test(ui): migrate suite to the app-shell (state-driven navigation)
- Unit: repoint moved screen imports (lib/screens, lib/game), mock $lib/app-nav (appScreen/activeView) instead of $app/navigation, drop the removed gameId props, assert screen/view selection. - e2e: add a dev-only window.__galaxyNav affordance; specs enter a game via enterGame(...) instead of a /games/:id URL; URL assertions become content assertions (the URL stays /game/); reload uses waitUntil:"commit" (shallow routing) and mocks /rpc on game entry. - Remove the obsolete report scroll-restore test (it relied on a SvelteKit route Snapshot that no longer exists); update the missing-membership test to the new lobby-redirect+toast behaviour. Fix a stale report.svelte docstring. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -235,7 +235,9 @@ async function mockGateway(page: Page, initial: Partial<LobbyState> = {}): Promi
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async function completeLogin(page: Page): Promise<void> {
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await page.goto("/");
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await expect(page).toHaveURL(/\/login$/);
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// The single-URL app-shell renders the login screen from in-memory
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// state (anonymous session); there is no `/login` route to assert.
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await expect(page.getByTestId("login-email-input")).toBeVisible();
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// The login page renders the inputs `readonly` as a Safari
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// autofill-suppression workaround; the readonly attribute is
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// dropped on first focus. Playwright's `fill()` checks editability
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@@ -248,7 +250,8 @@ async function completeLogin(page: Page): Promise<void> {
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await page.getByTestId("login-code-input").click();
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await page.getByTestId("login-code-input").fill("123456");
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await page.getByTestId("login-code-submit").click();
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await expect(page).toHaveURL(/\/lobby$/);
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// Sign-in switches the in-memory screen to the lobby.
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await expect(page.getByTestId("device-session-id")).toBeVisible();
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}
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test.describe("Phase 8 — lobby flow", () => {
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@@ -260,7 +263,9 @@ test.describe("Phase 8 — lobby flow", () => {
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await expect(page.getByTestId("lobby-public-games-empty")).toBeVisible();
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await page.getByTestId("lobby-create-button").click();
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await expect(page).toHaveURL(/\/lobby\/create$/);
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// The create screen replaces the lobby in place (no `/lobby/create`
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// route); the create form is the visible signal.
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await expect(page.getByTestId("lobby-create-form")).toBeVisible();
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await page.getByTestId("lobby-create-game-name").click();
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await page.getByTestId("lobby-create-game-name").fill("First Contact");
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@@ -271,7 +276,8 @@ test.describe("Phase 8 — lobby flow", () => {
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.fill("2026-06-01T12:00");
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await page.getByTestId("lobby-create-submit").click();
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await expect(page).toHaveURL(/\/lobby$/);
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// Submit returns to the lobby in place; the new game card is the
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// visible signal that the lobby re-rendered.
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await expect(page.getByTestId("lobby-my-game-card")).toContainText("First Contact");
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expect(mocks.createGameCalls.length).toBe(1);
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expect(mocks.createGameCalls[0]!.gameName).toBe("First Contact");
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