refactor: group uuid instead of index

This commit is contained in:
IliaDenisov
2026-02-10 20:54:43 +03:00
parent 6c8384ce7a
commit 56998d4c2d
26 changed files with 333 additions and 363 deletions
+71 -71
View File
@@ -82,16 +82,16 @@ func TestShipGroupMerge(t *testing.T) {
switch {
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.1:
assert.Equal(t, uint(7), sg.Number)
assert.Equal(t, uint(1), sg.Index)
// assert.Equal(t, uint(1), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.5:
assert.Equal(t, uint(11), sg.Number)
assert.Equal(t, uint(4), sg.Index)
// assert.Equal(t, uint(4), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.1:
assert.Equal(t, uint(2), sg.Number)
assert.Equal(t, uint(2), sg.Index)
// assert.Equal(t, uint(2), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.5:
assert.Equal(t, uint(13), sg.Number)
assert.Equal(t, uint(3), sg.Index)
// assert.Equal(t, uint(3), sg.Index)
default:
t.Error("not all ship groups covered")
}
@@ -105,48 +105,48 @@ func TestShipGroupBreak(t *testing.T) {
c.ShipGroup(1).StateInSpace = &InSpace
fleet := "R0_Fleet"
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, 1, 0))
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID, 0))
assert.ErrorContains(t,
g.ShipGroupBreak(UnknownRace, 1, 0),
g.ShipGroupBreak(UnknownRace, c.ShipGroup(0).ID, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_Extinct.Name, 1, 0),
g.ShipGroupBreak(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_0.Name, 555, 0),
g.ShipGroupBreak(Race_0.Name, uuid.New(), 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_0.Name, 1, 17),
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, 17),
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_0.Name, 2, 0),
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(1).ID, 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 1)
// group #1 -> group #3 (5 new, 8 left)
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, 1, 5)) // group #3 (2)
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, 5)) // group #3 (2)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Equal(t, uint(8), c.ShipGroup(0).Number)
assert.NotNil(t, c.ShipGroup(0).FleetID)
assert.Equal(t, uint(5), c.ShipGroup(2).Number)
assert.Equal(t, uint(3), c.ShipGroup(2).Index)
// assert.Equal(t, uint(3), c.ShipGroup(2).Index)
assert.Nil(t, c.ShipGroup(2).FleetID)
assert.Nil(t, c.ShipGroup(2).CargoType)
// group #1 -> group #4 (2 new, 6 left)
c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
c.ShipGroup(0).Load = 32.8 // 8 ships
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, 1, 2)) // group #4 (3)
c.ShipGroup(0).Load = 32.8 // 8 ships
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, 2)) // group #4 (3)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, uint(6), c.ShipGroup(0).Number)
assert.NotNil(t, c.ShipGroup(0).FleetID)
assert.Equal(t, uint(2), c.ShipGroup(3).Number)
assert.Equal(t, uint(4), c.ShipGroup(3).Index)
// assert.Equal(t, uint(4), c.ShipGroup(3).Index)
assert.Nil(t, c.ShipGroup(3).FleetID)
assert.NoError(t, c.ShipGroupJoinFleet(Race_0_idx, fleet, 4, 0))
assert.NoError(t, c.ShipGroupJoinFleet(Race_0_idx, fleet, c.ShipGroup(3).ID, 0))
assert.NotNil(t, c.ShipGroup(3).FleetID)
assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(0).CargoType)
@@ -155,13 +155,13 @@ func TestShipGroupBreak(t *testing.T) {
assert.Equal(t, 8.2, number.Fixed3(c.ShipGroup(3).Load.F()))
// group #1 -> MAX 6 off the fleet
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, 1, 6)) // group #1 (0)
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, 6)) // group #1 (0)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, uint(6), c.ShipGroup(0).Number)
assert.Nil(t, c.ShipGroup(0).FleetID)
// group #4 -> ALL off the fleet
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, 4, 0)) // group #1 (0)
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(3).ID, 0)) // group #1 (0)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, uint(2), c.ShipGroup(3).Number)
assert.Nil(t, c.ShipGroup(3).FleetID)
@@ -170,10 +170,10 @@ func TestShipGroupBreak(t *testing.T) {
func TestShipGroupTransfer(t *testing.T) {
c, g := newCache()
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0)
assert.NoError(t, c.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #1 (1)
assert.NoError(t, c.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #2 (1)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #2 (2) - In_Space
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "R0_Fleet", 2, 0))
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #3 (2) - In_Space
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "R0_Fleet", c.ShipGroup(2).ID, 0))
assert.NotNil(t, c.ShipGroup(2).FleetID)
c.ShipGroup(2).StateInSpace = &InSpace
c.ShipGroup(2).CargoType = game.CargoMaterial.Ref()
@@ -183,31 +183,31 @@ func TestShipGroupTransfer(t *testing.T) {
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1)
assert.ErrorContains(t,
g.ShipGroupTransfer(UnknownRace, Race_1.Name, 2, 0),
g.ShipGroupTransfer(UnknownRace, Race_1.Name, c.ShipGroup(1).ID, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, UnknownRace, 2, 0),
g.ShipGroupTransfer(Race_0.Name, UnknownRace, c.ShipGroup(1).ID, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_Extinct.Name, 2, 0),
