world refactor
This commit is contained in:
@@ -0,0 +1,411 @@
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package world
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import (
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"github.com/fogleman/gg"
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"github.com/stretchr/testify/require"
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"image"
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"image/color"
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"testing"
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)
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type benchBgTheme struct {
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img image.Image
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anchor BackgroundAnchorMode
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tileMode BackgroundTileMode
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scaleMode BackgroundScaleMode
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}
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func (t benchBgTheme) ID() string { return "benchbg" }
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func (t benchBgTheme) Name() string { return "benchbg" }
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func (t benchBgTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
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func (t benchBgTheme) BackgroundImage() image.Image { return t.img }
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func (t benchBgTheme) BackgroundTileMode() BackgroundTileMode { return t.tileMode }
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func (t benchBgTheme) BackgroundScaleMode() BackgroundScaleMode { return t.scaleMode }
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func (t benchBgTheme) BackgroundAnchorMode() BackgroundAnchorMode { return t.anchor }
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func (t benchBgTheme) PointStyle() Style {
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return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2}
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}
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func (t benchBgTheme) LineStyle() Style {
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return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
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}
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func (t benchBgTheme) CircleStyle() Style {
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return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
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}
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func (t benchBgTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
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return StyleOverride{}, false
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}
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func (t benchBgTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
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return StyleOverride{}, false
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}
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func (t benchBgTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
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return StyleOverride{}, false
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}
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// BenchmarkRender_IncrementalPan_NoBackground benchmarks render Incremental Pan No Background.
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func BenchmarkRender_IncrementalPan_NoBackground(b *testing.B) {
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w := NewWorld(600, 600)
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w.IndexOnViewportChange(1200, 800, 1.0)
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// Some primitives to keep it realistic but not dominant.
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for i := 0; i < 200; i++ {
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_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
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}
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w.Reindex()
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dc := gg.NewContext(1200, 800)
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drawer := &GGDrawer{DC: dc}
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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Incremental: &IncrementalPolicy{
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AllowShiftOnly: false,
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CoalesceUpdates: false,
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MaxCatchUpAreaPx: 0,
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RenderBudgetMs: 0,
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},
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},
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}
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// Initial render (commit state).
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_ = w.Render(drawer, params)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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params.CameraXWorldFp += 1 * SCALE
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_ = w.Render(drawer, params)
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}
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}
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// BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleNone benchmarks render Incremental Pan Background Repeat World Anchor Scale None.
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func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleNone(b *testing.B) {
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benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleNone)
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}
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// BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleFit benchmarks render Incremental Pan Background Repeat World Anchor Scale Fit.
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func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleFit(b *testing.B) {
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benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleFit)
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}
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// BenchmarkRender_IncrementalPan_BackgroundRepeat_ViewportAnchor_ScaleNone benchmarks render Incremental Pan Background Repeat Viewport Anchor Scale None.
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func BenchmarkRender_IncrementalPan_BackgroundRepeat_ViewportAnchor_ScaleNone(b *testing.B) {
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benchRenderBg(b, BackgroundAnchorViewport, BackgroundTileRepeat, BackgroundScaleNone)
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}
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func benchRenderBg(b *testing.B, anchor BackgroundAnchorMode, tile BackgroundTileMode, scale BackgroundScaleMode) {
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w := NewWorld(600, 600)
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w.IndexOnViewportChange(1200, 800, 1.0)
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for i := 0; i < 200; i++ {
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_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
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}
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w.Reindex()
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// Background tile (RGBA) — typical texture size.
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bg := image.NewRGBA(image.Rect(0, 0, 96, 96))
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// Make it semi-transparent so draw.Over has real work.
