsed.turn);
|
||||
});
|
||||
await Promise.all([
|
||||
gameState.init({ client, cache, gameId }),
|
||||
orderDraft.init({ cache, gameId }),
|
||||
@@ -299,6 +371,10 @@ fresh.
|
||||
});
|
||||
|
||||
onDestroy(() => {
|
||||
if (unsubTurnReady !== null) {
|
||||
unsubTurnReady();
|
||||
unsubTurnReady = null;
|
||||
}
|
||||
gameState.dispose();
|
||||
orderDraft.dispose();
|
||||
selection.dispose();
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
// truth; this TS copy stays small enough to read against that test.
|
||||
|
||||
const RESPONSE_DOMAIN_MARKER_V1 = "galaxy-response-v1";
|
||||
const EVENT_DOMAIN_MARKER_V1 = "galaxy-event-v1";
|
||||
|
||||
export interface ResponseSigningFields {
|
||||
protocolVersion: string;
|
||||
@@ -15,6 +16,15 @@ export interface ResponseSigningFields {
|
||||
payloadHash: Uint8Array;
|
||||
}
|
||||
|
||||
export interface EventSigningFields {
|
||||
eventType: string;
|
||||
eventId: string;
|
||||
timestampMs: bigint;
|
||||
requestId: string;
|
||||
traceId: string;
|
||||
payloadHash: Uint8Array;
|
||||
}
|
||||
|
||||
export function buildResponseSigningInput(
|
||||
fields: ResponseSigningFields,
|
||||
): Uint8Array {
|
||||
@@ -28,6 +38,24 @@ export function buildResponseSigningInput(
|
||||
return new Uint8Array(parts);
|
||||
}
|
||||
|
||||
// `buildEventSigningInput` mirrors `ui/core/canon/event.go`
|
||||
// `BuildEventSigningInput`. The Go-side parity test
|
||||
// (`gateway/authn/parity_with_ui_core_test.go`) is the source of truth;
|
||||
// this TS copy stays close enough to that test to read against it.
|
||||
export function buildEventSigningInput(
|
||||
fields: EventSigningFields,
|
||||
): Uint8Array {
|
||||
const parts: number[] = [];
|
||||
appendLengthPrefixedString(parts, EVENT_DOMAIN_MARKER_V1);
|
||||
appendLengthPrefixedString(parts, fields.eventType);
|
||||
appendLengthPrefixedString(parts, fields.eventId);
|
||||
appendBigEndianUint64(parts, fields.timestampMs);
|
||||
appendLengthPrefixedString(parts, fields.requestId);
|
||||
appendLengthPrefixedString(parts, fields.traceId);
|
||||
appendLengthPrefixedBytes(parts, fields.payloadHash);
|
||||
return new Uint8Array(parts);
|
||||
}
|
||||
|
||||
function appendLengthPrefixedString(dst: number[], value: string): void {
|
||||
const bytes = new TextEncoder().encode(value);
|
||||
appendLengthPrefixedBytes(dst, bytes);
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
// `forgeGatewayEventFrame` produces one Connect HTTP/1.1
|
||||
// server-streaming frame carrying a `GatewayEvent` signed with the
|
||||
// fixture private key. The Playwright `turn-ready.spec.ts` route
|
||||
// handler returns this body when the UI opens `SubscribeEvents` so
|
||||
// the production verification path (`core.verifyEvent`) accepts the
|
||||
// frame under the matching public key the dev server picks up via
|
||||
// `VITE_GATEWAY_RESPONSE_PUBLIC_KEY`.
|
||||
//
|
||||
// Connect HTTP/1.1 server-streaming framing per request:
|
||||
// 1 byte flag (0x00 = message)
|
||||
// 4 bytes length (big-endian, payload size)
|
||||
// N bytes payload (JSON-encoded GatewayEvent for the JSON codec)
|
||||
//
|
||||
// The route handler closes the response after one frame; the UI's
|
||||
// `events.svelte.ts` reconnect loop treats the abrupt end-of-body as
|
||||
// a transient error and backs off, which keeps the toast visible
|
||||
// long enough for the test to assert on it.