g.ShipGroupTransfer(Race_0.Name, Race_Extinct.Name, c.ShipGroup(1).ID, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_Extinct.Name, Race_1.Name, 2, 0),
g.ShipGroupTransfer(Race_Extinct.Name, Race_1.Name, c.ShipGroup(1).ID, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_0.Name, 2, 0),
g.ShipGroupTransfer(Race_0.Name, Race_0.Name, c.ShipGroup(1).ID, 0),
e.GenericErrorText(e.ErrInputSameRace))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, 555, 0),
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, uuid.New(), 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, 2, 18),
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID, 18),
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, 1, 0),
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(0).ID, 0),
e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual))
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, 2, 11)) // group #2 (3)
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID, 11)) // group #2 (3)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2)
@@ -233,24 +233,24 @@ func TestShipGroupTransfer(t *testing.T) {
assert.Equal(t, c.ShipGroup(3).Number, uint(11))
assert.Nil(t, c.ShipGroup(3).FleetID)
assert.NoError(t, g.ShipGroupTransfer(Race_1.Name, Race_0.Name, 2, 11))
assert.NoError(t, g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(3).ID, 11))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, game.StateInOrbit, c.ShipGroup(4).State())
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(4).Index, R0_Planet_2_num, 0))
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(4).ID, R0_Planet_2_num, 0))
assert.Equal(t, game.StateLaunched, c.ShipGroup(4).State())
assert.Equal(t, c.ShipGroup(4).OwnerID, Race_0_ID)
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(4).Index, 0))
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(4).ID, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2)
assert.Equal(t, game.StateTransfer, c.ShipGroup(4).State())
assert.Equal(t, c.ShipGroup(4).OwnerID, Race_1_ID)
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(4).Index, 0),
g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(4).ID, 0),
e.GenericErrorText(e.ErrShipsBusy))
}
@@ -280,49 +280,49 @@ func TestShipGroupLoad(t *testing.T) {
// tests
assert.ErrorContains(t,
g.ShipGroupLoad(UnknownRace, 1, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(UnknownRace, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_Extinct.Name, 1, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(Race_Extinct.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 1, "GOLD", 0, 0),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, "GOLD", 0, 0),
e.GenericErrorText(e.ErrInputCargoTypeInvalid))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 555, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(Race_0.Name, uuid.New(), game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 3, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 5, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(4).ID, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 2, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputNoCargoBay))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 4, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(3).ID, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
// initial planet is empty
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
// add cargo to planet
c.PutMaterial(R0_Planet_0_num, 100)
// not enough on the planet
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 11, 101),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 101),
e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
// quantity > ships
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 0, 1),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 1),
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5)
// break group and load maximum
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 2, 0))
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 2, 0))
assert.Equal(t, 58.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
assert.Nil(t, c.ShipGroup(0).CargoType)
@@ -333,7 +333,7 @@ func TestShipGroupLoad(t *testing.T) {
assert.Equal(t, 42.0, c.ShipGroup(5).Load.F())
// break group and load limited
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 2, 18))
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 2, 18))
assert.Equal(t, 40.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Nil(t, c.ShipGroup(0).CargoType)
@@ -346,7 +346,7 @@ func TestShipGroupLoad(t *testing.T) {
// add cargo to planet
c.PutMaterial(R0_Planet_0_num, 100)
// loading all available cargo
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0))
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 100.0, c.ShipGroup(0).Load.F()) // free: 131.0
@@ -354,14 +354,14 @@ func TestShipGroupLoad(t *testing.T) {
// add cargo to planet
c.PutMaterial(R0_Planet_0_num, 200)
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 11, 31))
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 31))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Equal(t, 169.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 131.0, c.ShipGroup(0).Load.F()) // free: 100.0
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
// load to maximum cargo space left
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 11, 0))
