refactor: group uuid instead of index

This commit is contained in:
IliaDenisov
2026-02-10 20:54:43 +03:00
parent 6c8384ce7a
commit 56998d4c2d
26 changed files with 333 additions and 363 deletions
+2 -2
View File
@@ -191,8 +191,8 @@ func TestProduceShips(t *testing.T) {
c.MustPlanet(R0_Planet_2_num).Population = 100
c.MustPlanet(R0_Planet_2_num).Industry = 100
c.RaceTechLevel(Race_0_idx, game.TechDrive, 1.5)
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, 2, "Drive", 0, 0))
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, 1, "Drive", 0, 0))
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "Drive", 0, 0))
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "Drive", 0, 0))
assert.Equal(t, game.StateUpgrade, c.ShipGroup(0).State())
assert.Equal(t, game.StateUpgrade, c.ShipGroup(1).State())