|
||||
|
||||
import { create, toJsonString } from "@bufbuild/protobuf";
|
||||
import { webcrypto } from "node:crypto";
|
||||
import { GatewayEventSchema } from "../../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
|
||||
import { buildEventSigningInput } from "./canon";
|
||||
import {
|
||||
FIXTURE_PRIVATE_KEY_PKCS8_BASE64,
|
||||
decodeBase64,
|
||||
} from "./gateway-key";
|
||||
|
||||
export interface ForgedEventInput {
|
||||
eventType: string;
|
||||
eventId: string;
|
||||
timestampMs: bigint;
|
||||
requestId: string;
|
||||
traceId: string;
|
||||
payloadBytes: Uint8Array;
|
||||
}
|
||||
|
||||
let cachedPrivateKey: CryptoKey | null = null;
|
||||
|
||||
async function privateKey(): Promise<CryptoKey> {
|
||||
if (cachedPrivateKey !== null) {
|
||||
return cachedPrivateKey;
|
||||
}
|
||||
const pkcs8 = decodeBase64(FIXTURE_PRIVATE_KEY_PKCS8_BASE64);
|
||||
cachedPrivateKey = await webcrypto.subtle.importKey(
|
||||
"pkcs8",
|
||||
pkcs8,
|
||||
{ name: "Ed25519" },
|
||||
false,
|
||||
["sign"],
|
||||
);
|
||||
return cachedPrivateKey;
|
||||
}
|
||||
|
||||
async function sha256(payload: Uint8Array): Promise<Uint8Array> {
|
||||
const digest = await webcrypto.subtle.digest("SHA-256", payload);
|
||||
return new Uint8Array(digest);
|
||||
}
|
||||
|
||||
export async function forgeGatewayEventFrame(
|
||||
input: ForgedEventInput,
|
||||
): Promise<Uint8Array> {
|
||||
const payloadHash = await sha256(input.payloadBytes);
|
||||
const canonical = buildEventSigningInput({
|
||||
eventType: input.eventType,
|
||||
eventId: input.eventId,
|
||||
timestampMs: input.timestampMs,
|
||||
requestId: input.requestId,
|
||||
traceId: input.traceId,
|
||||
payloadHash,
|
||||
});
|
||||
const signatureBuf = await webcrypto.subtle.sign(
|
||||
{ name: "Ed25519" },
|
||||
await privateKey(),
|
||||
canonical,
|
||||
);
|
||||
const event = create(GatewayEventSchema, {
|
||||
eventType: input.eventType,
|
||||
eventId: input.eventId,
|
||||
timestampMs: input.timestampMs,
|
||||
payloadBytes: input.payloadBytes,
|
||||
payloadHash,
|
||||
signature: new Uint8Array(signatureBuf),
|
||||
requestId: input.requestId,
|
||||
traceId: input.traceId,
|
||||
});
|
||||
const body = new TextEncoder().encode(
|
||||
toJsonString(GatewayEventSchema, event),
|
||||
);
|
||||
const frame = new Uint8Array(5 + body.length);
|
||||
frame[0] = 0x00; // message frame
|
||||
new DataView(frame.buffer).setUint32(1, body.length, false);
|
||||
frame.set(body, 5);
|
||||
return frame;
|
||||
}
|
||||
@@ -0,0 +1,194 @@
|
||||
// Phase 24 end-to-end coverage for the push-event path. Boots an
|
||||
// authenticated session, mocks the gateway calls the in-game shell
|
||||
// makes (`lobby.my.games.list`, `user.games.report`), and serves one
|
||||
// signed `game.turn.ready` frame on the `SubscribeEvents` stream.
|
||||
// The test asserts the toast surfaces with the new turn, the action
|
||||
// button advances the store onto the new turn, and the header
|
||||
// reflects the freshly-loaded snapshot.
|
||||
|
||||
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
|
||||
import { expect, test, type Page } from "@playwright/test";
|
||||
import { ByteBuffer } from "flatbuffers";
|
||||
|
||||
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
|
||||
import { UUID } from "../../src/proto/galaxy/fbs/common";
|
||||
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
|
||||
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
|
||||
import {
|
||||
buildMyGamesListPayload,
|
||||
type GameFixture,
|
||||
} from "./fixtures/lobby-fbs";
|
||||
import { buildReportPayload } from "./fixtures/report-fbs";
|
||||
import { forgeGatewayEventFrame } from "./fixtures/sign-event";
|
||||
|
||||
const SESSION_ID = "phase-24-turn-ready-session";
|
||||
const GAME_ID = "11111111-2222-3333-4444-555555555555";
|
||||
|
||||
interface MockState {
|
||||
currentTurn: number;
|
||||
reportRequests: Array<{ turn: number }>;
|
||||
subscribeHits: number;
|
||||
}
|
||||
|
||||
async function mockGateway(page: Page): Promise<MockState> {
|
||||
const state: MockState = {
|
||||
currentTurn: 4,
|
||||
reportRequests: [],
|
||||
subscribeHits: 0,
|
||||
};
|
||||
|
||||
const baseGame = (): GameFixture => ({
