diplomail (Stage A): add in-game personal mail subsystem
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Phase 28 of ui/PLAN.md needs a persistent player-to-player mail
channel; the existing `mail` package is a transactional email
outbox and the `notification` catalog is one-way platform events.
Stage A lands the schema (diplomail_messages / _recipients /
_translations), a single-recipient personal send/read/delete
service path, a `diplomail.message.received` push kind plumbed
through the notification pipeline, and an unread-counts endpoint
that drives the lobby badge. Admin / system mail, lifecycle hooks,
paid-tier broadcast, multi-game broadcast, bulk purge and language
detection / translation cache come in stages B–D.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-15 18:28:55 +02:00
parent 77cb7c78b6
commit 535e27008f
28 changed files with 3069 additions and 12 deletions
+19 -2
View File
@@ -25,9 +25,15 @@ import (
// payload is `{game_id, turn, reason}` consumed by the same in-game
// shell layout, so there is no value in dragging a FB schema in for
// one consumer.
//
// `diplomail.message.received` (Stage A) carries the message metadata
// plus an unread-count snapshot. Stage A intentionally ships the
// payload as JSON so the diplomail UI can iterate on the contract
// without a FB schema dance; a later stage can promote it.
var jsonFriendlyKinds = map[string]bool{
KindGameTurnReady: true,
KindGamePaused: true,
KindGameTurnReady: true,
KindGamePaused: true,
KindDiplomailReceived: true,
}
// TestBuildClientPushEventCoversCatalog asserts that every catalog kind
@@ -88,6 +94,17 @@ func TestBuildClientPushEventCoversCatalog(t *testing.T) {
"turn": int32(7),
"reason": "generation_failed",
}},
{"diplomail message received", KindDiplomailReceived, map[string]any{
"message_id": gameID.String(),
"game_id": gameID.String(),
"kind": "personal",
"sender_kind": "player",
"subject": "Trade deal",
"preview": "Care to talk gas mining?",
"preview_lang": "en",
"unread_total": 3,
"unread_game": 1,
}},
}
seenKinds := map[string]bool{}