refactor: duplicate identifier error
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@@ -17,7 +17,7 @@ func (c *Cache) ScienceCreate(ri int, name string, drive, weapons, shileds, carg
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return e.NewEntityTypeNameValidationError("%q", n)
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}
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if sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == n }); sc >= 0 {
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return e.NewEntityTypeNameDuplicateError("science %q", c.g.Race[ri].Sciences[sc].Name)
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return e.NewEntityDuplicateIdentifierError("science %q", c.g.Race[ri].Sciences[sc].Name)
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}
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if drive < 0 {
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