refactor: group uuid instead of index
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@@ -191,8 +191,8 @@ func TestProduceShips(t *testing.T) {
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c.MustPlanet(R0_Planet_2_num).Population = 100
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c.MustPlanet(R0_Planet_2_num).Industry = 100
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c.RaceTechLevel(Race_0_idx, game.TechDrive, 1.5)
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assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, 2, "Drive", 0, 0))
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assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, 1, "Drive", 0, 0))
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assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "Drive", 0, 0))
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assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "Drive", 0, 0))
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assert.Equal(t, game.StateUpgrade, c.ShipGroup(0).State())
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assert.Equal(t, game.StateUpgrade, c.ShipGroup(1).State())
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