|
||||
gameId: GAME_ID,
|
||||
gameName: "Phase 24 Game",
|
||||
gameType: "private",
|
||||
status: "running",
|
||||
ownerUserId: "user-1",
|
||||
minPlayers: 2,
|
||||
maxPlayers: 8,
|
||||
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
|
||||
createdAtMs: BigInt(Date.now() - 86_400_000),
|
||||
updatedAtMs: BigInt(Date.now()),
|
||||
currentTurn: state.currentTurn,
|
||||
});
|
||||
|
||||
await page.route(
|
||||
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
|
||||
async (route) => {
|
||||
const reqText = route.request().postData();
|
||||
if (reqText === null) {
|
||||
await route.fulfill({ status: 400 });
|
||||
return;
|
||||
}
|
||||
const req = fromJson(
|
||||
ExecuteCommandRequestSchema,
|
||||
JSON.parse(reqText) as JsonValue,
|
||||
);
|
||||
|
||||
let resultCode = "ok";
|
||||
let payload: Uint8Array;
|
||||
switch (req.messageType) {
|
||||
case "lobby.my.games.list":
|
||||
payload = buildMyGamesListPayload([baseGame()]);
|
||||
break;
|
||||
case "user.games.report": {
|
||||
const decoded = GameReportRequest.getRootAsGameReportRequest(
|
||||
new ByteBuffer(req.payloadBytes),
|
||||
);
|
||||
const turn = decoded.turn();
|
||||
state.reportRequests.push({ turn });
|
||||
payload = buildReportPayload({
|
||||
turn,
|
||||
mapWidth: 4000,
|
||||
mapHeight: 4000,
|
||||
localPlanets: [
|
||||
{ number: 1, name: "Home", x: 1000, y: 1000 },
|
||||
],
|
||||
});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
resultCode = "internal_error";
|
||||
payload = new Uint8Array();
|
||||
}
|
||||
|
||||
const body = await forgeExecuteCommandResponseJson({
|
||||
requestId: req.requestId,
|
||||
timestampMs: BigInt(Date.now()),
|
||||
resultCode,
|
||||
payloadBytes: payload,
|
||||
});
|
||||
await route.fulfill({
|
||||
status: 200,
|
||||
contentType: "application/json",
|
||||
body,
|
||||
});
|
||||
},
|
||||
);
|
||||
|
||||
// The first SubscribeEvents request from the root layout receives
|
||||
// one signed `game.turn.ready` frame for turn 5; subsequent
|
||||
// reconnect attempts (events.ts retries after the abrupt
|
||||
// end-of-body) are held open indefinitely so the toast stays
|
||||
// visible long enough for the test to interact with it.
|
||||
await page.route(
|
||||
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
|
||||
async (route) => {
|
||||
state.subscribeHits += 1;
|
||||
if (state.subscribeHits === 1) {
|
||||
const payload = new TextEncoder().encode(
|
||||
JSON.stringify({ game_id: GAME_ID, turn: 5 }),
|
||||
);
|
||||
const frame = await forgeGatewayEventFrame({
|
||||
eventType: "game.turn.ready",
|
||||
eventId: "evt-turn-ready-1",
|
||||
timestampMs: BigInt(Date.now()),
|
||||
requestId: "req-turn-ready-1",
|
||||
traceId: "trace-turn-ready-1",
|
||||
payloadBytes: payload,
|
||||
});
|
||||
await route.fulfill({
|
||||
status: 200,
|
||||
contentType: "application/connect+json",
|
||||
body: Buffer.from(frame),
|
||||
});
|
||||
return;
|
||||
}
|
||||
await new Promise<void>(() => {});
|
||||
},
|
||||
);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
async function bootSession(page: Page): Promise<void> {
|
||||
await page.goto("/__debug/store");
|
||||
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
|
||||
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
|
||||
await page.evaluate(() => window.__galaxyDebug!.clearSession());
|
||||
await page.evaluate(
|
||||
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
|
||||
SESSION_ID,
|
||||
);
|
||||
}
|
||||
|
||||
test("signed game.turn.ready frame surfaces the toast", async ({ page }) => {
|
||||
await mockGateway(page);
|
||||
|
||||
await bootSession(page);
|
||||
await page.goto(`/games/${GAME_ID}/map`);
|
||||
|
||||
// Initial chrome reflects the bootstrap currentTurn=4.
|
||||
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
|
||||
"data-status",
|
||||
"ready",
|
||||
);
|
||||
await expect(page.getByTestId("game-shell-headline")).toContainText(
|
||||
"turn 4",
|
||||
);
|
||||
|
||||
// The signed push frame is delivered to the singleton event
|
||||
// stream → the per-game layout handler marks pendingTurn=5 → the
|
||||
// toast becomes visible carrying the new turn number and the
|
||||
// `view now` action label.
