new game, fs repo layer
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package storage
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import "github.com/iliadenisov/galaxy/pkg/game"
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// games/
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// data.json - id, name, turn, schedule, status
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// game123/
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// race/<race_id>/data.json - account_id, name, status, war/peace(?), last_order, etc.
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// order/<turn>/<race_id>/0.json - incoming orders
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// turn/12/log/ - ?
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// turn/12/order/<race_id>/0.json - processed orders
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// turn/12/state/0.json - initital, contains <battle_numbers> for planet
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// state/<1...N>.json - instant commands changes state
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// turn/12/report/global.json
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// report/<race_id>.json
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// turn/12/battle/<planet_id>/<battle_number>.json
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type Storage interface {
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GenerateRaceId() game.RaceIdentifier
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GenerateGameId() game.GameIdentifier
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CreateGame(game.GameParameter) (game.Game, error)
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ListGames() ([]game.GameIdentifier, error)
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LoadRace(game_id game.GameIdentifier, race_id game.RaceIdentifier) (game.Race, error)
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SaveRace(game_id game.GameIdentifier, race game.Race) error
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LoadState(game_id game.GameIdentifier) (game.Game, error)
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SaveState(game game.Game) error
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}
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