test(ui): migrate suite to the app-shell (state-driven navigation)
- Unit: repoint moved screen imports (lib/screens, lib/game), mock $lib/app-nav (appScreen/activeView) instead of $app/navigation, drop the removed gameId props, assert screen/view selection. - e2e: add a dev-only window.__galaxyNav affordance; specs enter a game via enterGame(...) instead of a /games/:id URL; URL assertions become content assertions (the URL stays /game/); reload uses waitUntil:"commit" (shallow routing) and mocks /rpc on game entry. - Remove the obsolete report scroll-restore test (it relied on a SvelteKit route Snapshot that no longer exists); update the missing-membership test to the new lobby-redirect+toast behaviour. Fix a stale report.svelte docstring. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -225,16 +225,20 @@ test.describe("Phase 27 battle viewer", () => {
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await mockGatewayAndBattle(page);
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/report`);
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(
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(id) => window.__galaxyNav!.enterGame(id, "report", {}),
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GAME_ID,
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);
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await expect(page.getByTestId("active-view-report")).toBeVisible();
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const row = page.getByTestId("report-battle-row").first();
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await expect(row).toBeVisible();
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await row.click();
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await expect(page).toHaveURL(
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new RegExp(`/games/${GAME_ID}/battle/${BATTLE_ID}\\?turn=1`),
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);
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// The battle row switches the active view in place (the address
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// bar stays at the app base); the viewer chrome is the signal.
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await expect(page.getByTestId("battle-viewer")).toBeVisible();
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await expect(page.getByTestId("battle-scene")).toBeVisible();
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await expect(page.getByTestId("battle-frame-index")).toContainText("0 / 4");
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@@ -250,7 +254,13 @@ test.describe("Phase 27 battle viewer", () => {
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await mockGatewayAndBattle(page);
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/battle/${BATTLE_ID}?turn=1`);
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(
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([id, battleId]) =>
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window.__galaxyNav!.enterGame(id, "battle", { battleId, turn: 1 }),
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[GAME_ID, BATTLE_ID] as const,
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);
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await expect(page.getByTestId("battle-viewer")).toBeVisible();
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await expect(page.getByTestId("battle-frame-index")).toContainText("0 / 4");
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@@ -274,8 +284,15 @@ test.describe("Phase 27 battle viewer", () => {
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await mockGatewayAndBattle(page);
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await bootSession(page);
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await page.goto(
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`/games/${GAME_ID}/battle/22222222-2222-2222-2222-222222222222?turn=1`,
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(
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(id) =>
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window.__galaxyNav!.enterGame(id, "battle", {
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battleId: "22222222-2222-2222-2222-222222222222",
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turn: 1,
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}),
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GAME_ID,
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);
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await expect(page.getByTestId("battle-not-found")).toBeVisible();
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@@ -292,7 +309,13 @@ test.describe("Phase 27 battle viewer", () => {
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await page.setViewportSize({ width: 1280, height: 720 });
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await mockGatewayAndBattle(page);
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/battle/${BATTLE_ID}?turn=1`);
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(
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([id, battleId]) =>
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window.__galaxyNav!.enterGame(id, "battle", { battleId, turn: 1 }),
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[GAME_ID, BATTLE_ID] as const,
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);
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await expect(page.getByTestId("battle-viewer")).toBeVisible();
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await expect(page.getByTestId("battle-scene")).toBeVisible();
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