|
||||
await expect(page.getByTestId("toast")).toBeVisible({ timeout: 5_000 });
|
||||
await expect(page.getByTestId("toast-message")).toContainText("5");
|
||||
await expect(page.getByTestId("toast-action")).toBeVisible();
|
||||
});
|
||||
|
||||
test("manual dismiss clears the turn-ready toast without advancing the view", async ({
|
||||
page,
|
||||
}) => {
|
||||
await mockGateway(page);
|
||||
|
||||
await bootSession(page);
|
||||
await page.goto(`/games/${GAME_ID}/map`);
|
||||
|
||||
await expect(page.getByTestId("toast")).toBeVisible({ timeout: 5_000 });
|
||||
await page.getByTestId("toast-close").click();
|
||||
await expect(page.getByTestId("toast")).toBeHidden();
|
||||
// `pendingTurn` is still set — the user simply chose not to
|
||||
// advance — so the header continues to show the older turn.
|
||||
await expect(page.getByTestId("game-shell-headline")).toContainText(
|
||||
"turn 4",
|
||||
);
|
||||
});
|
||||
@@ -0,0 +1,324 @@
|
||||
// Vitest coverage for the SubscribeEvents stream consumer in
|
||||
// `src/api/events.svelte.ts`. The tests drive the singleton through
|
||||
// its lifecycle with a `createRouterTransport` fake — the same
|
||||
// pattern `galaxy-client.test.ts` uses for unary calls, extended to
|
||||
// async-generator handlers for server-streaming RPCs.
|
||||
//
|
||||
// The session store is mocked so `signOut("revoked")` is observable
|
||||
// without instantiating the real keystore/IndexedDB chain.
|
||||
|
||||
import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import { create } from "@bufbuild/protobuf";
|
||||
import {
|
||||
Code,
|
||||
ConnectError,
|
||||
createClient,
|
||||
createRouterTransport,
|
||||
} from "@connectrpc/connect";
|
||||
import {
|
||||
EdgeGateway,
|
||||
GatewayEventSchema,
|
||||
type GatewayEvent,
|
||||
} from "../src/proto/galaxy/gateway/v1/edge_gateway_pb";
|
||||
|
||||
let sessionStatus: "anonymous" | "authenticated" = "anonymous";
|
||||
const signOutSpy = vi.fn();
|
||||
vi.mock("../src/lib/session-store.svelte", () => ({
|
||||
session: {
|
||||
get status(): string {
|
||||
return sessionStatus;
|
||||
},
|
||||
signOut: (...args: unknown[]) => signOutSpy(...args),
|
||||
},
|
||||
}));
|
||||
|
||||
// The import must come after vi.mock so the module reads the mocked
|
||||
// session reference.
|
||||
const {
|
||||
eventStream,
|
||||
} = await import("../src/api/events.svelte");
|
||||
|
||||
import type { Core } from "../src/platform/core/index";
|
||||
import type { DeviceKeypair } from "../src/platform/store/index";
|
||||
|
||||
beforeEach(() => {
|
||||
eventStream.resetForTests();
|
||||
signOutSpy.mockReset();
|
||||
sessionStatus = "anonymous";
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
eventStream.resetForTests();
|
||||
});
|
||||
|
||||
function mockCore(overrides?: Partial<Core>): Core {
|
||||
return {
|
||||
signRequest: () => new Uint8Array([1, 2, 3]),
|
||||
verifyResponse: () => true,
|
||||
verifyEvent: () => true,
|
||||
verifyPayloadHash: () => true,
|
||||
driveEffective: () => 0,
|
||||
emptyMass: () => 0,
|
||||
weaponsBlockMass: () => 0,
|
||||
fullMass: () => 0,
|
||||
speed: () => 0,
|
||||
cargoCapacity: () => 0,
|
||||
carryingMass: () => 0,
|
||||
blockUpgradeCost: () => 0,
|
||||
...overrides,
|
||||
} as Core;
|
||||
}
|
||||
|
||||
function mockKeypair(): DeviceKeypair {
|
||||
return {
|
||||
publicKey: new Uint8Array(32),
|
||||
sign: async () => new Uint8Array(64),
|
||||
};
|
||||
}
|
||||
|
||||
function buildEvent(eventType: string, payload: Uint8Array): GatewayEvent {
|
||||
return create(GatewayEventSchema, {
|
||||
eventType,
|
||||
eventId: `event-${eventType}-${Math.random().toString(16).slice(2, 8)}`,
|
||||
timestampMs: 1n,
|
||||
payloadBytes: payload,
|
||||
payloadHash: new Uint8Array(32).fill(0xaa),
|
||||
signature: new Uint8Array(64).fill(0xbb),
|
||||
requestId: "req-1",
|
||||
traceId: "trace-1",
|
||||
});
|
||||
}
|
||||
|
||||
function makeRouter(
|
||||
streamFactory: () => AsyncIterable<GatewayEvent>,
|
||||
): ReturnType<typeof createClient<typeof EdgeGateway>> {
|
||||
const transport = createRouterTransport(({ service }) => {
|
||||
service(EdgeGateway, {
|
||||
executeCommand() {
|
||||
throw new Error("not used in this test");
|
||||
},
|
||||