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for y := 0; y < 96; y++ {
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for x := 0; x < 96; x++ {
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bg.SetRGBA(x, y, color.RGBA{R: 255, G: 255, B: 255, A: 18})
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}
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}
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w.SetTheme(benchBgTheme{img: bg, anchor: anchor, tileMode: tile, scaleMode: scale})
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dc := gg.NewContext(1200, 800)
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drawer := &GGDrawer{DC: dc}
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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Incremental: &IncrementalPolicy{
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AllowShiftOnly: false,
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CoalesceUpdates: false,
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MaxCatchUpAreaPx: 0,
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RenderBudgetMs: 0,
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},
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},
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}
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_ = w.Render(drawer, params)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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params.CameraXWorldFp += 1 * SCALE
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_ = w.Render(drawer, params)
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}
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}
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// BenchmarkDrawPlanSinglePass_Lines_GG benchmarks draw Plan Single Pass Lines GG.
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func BenchmarkDrawPlanSinglePass_Lines_GG(b *testing.B) {
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w := NewWorld(600, 600)
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w.IndexOnViewportChange(1000, 700, 1.0)
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// Make a lot of lines, including ones that likely wrap.
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for i := 0; i < 4000; i++ {
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x1 := float64(i % 600)
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y1 := float64((i * 7) % 600)
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x2 := float64((i*13 + 500) % 600) // shift to create various deltas
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y2 := float64((i*17 + 300) % 600)
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_, _ = w.AddLine(x1, y1, x2, y2)
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}
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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BackgroundColor: color.RGBA{A: 255},
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},
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}
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plan, err := w.buildRenderPlan(params)
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if err != nil {
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b.Fatalf("build plan: %v", err)
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}
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dc := gg.NewContext(params.CanvasWidthPx(), params.CanvasHeightPx())
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drawer := &GGDrawer{DC: dc}
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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w.drawPlanSinglePass(drawer, plan, true, drawPlanSinglePassClipEnabled, false)
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}
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}
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// BenchmarkDrawPlanSinglePass_Lines_Fake benchmarks draw Plan Single Pass Lines Fake.
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func BenchmarkDrawPlanSinglePass_Lines_Fake(b *testing.B) {
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w := NewWorld(600, 600)
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w.IndexOnViewportChange(1000, 700, 1.0)
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for i := 0; i < 4000; i++ {
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x1 := float64(i % 600)
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y1 := float64((i * 7) % 600)
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x2 := float64((i*13 + 500) % 600)
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y2 := float64((i*17 + 300) % 600)
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_, _ = w.AddLine(x1, y1, x2, y2)
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}
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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BackgroundColor: color.RGBA{A: 255},
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},
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}
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plan, err := w.buildRenderPlan(params)
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if err != nil {
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b.Fatalf("build plan: %v", err)
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}
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drawer := &fakePrimitiveDrawer{}
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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// Reset command log so it doesn't grow forever and dominate allocations.
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drawer.Reset()
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w.drawPlanSinglePass(drawer, plan, true, drawPlanSinglePassClipEnabled, false)
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}
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}
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// TestRender_IncrementalShift_UsesOuterClip_NotPerTileClips verifies render Incremental Shift Uses Outer Clip Not Per Tile Clips.
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func TestRender_IncrementalShift_UsesOuterClip_NotPerTileClips(t *testing.T) {
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t.Parallel()
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w := NewWorld(10, 10)
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w.IndexOnViewportChange(100, 80, 1.0)
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w.resetGrid(2 * SCALE)
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_, _ = w.AddPoint(5, 5)
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 100,
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ViewportHeightPx: 80,
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MarginXPx: 25,
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MarginYPx: 20,
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CameraXWorldFp: 5 * SCALE,
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CameraYWorldFp: 5 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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Incremental: &IncrementalPolicy{AllowShiftOnly: false},
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},
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}
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// First render initializes state.
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d1 := &fakePrimitiveDrawer{}
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require.NoError(t, w.Render(d1, params))
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// Small pan.
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params2 := params
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params2.CameraXWorldFp += 1 * SCALE
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d2 := &fakePrimitiveDrawer{}
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require.NoError(t, w.Render(d2, params2))
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// Expect very few ClipRect calls (dirty strips count), not per tile.
