refactor: group uuid instead of index
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@@ -4,6 +4,7 @@ import (
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"slices"
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"testing"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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@@ -23,31 +24,31 @@ func TestShipGroupSend(t *testing.T) {
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assert.NoError(t, c.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
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assert.ErrorContains(t,
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g.ShipGroupSend(UnknownRace, 1, 2, 0),
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g.ShipGroupSend(UnknownRace, c.ShipGroup(0).ID, 2, 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupSend(Race_Extinct.Name, 1, 2, 0),
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g.ShipGroupSend(Race_Extinct.Name, c.ShipGroup(0).ID, 2, 0),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupSend(Race_0.Name, 555, 2, 0),
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g.ShipGroupSend(Race_0.Name, uuid.New(), 2, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.ShipGroupSend(Race_0.Name, 1, 222, 0),
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g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 222, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.ShipGroupSend(Race_0.Name, 2, 1, 0),
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g.ShipGroupSend(Race_0.Name, c.ShipGroup(1).ID, 1, 0),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.ErrorContains(t,
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g.ShipGroupSend(Race_0.Name, 3, 2, 0),
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g.ShipGroupSend(Race_0.Name, c.ShipGroup(2).ID, 2, 0),
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e.GenericErrorText(e.ErrSendShipHasNoDrives))
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assert.ErrorContains(t,
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g.ShipGroupSend(Race_0.Name, 1, 2, 100),
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g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 2, 100),
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e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
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assert.ErrorContains(t,
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g.ShipGroupSend(Race_0.Name, 1, 3, 0),
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g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 3, 0),
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e.GenericErrorText(e.ErrSendUnreachableDestination))
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, 1, R0_Planet_2_num, 3)) // send 3 of 10
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_2_num, 3)) // send 3 of 10
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(7), c.ShipGroup(0).Number)
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assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
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@@ -57,23 +58,25 @@ func TestShipGroupSend(t *testing.T) {
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assert.Nil(t, c.ShipGroup(3).StateInSpace.X)
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assert.Nil(t, c.ShipGroup(3).StateInSpace.Y)
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, 4, R0_Planet_0_num, 2)) // un-send 2 of 3
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(3).ID, R0_Planet_0_num, 2)) // un-send 2 of 3
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(9), c.MustShipGroup(Race_0_idx, 1).Number)
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assert.Equal(t, game.StateInOrbit, c.MustShipGroup(Race_0_idx, 1).State())
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assert.Equal(t, uint(1), c.MustShipGroup(Race_0_idx, 4).Number)
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assert.Equal(t, game.StateLaunched, c.MustShipGroup(Race_0_idx, 4).State())
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assert.NotNil(t, c.MustShipGroup(Race_0_idx, 4).StateInSpace)
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assert.Nil(t, c.MustShipGroup(Race_0_idx, 4).StateInSpace.X)
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assert.Nil(t, c.MustShipGroup(Race_0_idx, 4).StateInSpace.Y)
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, 4, R0_Planet_0_num, 0)) // un-send the rest 1
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), c.MustShipGroup(Race_0_idx, 1).Number)
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assert.Equal(t, game.StateInOrbit, c.MustShipGroup(Race_0_idx, 1).State())
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assert.Equal(t, uint(9), c.ShipGroup(0).Number)
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assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, 1, R0_Planet_2_num, 0))
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assert.Equal(t, uint(1), c.ShipGroup(3).Number)
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assert.Equal(t, game.StateLaunched, c.ShipGroup(3).State())
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assert.NotNil(t, c.ShipGroup(3).StateInSpace)
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assert.Nil(t, c.ShipGroup(3).StateInSpace.X)
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assert.Nil(t, c.ShipGroup(3).StateInSpace.Y)
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(3).ID, R0_Planet_0_num, 0)) // un-send the rest 1
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), c.MustShipGroup(Race_0_idx, 1).Number)
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assert.Equal(t, game.StateLaunched, c.MustShipGroup(Race_0_idx, 1).State())
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assert.Equal(t, uint(10), c.ShipGroup(0).Number)
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assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_2_num, 0))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), c.ShipGroup(0).Number)
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assert.Equal(t, game.StateLaunched, c.ShipGroup(0).State())
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}
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