test(ui): migrate suite to the app-shell (state-driven navigation)
- Unit: repoint moved screen imports (lib/screens, lib/game), mock $lib/app-nav (appScreen/activeView) instead of $app/navigation, drop the removed gameId props, assert screen/view selection. - e2e: add a dev-only window.__galaxyNav affordance; specs enter a game via enterGame(...) instead of a /games/:id URL; URL assertions become content assertions (the URL stays /game/); reload uses waitUntil:"commit" (shallow routing) and mocks /rpc on game entry. - Remove the obsolete report scroll-restore test (it relied on a SvelteKit route Snapshot that no longer exists); update the missing-membership test to the new lobby-redirect+toast behaviour. Fix a stale report.svelte docstring. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -230,7 +230,12 @@ test("rename a seeded planet auto-syncs and the overlay survives reload", async
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submitOutcome: "applied",
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(
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(id) => window.__galaxyNav!.enterGame(id, "map", {}),
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GAME_ID,
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);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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@@ -266,10 +271,13 @@ test("rename a seeded planet auto-syncs and the overlay survives reload", async
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);
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expect(handle.submittedRenameName).toBe("New-Earth");
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// Reload: the layout always polls user.games.order.get on boot,
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// Reload: the shell always polls user.games.order.get on boot,
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// so the overlay is rebuilt from the server's stored order even
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// when the local cache was wiped.
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await page.reload();
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// when the local cache was wiped. The restored `game` screen
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// re-stamps history via shallow routing on first render, so wait
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// only for the navigation to commit (a default `reload()` waiting
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// for `load` races that `pushState` and aborts).
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await page.reload({ waitUntil: "commit" });
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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@@ -292,7 +300,12 @@ test("rejected submit keeps the old name and surfaces the failure", async ({
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submitOutcome: "rejected",
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(
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(id) => window.__galaxyNav!.enterGame(id, "map", {}),
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GAME_ID,
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);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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