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clipCmds := d2.CommandsByName("ClipRect")
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require.NotEmpty(t, clipCmds)
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require.LessOrEqual(t, len(clipCmds), 4)
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}
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// TestRender_BatchesConsecutiveLinesByStyleID verifies render Batches Consecutive Lines By Style ID.
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func TestRender_BatchesConsecutiveLinesByStyleID(t *testing.T) {
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t.Parallel()
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w := NewWorld(10, 10)
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w.IndexOnViewportChange(100, 80, 1.0)
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// Two lines with default style, same priority.
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_, _ = w.AddLine(1, 1, 8, 1)
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_, _ = w.AddLine(1, 2, 8, 2)
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 100,
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ViewportHeightPx: 80,
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MarginXPx: 25,
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MarginYPx: 20,
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CameraXWorldFp: 5 * SCALE,
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CameraYWorldFp: 5 * SCALE,
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CameraZoom: 1.0,
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}
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d := &fakePrimitiveDrawer{}
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require.NoError(t, w.Render(d, params))
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// We expect at least two AddLine, but only 1 Stroke for that run in a tile.
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adds := d.CommandsByName("AddLine")
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strokes := d.CommandsByName("Stroke")
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require.GreaterOrEqual(t, len(adds), 2)
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require.GreaterOrEqual(t, len(strokes), 1)
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// Stronger: within any consecutive group of AddLine commands, count strokes <= 1.
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// (Keep it loose to avoid depending on tile partitioning.)
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}
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// BenchmarkDrawPlanSinglePass_DrawItemsReuse benchmarks draw Plan Single Pass Draw Items Reuse.
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func BenchmarkDrawPlanSinglePass_DrawItemsReuse(b *testing.B) {
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w := NewWorld(600, 600)
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// Make grid + index available.
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w.IndexOnViewportChange(1000, 700, 1.0)
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// Add enough objects so tiles have candidates.
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for i := range 2000 {
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_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
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}
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for i := range 500 {
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_, _ = w.AddCircle(float64((i*11)%600), float64((i*13)%600), 5.0)
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}
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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BackgroundColor: color.RGBA{A: 255},
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},
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}
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plan, err := w.buildRenderPlan(params)
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if err != nil {
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b.Fatalf("build plan: %v", err)
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}
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dc := gg.NewContext(params.CanvasWidthPx(), params.CanvasHeightPx())
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drawer := &GGDrawer{DC: dc}
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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// We don't clear here; we only measure the draw loop overhead.
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w.drawPlanSinglePass(drawer, plan, true, drawPlanSinglePassClipEnabled, false)
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}
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}
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// BenchmarkBuildRenderPlanStageA_Candidates benchmarks build Render Plan Stage A Candidates.
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func BenchmarkBuildRenderPlanStageA_Candidates(b *testing.B) {
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w := NewWorld(600, 600)
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// Make the index/grid available.
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w.IndexOnViewportChange(1000, 700, 1.0)
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// Populate with enough objects to create duplicates across cells.
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// Circles and lines create bbox indexing (more duplicates).
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for i := 0; i < 2000; i++ {
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_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
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}
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for i := 0; i < 1200; i++ {
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_, _ = w.AddCircle(float64((i*11)%600), float64((i*13)%600), 8.0)
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}
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for i := 0; i < 1200; i++ {
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x1 := float64((i*3 + 10) % 600)
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y1 := float64((i*5 + 20) % 600)
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x2 := float64((i*7 + 400) % 600)
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y2 := float64((i*11 + 300) % 600)
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_, _ = w.AddLine(x1, y1, x2, y2)
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}
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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BackgroundColor: color.RGBA{A: 255},
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},
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}
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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_, err := w.buildRenderPlan(params)
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if err != nil {
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b.Fatalf("build plan: %v", err)
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}
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}
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}
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Reference in New Issue
Block a user