ui/phase-24: push events, turn-ready toast, single SubscribeEvents consumer
Wires the gateway's signed SubscribeEvents stream end-to-end:
- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
current_turn advance, addressed to every active membership, push-only
channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
carries both per-event dispatch and revocation detection; toast
primitive (store + host) lives in lib/; GameStateStore gains
pendingTurn/markPendingTurn/advanceToPending and a persisted
lastViewedTurn so a return after multiple turns surfaces the same
"view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
(verifyPayloadHash + verifyEvent), full-jitter exponential backoff
1s -> 30s on transient failure, signOut("revoked") on
Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
(testcontainers + capturing publisher), consumer (Vitest event
stream, toast, game-state extensions), and a Playwright e2e
delivering a signed frame to the live UI.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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@@ -339,9 +339,18 @@ Admin-channel kinds (`runtime.*`) deliver email to
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routes land in `notification_routes` with `status='skipped'` and the
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operator log line records the configuration miss.
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`game.*` (`game.started`, `game.turn.ready`, `game.generation.failed`,
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`game.finished`) and `mail.dead_lettered` are reserved kinds without a
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producer in the catalog; adding them is an additive change to the
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`game.turn.ready` is emitted by `lobby.Service.OnRuntimeSnapshot`
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(`backend/internal/lobby/runtime_hooks.go`) whenever the engine's
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`current_turn` advances. The intent targets every active membership
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of the game, uses idempotency key `turn-ready:<game_id>:<turn>`, and
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carries the JSON payload `{game_id, turn}`. The catalog routes it
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through the push channel only — per-turn email would be spam — so
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the UI's signed `SubscribeEvents` stream
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(`ui/frontend/src/api/events.svelte.ts`) is the sole delivery path.
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The remaining `game.*` (`game.started`, `game.generation.failed`,
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`game.finished`) and `mail.dead_lettered` are reserved kinds without
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a producer in the catalog; adding them is an additive change to the
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catalog vocabulary and the migration CHECK constraint.
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Templates ship in English only; localisation belongs to clients that
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