new game, fs repo layer

This commit is contained in:
Ilia Denisov
2025-09-23 18:36:22 +03:00
parent 84578dc61c
commit 4d733ae741
18 changed files with 880 additions and 54 deletions
+82 -1
View File
@@ -1,6 +1,87 @@
package game
import "math"
import (
"fmt"
"math"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/generator"
"github.com/iliadenisov/galaxy/pkg/model/game"
)
type Repo interface {
Persist(game.Game) error
}
func NewGame(r Repo, races []string) (uuid.UUID, error) {
id, err := uuid.NewRandom()
if err != nil {
return uuid.Nil, fmt.Errorf("generate uuid: %s", err)
}
m, err := generator.Generate(func(ms *generator.MapSetting) {
ms.Players = uint32(len(races))
})
if err != nil {
return uuid.Nil, fmt.Errorf("generate map: %s", err)
}
if len(races) != len(m.HomePlanets) {
return uuid.Nil, fmt.Errorf("generate map: wrong number of home planets: %d, expected: %d ", len(m.HomePlanets), len(races))
}
g := &game.Game{
ID: id,
Race: make([]game.Race, len(races)),
}
gameMap := &game.Map{
Width: m.Width,
Height: m.Height,
Planet: make([]game.Planet, 0),
}
for hw := range races {
g.Race[hw] = game.Race{
Name: races[hw],
Votes: 1, // TODO: check with rules
VoteFor: races[hw],
Drive: 1,
Weapons: 1,
Shields: 1,
Cargo: 1,
}
gameMap.Planet = append(gameMap.Planet, game.Planet{
Owner: races[hw],
X: m.HomePlanets[hw].HW.Position.X,
Y: m.HomePlanets[hw].HW.Position.Y,
Size: m.HomePlanets[hw].HW.Size,
Resources: m.HomePlanets[hw].HW.Resources,
Production: game.ProductionCapital.AsType(""), // TODO: check default production
})
for dw := range m.HomePlanets[hw].DW {
gameMap.Planet = append(gameMap.Planet, game.Planet{
X: m.HomePlanets[hw].DW[dw].Position.X,
Y: m.HomePlanets[hw].DW[dw].Position.Y,
Size: m.HomePlanets[hw].DW[dw].Size,
Resources: m.HomePlanets[hw].DW[dw].Resources,
Production: game.ProductionNone.AsType(""),
})
}
}
for i := range m.FreePlanets {
gameMap.Planet = append(gameMap.Planet, game.Planet{
X: m.FreePlanets[i].Position.X,
Y: m.FreePlanets[i].Position.Y,
Size: m.FreePlanets[i].Size,
Resources: m.FreePlanets[i].Resources,
Production: game.ProductionNone.AsType(""),
})
}
g.Map = *gameMap
if err := r.Persist(*g); err != nil {
return uuid.Nil, fmt.Errorf("persist: %s", err)
}
return g.ID, nil
}
func (r Race) FlightDistance() float64 {
return r.Drive * 40