ui/phase-20: lock after Send + dashed tracks for in-flight & pending sends

Send joins Modernize / Dismantle / Transfer as a lockable command:
once any of the four lands in the draft for a group, every action
button on its inspector is disabled with a "command pending"
tooltip and the banner names the queued kind. Load / Unload /
Split / Join Fleet stay non-locking — they stack legitimately on
the engine side.

Two dashed overlays now run alongside the cargo-route arrows:

- Yellow dashed track for own in-space groups, drawn from the
  origin planet to the destination (matches the in-space point
  colour so eye reads both as one entity).
- Green dashed track for every wire-valid sendShipGroup command
  in the order draft, drawn from the source group's orbit planet
  to the chosen destination. Disappears when the command is
  removed from the order tab, when the engine rejects it, or
  when the group has left orbit (in-space track replaces it).

Both tracks are wrap-aware via torusShortestDelta and never
participate in hit-test.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 17:55:43 +02:00
parent 2d201537ee
commit 54733bfb14
11 changed files with 511 additions and 58 deletions
+45 -10
View File
@@ -28,8 +28,14 @@ preference the store already manages.
type RendererHandle,
} from "../../map/index";
import { buildCargoRouteLines } from "../../map/cargo-routes";
import { buildPendingSendLines } from "../../map/pending-send-routes";
import { reportToWorld, type HitTarget } from "../../map/state-binding";
import type { PrimitiveID } from "../../map/world";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../../sync/order-draft.svelte";
import type { OrderCommand } from "../../sync/order-types";
import {
GAME_STATE_CONTEXT_KEY,
type GameStateStore,
@@ -71,6 +77,12 @@ preference the store already manages.
const pickService = getContext<MapPickService | undefined>(
MAP_PICK_CONTEXT_KEY,
);
// Pending Send commands turn into green dashed tracks on the
// map overlay; the draft is read alongside the report so the
// overlay stays in lock-step with the order tab.
const orderDraft = getContext<OrderDraftStore | undefined>(
ORDER_DRAFT_CONTEXT_KEY,
);
let canvasEl: HTMLCanvasElement | null = $state(null);
let containerEl: HTMLDivElement | null = $state(null);
@@ -114,15 +126,21 @@ preference the store already manages.
if (!mounted || canvasEl === null || containerEl === null) return;
if (status !== "ready" || !report) return;
// Cargo-route arrows are pushed onto the live renderer via
// `setExtraPrimitives` so the overlay can change inside a
// single turn without disposing the Pixi `Application` —
// Pixi 8 does not reliably re-init on the same canvas. The
// fingerprint guard avoids redundant Pixi rebuilds when the
// overlay computation re-runs but the routes content is
// unchanged (e.g. status transitions valid → submitting →
// applied for the same command).
const extrasFingerprint = computeRoutesFingerprint(report.routes);
// Cargo-route arrows and pending-Send tracks are pushed onto
// the live renderer via `setExtraPrimitives` so the overlay
// can change inside a single turn without disposing the Pixi
// `Application` — Pixi 8 does not reliably re-init on the
// same canvas. The fingerprint guard avoids redundant Pixi
// rebuilds when the overlay computation re-runs but the
// routes / pending-Send content is unchanged (e.g. status
// transitions valid → submitting → applied for the same
// command).
const draftCommands = orderDraft?.commands ?? [];
const draftStatuses = orderDraft?.statuses ?? {};
const extrasFingerprint =
computeRoutesFingerprint(report.routes) +
"|" +
computePendingSendFingerprint(draftCommands, draftStatuses);
const sameSnapshot =
mountedTurn === report.turn &&
@@ -132,7 +150,10 @@ preference the store already manages.
if (sameSnapshot) {
if (lastExtrasFingerprint !== extrasFingerprint) {
untrack(() => {
handle?.setExtraPrimitives(buildCargoRouteLines(report));
handle?.setExtraPrimitives([
...buildCargoRouteLines(report),
...buildPendingSendLines(report, draftCommands, draftStatuses),
]);
});
lastExtrasFingerprint = extrasFingerprint;
}
@@ -180,6 +201,20 @@ preference the store already manages.
return parts.join(";");
}
function computePendingSendFingerprint(
commands: readonly OrderCommand[],
statuses: Readonly<Record<string, string>>,
): string {
const parts: string[] = [];
for (const cmd of commands) {
if (cmd.kind !== "sendShipGroup") continue;
const status = statuses[cmd.id];
if (status === "rejected" || status === "invalid") continue;
parts.push(`${cmd.groupId}->${cmd.destinationPlanetNumber}`);
}
return parts.join(";");
}
async function mountRenderer(
report: NonNullable<GameStateStore["report"]>,
mode: "torus" | "no-wrap",