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Equal(t, 153.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 147.0, c.ShipGroup(0).Load.F()) // free: 0.0
@@ -369,7 +369,7 @@ func TestShipGroupLoad(t *testing.T) {
// ship group is full
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
}
@@ -408,39 +408,39 @@ func TestShipGroupUnload(t *testing.T) {
// tests
assert.ErrorContains(t,
g.ShipGroupUnload(UnknownRace, 1, 0, 0),
g.ShipGroupUnload(UnknownRace, c.ShipGroup(0).ID, 0, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_Extinct.Name, 1, 0, 0),
g.ShipGroupUnload(Race_Extinct.Name, c.ShipGroup(0).ID, 0, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, 555, 0, 0),
g.ShipGroupUnload(Race_0.Name, uuid.New(), 0, 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, 3, 0, 0),
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(2).ID, 0, 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, 2, 0, 0),
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(1).ID, 0, 0),
e.GenericErrorText(e.ErrInputNoCargoBay))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, 1, 0, 0),
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 0),
e.GenericErrorText(e.ErrInputCargoUnloadEmpty))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, 5, 0, 0),
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(4).ID, 0, 0),
e.GenericErrorText(e.ErrInputEntityNotOwned))
c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
c.ShipGroup(0).Load = 100
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, 1, 11, 101),
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 11, 101),
e.GenericErrorText(e.ErrInputCargoUnoadNotEnough))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, 1, 0, 1),
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 1),
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
// unload MAT on foreign planet / break group
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, 6, 3, 0))
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 3, 0))
assert.Equal(t, 27.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Equal(t, uint(3), c.ShipGroup(6).Number)
@@ -452,7 +452,7 @@ func TestShipGroupUnload(t *testing.T) {
assert.Equal(t, 72.727, number.Fixed3(c.ShipGroup(5).Load.F()))
// unload MAT on foreign planet / break group / limited MAT
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, 6, 3, 20.0))
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 3, 20.0))
assert.Equal(t, 47.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8)
assert.Equal(t, uint(3), c.ShipGroup(7).Number)
@@ -463,7 +463,7 @@ func TestShipGroupUnload(t *testing.T) {
assert.Equal(t, 45.455, number.Fixed3(c.ShipGroup(5).Load.F()))
// unload ALL
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, 1, 0, 0))
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 0))
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R0_Planet_0_num).Colonists.F()))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8)
assert.Equal(t, uint(10), c.ShipGroup(0).Number)
@@ -502,26 +502,26 @@ func TestShipGroupDismantle(t *testing.T) {
// tests
assert.ErrorContains(t,
g.ShipGroupDismantle(UnknownRace, 1, 0),
g.ShipGroupDismantle(UnknownRace, c.ShipGroup(0).ID, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupDismantle(Race_Extinct.Name, 1, 0),
g.ShipGroupDismantle(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupDismantle(Race_0.Name, 555, 0),
g.ShipGroupDismantle(Race_0.Name, uuid.New(), 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupDismantle(Race_0.Name, 2, 0),
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(1).ID, 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.ShipGroupDismantle(Race_0.Name, 3, 12),
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(2).ID, 12),
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
groupEmptyMass := c.ShipGroup(4).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
planetMAT := c.MustPlanet(R1_Planet_1_num).Material.F()
planetCOL := c.MustPlanet(R1_Planet_1_num).Colonists.F()
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, 5, 0))
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(4).ID, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R1_Planet_1_num).Material.F())
assert.Equal(t, planetCOL, c.MustPlanet(R1_Planet_1_num).Colonists.F())
@@ -529,7 +529,7 @@ func TestShipGroupDismantle(t *testing.T) {
groupEmptyMass = c.ShipGroup(3).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
groupLoadMAT := c.ShipGroup(3).Load.F()
planetMAT = c.MustPlanet(R1_Planet_1_num).Material.F()
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, 4, 0))
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(3).ID, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, c.MustPlanet(R1_Planet_1_num).Material.F())
@@ -547,7 +547,7 @@ func TestShipGroupDismantle(t *testing.T) {
freePOPLeft := c.MustPlanet(R0_Planet_0_num).Size.F() - c.MustPlanet(R0_Planet_0_num).Population.F()
expectAddedCOL := (expectPOPIncrease - freePOPLeft) / 8
expectAddedPOP := freePOPLeft
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, 3, quantity))
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(2).ID, quantity))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Equal(t, planetCOL+expectAddedCOL, c.MustPlanet(R0_Planet_0_num).Colonists.F())
assert.Equal(t, planetPOP+expectAddedPOP, c.MustPlanet(R0_Planet_0_num).Population.F())