async *subscribeEvents() {
|
||||
for await (const e of streamFactory()) {
|
||||
yield e;
|
||||
}
|
||||
},
|
||||
});
|
||||
});
|
||||
return createClient(EdgeGateway, transport);
|
||||
}
|
||||
|
||||
describe("EventStream", () => {
|
||||
test("verified events reach the registered handler", async () => {
|
||||
const handler = vi.fn();
|
||||
eventStream.on("game.turn.ready", handler);
|
||||
|
||||
const event = buildEvent(
|
||||
"game.turn.ready",
|
||||
new TextEncoder().encode(JSON.stringify({ game_id: "g", turn: 2 })),
|
||||
);
|
||||
const client = makeRouter(async function* () {
|
||||
yield event;
|
||||
});
|
||||
|
||||
const sleep = vi.fn(async () => {});
|
||||
|
||||
eventStream.start({
|
||||
core: mockCore(),
|
||||
keypair: mockKeypair(),
|
||||
deviceSessionId: "device-1",
|
||||
gatewayResponsePublicKey: new Uint8Array(32),
|
||||
client,
|
||||
sleep,
|
||||
random: () => 0,
|
||||
});
|
||||
|
||||
await vi.waitFor(() => {
|
||||
expect(handler).toHaveBeenCalled();
|
||||
});
|
||||
expect(handler).toHaveBeenCalledTimes(1);
|
||||
expect(handler.mock.calls[0]?.[0].eventType).toBe("game.turn.ready");
|
||||
eventStream.stop();
|
||||
});
|
||||
|
||||
test("handlers for other event types are not invoked", async () => {
|
||||
const turnHandler = vi.fn();
|
||||
const mailHandler = vi.fn();
|
||||
eventStream.on("game.turn.ready", turnHandler);
|
||||
eventStream.on("mail.received", mailHandler);
|
||||
|
||||
const event = buildEvent(
|
||||
"game.turn.ready",
|
||||
new TextEncoder().encode("{}"),
|
||||
);
|
||||
const client = makeRouter(async function* () {
|
||||
yield event;
|
||||
});
|
||||
eventStream.start({
|
||||
core: mockCore(),
|
||||
keypair: mockKeypair(),
|
||||
deviceSessionId: "device-1",
|
||||
gatewayResponsePublicKey: new Uint8Array(32),
|
||||
client,
|
||||
sleep: async () => {},
|
||||
random: () => 0,
|
||||
});
|
||||
|
||||
await vi.waitFor(() => {
|
||||
expect(turnHandler).toHaveBeenCalled();
|
||||
});
|
||||
expect(mailHandler).not.toHaveBeenCalled();
|
||||
eventStream.stop();
|
||||
});
|
||||
|
||||
test("unsubscribe removes the handler", async () => {
|
||||
const handler = vi.fn();
|
||||
const off = eventStream.on("game.turn.ready", handler);
|
||||
off();
|
||||
|
||||
const event = buildEvent(
|
||||
"game.turn.ready",
|
||||
new TextEncoder().encode("{}"),
|
||||
);
|
||||
const client = makeRouter(async function* () {
|
||||
yield event;
|
||||
});
|
||||
const sleepSpy = vi.fn(async () => {});
|
||||
eventStream.start({
|
||||
core: mockCore(),
|
||||
keypair: mockKeypair(),
|
||||
deviceSessionId: "device-1",
|
||||
gatewayResponsePublicKey: new Uint8Array(32),
|
||||
client,
|
||||
sleep: sleepSpy,
|
||||
random: () => 0,
|
||||
});
|
||||
|
||||
await vi.waitFor(() => {
|
||||
// Stream finished — either status became idle, or the loop
|
||||
// is at backoff after a clean close on an anonymous
|
||||
// session (which goes straight to idle as well).
|
||||
expect(eventStream.connectionStatus).toBe("idle");
|
||||
});
|
||||
expect(handler).not.toHaveBeenCalled();
|
||||
eventStream.stop();
|
||||
});
|
||||
|
||||
test("bad signature tears down the stream and reconnects", async () => {
|
||||
const handler = vi.fn();
|
||||
eventStream.on("game.turn.ready", handler);
|
||||
|
||||
let verifyCalls = 0;
|
||||
const core = mockCore({
|
||||
verifyEvent: () => {
|
||||
verifyCalls += 1;
|
||||
return verifyCalls > 1; // first event fails, then passes
|
||||
},
|
||||
});
|
||||
|
||||
let streamCalls = 0;
|
||||
const client = makeRouter(async function* () {
|
||||
streamCalls += 1;
|
||||
yield buildEvent(
|
||||
"game.turn.ready",
|
||||
new TextEncoder().encode("{}"),
|
||||
);
|
||||
});
|
||||
|
||||
const sleepCalls: number[] = [];
|
||||
eventStream.start({
|
||||
core,
|
||||
keypair: mockKeypair(),
|
||||
deviceSessionId: "device-1",
|
||||
gatewayResponsePublicKey: new Uint8Array(32),
|
||||
client,
|
||||
sleep: async (ms) => {
|
||||
sleepCalls.push(ms);
|
||||
},
|
||||
random: () => 0, // full-jitter = 0 → instant retry
|
||||
});
|
||||
|
||||
await vi.waitFor(() => {
|
||||
expect(handler).toHaveBeenCalled();
|
||||
});
|
||||
// Two stream openings: first one rejected on bad signature,
|
||||
// second one delivered the good event.
