test(ui): migrate suite to the app-shell (state-driven navigation)
- Unit: repoint moved screen imports (lib/screens, lib/game), mock $lib/app-nav (appScreen/activeView) instead of $app/navigation, drop the removed gameId props, assert screen/view selection. - e2e: add a dev-only window.__galaxyNav affordance; specs enter a game via enterGame(...) instead of a /games/:id URL; URL assertions become content assertions (the URL stays /game/); reload uses waitUntil:"commit" (shallow routing) and mocks /rpc on game entry. - Remove the obsolete report scroll-restore test (it relied on a SvelteKit route Snapshot that no longer exists); update the missing-membership test to the new lobby-redirect+toast behaviour. Fix a stale report.svelte docstring. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -7,15 +7,9 @@ section is its own component under `lib/active-view/report/` — the
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data shapes are too varied for one generic table, and the
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component-per-section seam matches Phase 23's targeted-test contract.
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Active-section highlighting and scroll save/restore land here:
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- `IntersectionObserver` rooted on the active-view-host element
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(`bind:this` in `+layout.svelte`, plumbed through
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`ACTIVE_VIEW_HOST_CONTEXT_KEY`) watches every `<section
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id="report-<slug>">` and updates a local `activeSlug` rune.
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- The matching `+page.svelte` exports a SvelteKit `Snapshot` that
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captures and restores `host.element.scrollTop`, so navigating to
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/map and back lands on the same scroll position. The save lives in
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`+page.svelte` because SvelteKit binds snapshots per route.
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Active-section highlighting lands here: an `IntersectionObserver`
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rooted on the viewport watches every `<section id="report-<slug>">`
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and updates a local `activeSlug` rune that drives the TOC highlight.
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The 20-section list lives here as a single source of truth so the
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TOC and the body iterate the same data.
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