test(ui): migrate suite to the app-shell (state-driven navigation)
- Unit: repoint moved screen imports (lib/screens, lib/game), mock $lib/app-nav (appScreen/activeView) instead of $app/navigation, drop the removed gameId props, assert screen/view selection. - e2e: add a dev-only window.__galaxyNav affordance; specs enter a game via enterGame(...) instead of a /games/:id URL; URL assertions become content assertions (the URL stays /game/); reload uses waitUntil:"commit" (shallow routing) and mocks /rpc on game entry. - Remove the obsolete report scroll-restore test (it relied on a SvelteKit route Snapshot that no longer exists); update the missing-membership test to the new lobby-redirect+toast behaviour. Fix a stale report.svelte docstring. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -136,7 +136,9 @@ test("synthetic-report loader navigates from lobby to map and renders", async ({
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page,
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}) => {
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await seedSession(page);
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await page.goto("/lobby");
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// Seeded session → the dispatcher renders the lobby; the synthetic
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// loader lives there behind the dev-affordances flag.
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await page.goto("/");
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await expect(page.getByTestId("lobby-synthetic-section")).toBeVisible();
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const file = page.getByTestId("lobby-synthetic-file");
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@@ -146,9 +148,10 @@ test("synthetic-report loader navigates from lobby to map and renders", async ({
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buffer: Buffer.from(JSON.stringify(SYNTHETIC_REPORT_FIXTURE)),
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});
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await page.waitForURL(/\/games\/synthetic-[^/]+\/map$/, {
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timeout: 5_000,
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});
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// Loading the report enters the game in place (the address bar stays
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// at the app base); the in-game map shell is the visible signal.
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await expect(page.getByTestId("game-shell")).toBeVisible({ timeout: 5_000 });
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await expect(page.getByTestId("active-view-map")).toBeVisible();
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// The renderer canvas mounts inside the active-view host. Even if
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// the WebGL/WebGPU backend is unavailable in CI, the layout still
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