|
||||
expect(streamCalls).toBeGreaterThanOrEqual(2);
|
||||
// Backoff was scheduled between attempts.
|
||||
expect(sleepCalls.length).toBeGreaterThanOrEqual(1);
|
||||
eventStream.stop();
|
||||
});
|
||||
|
||||
test("unauthenticated error signs the session out", async () => {
|
||||
sessionStatus = "authenticated";
|
||||
const client = makeRouter(async function* () {
|
||||
yield* [];
|
||||
throw new ConnectError("revoked", Code.Unauthenticated);
|
||||
});
|
||||
eventStream.start({
|
||||
core: mockCore(),
|
||||
keypair: mockKeypair(),
|
||||
deviceSessionId: "device-1",
|
||||
gatewayResponsePublicKey: new Uint8Array(32),
|
||||
client,
|
||||
sleep: async () => {},
|
||||
random: () => 0,
|
||||
});
|
||||
|
||||
await vi.waitFor(() => {
|
||||
expect(signOutSpy).toHaveBeenCalled();
|
||||
});
|
||||
expect(signOutSpy).toHaveBeenCalledWith("revoked");
|
||||
eventStream.stop();
|
||||
});
|
||||
|
||||
test("clean end-of-stream on an authenticated session is the revocation signal", async () => {
|
||||
sessionStatus = "authenticated";
|
||||
const client = makeRouter(async function* () {
|
||||
yield* [];
|
||||
});
|
||||
eventStream.start({
|
||||
core: mockCore(),
|
||||
keypair: mockKeypair(),
|
||||
deviceSessionId: "device-1",
|
||||
gatewayResponsePublicKey: new Uint8Array(32),
|
||||
client,
|
||||
sleep: async () => {},
|
||||
random: () => 0,
|
||||
});
|
||||
await vi.waitFor(() => {
|
||||
expect(signOutSpy).toHaveBeenCalledWith("revoked");
|
||||
});
|
||||
eventStream.stop();
|
||||
});
|
||||
|
||||
test("connectionStatus transitions through connecting → connected → idle", async () => {
|
||||
expect(eventStream.connectionStatus).toBe("idle");
|
||||
const event = buildEvent(
|
||||
"game.turn.ready",
|
||||
new TextEncoder().encode("{}"),
|
||||
);
|
||||
const observed: string[] = [];
|
||||
const client = makeRouter(async function* () {
|
||||
yield event;
|
||||
});
|
||||
const handler = vi.fn(() => {
|
||||
observed.push(eventStream.connectionStatus);
|
||||
});
|
||||
eventStream.on("game.turn.ready", handler);
|
||||
eventStream.start({
|
||||
core: mockCore(),
|
||||
keypair: mockKeypair(),
|
||||
deviceSessionId: "device-1",
|
||||
gatewayResponsePublicKey: new Uint8Array(32),
|
||||
client,
|
||||
sleep: async () => {},
|
||||
random: () => 0,
|
||||
});
|
||||
await vi.waitFor(() => {
|
||||
expect(handler).toHaveBeenCalled();
|
||||
});
|
||||
// Inside the handler, status had already flipped to connected.
