refactor: group uuid instead of index
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@@ -51,15 +51,15 @@ type Ctrl interface {
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ShipClassCreate(actor, typeName string, drive float64, ammo int, weapons, shileds, cargo float64) error
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ShipClassMerge(actor, name, targetName string) error
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ShipClassRemove(actor, typeName string) error
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ShipGroupLoad(actor string, groupIndex uint, cargoType string, ships uint, quantity float64) error
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ShipGroupUnload(actor string, groupIndex uint, ships uint, quantity float64) error
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ShipGroupSend(actor string, groupIndex, planetNumber, quantity uint) error
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ShipGroupUpgrade(actor string, groupIndex uint, techInput string, limitShips uint, limitLevel float64) error
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ShipGroupBreak(actor string, groupIndex, quantity uint) error
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ShipGroupLoad(actor string, groupID uuid.UUID, cargoType string, ships uint, quantity float64) error
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ShipGroupUnload(actor string, groupID uuid.UUID, ships uint, quantity float64) error
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ShipGroupSend(actor string, groupID uuid.UUID, planetNumber, quantity uint) error
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ShipGroupUpgrade(actor string, groupID uuid.UUID, techInput string, limitShips uint, limitLevel float64) error
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ShipGroupBreak(actor string, groupID uuid.UUID, quantity uint) error
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ShipGroupMerge(actor string) error
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ShipGroupDismantle(actor string, groupIndex, quantity uint) error
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ShipGroupTransfer(actor, acceptor string, groupIndex, quantity uint) error
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ShipGroupJoinFleet(actor, fleetName string, group, count uint) error
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ShipGroupDismantle(actor string, groupID uuid.UUID, quantity uint) error
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ShipGroupTransfer(actor, acceptor string, groupID uuid.UUID, quantity uint) error
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ShipGroupJoinFleet(actor, fleetName string, groupID uuid.UUID, count uint) error
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FleetMerge(actor, fleetSourceName, fleetTargetName string) error
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FleetSend(actor, fleetName string, planetNumber uint) error
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ScienceCreate(actor, typeName string, drive, weapons, shields, cargo float64) error
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