|
||||
expect(observed).toContain("connected");
|
||||
eventStream.stop();
|
||||
});
|
||||
});
|
||||
@@ -23,12 +23,21 @@ import { IDBCache } from "../src/platform/store/idb-cache";
|
||||
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
|
||||
import type { IDBPDatabase } from "idb";
|
||||
import { UUID } from "../src/proto/galaxy/fbs/common";
|
||||
import { ByteBuffer } from "flatbuffers";
|
||||
import {
|
||||
GameReportRequest,
|
||||
LocalPlanet,
|
||||
Report,
|
||||
ShipClass,
|
||||
} from "../src/proto/galaxy/fbs/report";
|
||||
|
||||
function decodeRequestedTurn(payload: Uint8Array): number {
|
||||
const req = GameReportRequest.getRootAsGameReportRequest(
|
||||
new ByteBuffer(payload),
|
||||
);
|
||||
return req.turn();
|
||||
}
|
||||
|
||||
const listMyGamesSpy = vi.fn();
|
||||
vi.mock("../src/api/lobby", async () => {
|
||||
const actual = await vi.importActual<typeof import("../src/api/lobby")>(
|
||||
@@ -291,6 +300,91 @@ describe("GameStateStore", () => {
|
||||
expect(store.error).toBe("device session missing");
|
||||
});
|
||||
|
||||
test("setGame opens last-viewed turn and surfaces pendingTurn when server is ahead", async () => {
|
||||
await cache.put("game-prefs", `${GAME_ID}/last-viewed-turn`, 4);
|
||||
listMyGamesSpy.mockResolvedValue([makeGameSummary(7)]);
|
||||
const requestedTurns: number[] = [];
|
||||
const client = makeFakeClient(async (_messageType, payload) => {
|
||||
const turn = decodeRequestedTurn(payload);
|
||||
requestedTurns.push(turn);
|
||||
return {
|
||||
resultCode: "ok",
|
||||
payloadBytes: buildReportPayload({ turn }),
|
||||
};
|
||||
});
|
||||
|
||||
const store = new GameStateStore();
|
||||
await store.init({ client, cache, gameId: GAME_ID });
|
||||
|
||||
expect(requestedTurns).toEqual([4]);
|
||||
expect(store.report?.turn).toBe(4);
|
||||
expect(store.currentTurn).toBe(4);
|
||||
expect(store.pendingTurn).toBe(7);
|
||||
store.dispose();
|
||||
});
|
||||
|
||||
test("markPendingTurn records server-side advance without a network call", async () => {
|
||||
listMyGamesSpy.mockResolvedValue([makeGameSummary(3)]);
|
||||
let calls = 0;
|
||||
const client = makeFakeClient(async () => {
|
||||
calls += 1;
|
||||
return {
|
||||
resultCode: "ok",
|
||||
payloadBytes: buildReportPayload({ turn: 3 }),
|
||||
};
|
||||
});
|
||||
|
||||
const store = new GameStateStore();
|
||||
await store.init({ client, cache, gameId: GAME_ID });
|
||||
expect(store.pendingTurn).toBeNull();
|
||||
|
||||
const before = calls;
|
||||
store.markPendingTurn(4);
|
||||
expect(store.pendingTurn).toBe(4);
|
||||
store.markPendingTurn(3); // not strictly ahead → ignored
|
||||
expect(store.pendingTurn).toBe(4);
|
||||
store.markPendingTurn(6);
|
||||
expect(store.pendingTurn).toBe(6);
|
||||
store.markPendingTurn(5); // not ahead of pending=6 → ignored
|
||||
expect(store.pendingTurn).toBe(6);
|
||||
expect(calls).toBe(before);
|
||||
|
||||
store.dispose();
|
||||
});
|
||||
|
||||
test("advanceToPending refetches and clears the pending indicator", async () => {
|
||||
await cache.put("game-prefs", `${GAME_ID}/last-viewed-turn`, 2);
|
||||
const summaries = [makeGameSummary(5), makeGameSummary(5)];
|
||||
let listCalls = 0;
|
||||
listMyGamesSpy.mockImplementation(() => {
|
||||
const out = summaries[listCalls] ?? summaries.at(-1)!;
|
||||
listCalls += 1;
|
||||
return Promise.resolve([out]);
|
||||
});
|
||||
|
||||
const requestedTurns: number[] = [];
|
||||
const client = makeFakeClient(async (_messageType, payload) => {
|
||||
const turn = decodeRequestedTurn(payload);
|
||||
requestedTurns.push(turn);
|
||||
return {
|
||||
resultCode: "ok",
|
||||
payloadBytes: buildReportPayload({ turn }),
|
||||
};
|
||||
});
|
||||
|
||||
const store = new GameStateStore();
|
||||
await store.init({ client, cache, gameId: GAME_ID });
|
||||
expect(store.currentTurn).toBe(2);
|
||||
expect(store.pendingTurn).toBe(5);
|
||||
|
||||
await store.advanceToPending();
|
||||
expect(store.currentTurn).toBe(5);
|
||||
expect(store.pendingTurn).toBeNull();
|
||||
expect(requestedTurns).toEqual([2, 5]);
|
||||
|
||||
store.dispose();
|
||||
});
|
||||
|
||||
test("decodeReport surfaces the localShipClass projection with full attributes", async () => {
|
||||
listMyGamesSpy.mockResolvedValue([makeGameSummary(1)]);
|
||||
const client = makeFakeClient(async () => ({
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
// Vitest coverage for the toast primitive in
|
||||
// `src/lib/toast.svelte.ts`. The store keeps one active toast at a
|
||||
// time, replaces it on a fresh `show`, auto-dismisses after the
|
||||
// configured duration, runs the `onAction` callback once on the
|
||||
// action button, and ignores a stale `dismiss(id)` whose target was
|
||||
// already replaced.
|
||||
|
||||
import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import { toast } from "../src/lib/toast.svelte";
|
||||
|
||||
beforeEach(() => {
|
||||
toast.resetForTests();
|
||||
vi.useFakeTimers();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.useRealTimers();
|
||||
toast.resetForTests();
|
||||
});
|
||||
|
||||
describe("toast.show", () => {
|
||||
test("sets current and assigns a fresh id", () => {
|
||||
const id = toast.show({
|
||||
messageKey: "common.loading",
|
||||
});
|
||||
expect(id).toBeTruthy();
|
||||
expect(toast.current).not.toBeNull();
|
||||
expect(toast.current?.id).toBe(id);
|
||||
expect(toast.current?.messageKey).toBe("common.loading");
|
||||
});
|
||||
|
||||
test("a second show replaces the previous descriptor", () => {
|
||||
const first = toast.show({ messageKey: "common.loading" });
|
||||
const second = toast.show({
|
||||
messageKey: "common.dismiss",
|
||||
});
|
||||
expect(second).not.toBe(first);
|
||||
expect(toast.current?.id).toBe(second);
|
||||
expect(toast.current?.messageKey).toBe("common.dismiss");
|
||||
});
|
||||
|
||||
test("auto-dismisses after durationMs", () => {
|
||||
toast.show({
|
||||
messageKey: "common.loading",
|
||||
durationMs: 2_000,
|
||||
});
|
||||
expect(toast.current).not.toBeNull();
|
||||
vi.advanceTimersByTime(1_999);
|
||||
expect(toast.current).not.toBeNull();
|
||||
vi.advanceTimersByTime(1);
|
||||
expect(toast.current).toBeNull();
|
||||
});
|
||||
|
||||
test("durationMs=null makes the toast sticky", () => {
|
||||
toast.show({
|
||||
messageKey: "common.loading",
|
||||
durationMs: null,
|
||||
});
|
||||
vi.advanceTimersByTime(60_000);
|
||||
expect(toast.current).not.toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
describe("toast.dismiss", () => {
|
||||
test("clears current when called without an id", () => {
|
||||
toast.show({ messageKey: "common.loading" });
|
||||
toast.dismiss();
|
||||
expect(toast.current).toBeNull();
|
||||
});
|
||||
|
||||
test("ignores a stale id whose target was replaced", () => {
|
||||
const first = toast.show({
|
||||
messageKey: "common.loading",
|
||||
durationMs: 5_000,
|
||||
});
|
||||
const second = toast.show({ messageKey: "common.dismiss" });
|
||||
toast.dismiss(first);
|
||||
expect(toast.current?.id).toBe(second);
|
||||
expect(toast.current?.messageKey).toBe("common.dismiss");
|
||||
});
|
||||
|
||||
test("auto-dismiss timer of the replaced toast does not clobber the live one", () => {
|
||||
toast.show({ messageKey: "common.loading", durationMs: 500 });
|
||||
const second = toast.show({
|
||||
messageKey: "common.dismiss",
|
||||
durationMs: null,
|
||||
});
|
||||
vi.advanceTimersByTime(500);
|
||||
// The first toast's timer fired but the dismiss is a no-op
|
||||
// because `current.id !== first`. The sticky second toast
|
||||
// stays alive.
|
||||
expect(toast.current?.id).toBe(second);
|
||||
});
|
||||
});
|
||||
|
||||
describe("onAction", () => {
|
||||
test("ignored unless the action button is invoked manually", () => {
|
||||
const onAction = vi.fn();
|
||||
toast.show({
|
||||
messageKey: "common.loading",
|
||||
actionLabelKey: "common.dismiss",
|
||||
onAction,
|
||||
});
|
||||
vi.advanceTimersByTime(1_000);
|
||||
expect(onAction).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
test("toast-host wiring is exercised by the layout: callback fires when host calls onAction then dismiss", () => {
|
||||
// The host component runs `onAction()` and then `dismiss(id)`.
|
||||
// We simulate that sequence here to pin the contract the host
|
||||
// relies on: a single invocation of the user callback per
|
||||
// descriptor, and the toast clears afterwards.
|
||||
const onAction = vi.fn();
|
||||
const id = toast.show({
|
||||
messageKey: "common.loading",
|
||||
actionLabelKey: "common.dismiss",
|
||||
onAction,
|
||||
});
|
||||
const current = toast.current;
|
||||
current?.onAction?.();
|
||||
toast.dismiss(current?.id);
|
||||
expect(onAction).toHaveBeenCalledTimes(1);
|
||||
expect(toast.current).toBeNull();
|
||||
// id stays unique — a follow-up show must return a different one.
|
||||
expect(toast.show({ messageKey: "common.loading" })).not.toBe(id);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user