feat(ui): F8-12 — smooth planet discs + ?debug=1 overlay (#55)
Tests · UI / test (push) Has been cancelled
Tests · UI / test (pull_request) Successful in 3m18s

* Planet discs (and every other circle the renderer draws —
  outlines, picker hover ring, reach / bombing rings, etc.) trace
  a fixed 32-segment polygon instead of leaning on Pixi's adaptive
  bezier subdivision. PixiJS v8 picks the segment count from the
  world-space radius, which collapsed to 6-8 segments once the
  parent container's scale climbed — so the planet read as a
  visible polygon at high zoom. The custom path stays cheap (~64
  floats per disc) and gives a perceptually round silhouette at
  every zoom level.
* Opt-in dev overlay activated by `?debug=1` in the URL. A small
  bottom-left panel shows the current `scale`, the
  "whole world fits" reference scale, the current zoom ratio
  (scale / scale_ref), and the world-units rectangle visible in
  the viewport — so the owner can decide what `maxScale` to clamp
  to on the next iteration without guessing.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-28 12:33:23 +02:00
parent 24d75564bb
commit 4d729c1f50
2 changed files with 141 additions and 6 deletions
@@ -117,6 +117,50 @@ preference the store already manages.
let containerEl: HTMLDivElement | null = $state(null);
let mountError: string | null = $state(null);
// F8-12 follow-up: an opt-in technical overlay activated by adding
// `?debug=1` to the URL. Shows the current camera scale and the
// world-units rectangle currently visible inside the viewport — so
// the owner can decide what to clamp `maxScale` to once it lands.
const debugOverlayEnabled = (() => {
if (typeof window === "undefined") return false;
return new URLSearchParams(window.location.search).get("debug") === "1";
})();
let debugInfo: {
scale: number;
scaleRef: number;
viewWorldWidth: number;
viewWorldHeight: number;
} | null = $state(null);
let debugFrame: number | null = null;
function startDebugLoop(): void {
if (!debugOverlayEnabled) return;
const tick = (): void => {
if (handle !== null) {
const camera = handle.getCamera();
const vp = handle.getViewport();
const safeScale = camera.scale > 0 ? camera.scale : 1;
const worldW = store?.report?.mapWidth ?? 1;
const worldH = store?.report?.mapHeight ?? 1;
debugInfo = {
scale: camera.scale,
scaleRef: Math.max(vp.widthPx / worldW, vp.heightPx / worldH),
viewWorldWidth: vp.widthPx / safeScale,
viewWorldHeight: vp.heightPx / safeScale,
};
} else {
debugInfo = null;
}
debugFrame = requestAnimationFrame(tick);
};
debugFrame = requestAnimationFrame(tick);
}
function stopDebugLoop(): void {
if (debugFrame !== null) {
cancelAnimationFrame(debugFrame);
debugFrame = null;
}
}
let handle: RendererHandle | null = null;
let hitLookup = new Map<PrimitiveID, HitTarget>();
// currentCategories / currentPlanetDependents are populated by
@@ -797,6 +841,7 @@ preference the store already manages.
onMount(() => {
mounted = true;
startDebugLoop();
onResize = (): void => {
if (handle === null || containerEl === null) return;
handle.resize(containerEl.clientWidth, containerEl.clientHeight);
@@ -814,6 +859,7 @@ preference the store already manages.
onDestroy(() => {
mounted = false;
stopDebugLoop();
if (onResize !== null) {
window.removeEventListener("resize", onResize);
onResize = null;
@@ -868,6 +914,30 @@ preference the store already manages.
{#if store !== undefined && store.status === "ready"}
<MapTogglesControl {store} />
{/if}
{#if debugOverlayEnabled && debugInfo !== null}
<div class="debug-overlay" data-testid="map-debug-overlay" aria-hidden="true">
<div class="debug-row">
<span class="debug-key">scale</span>
<span class="debug-val">{debugInfo.scale.toFixed(3)}</span>
</div>
<div class="debug-row">
<span class="debug-key">scale_ref</span>
<span class="debug-val">{debugInfo.scaleRef.toFixed(3)}</span>
</div>
<div class="debug-row">
<span class="debug-key">scale_ratio</span>
<span class="debug-val">
×{(debugInfo.scale / debugInfo.scaleRef).toFixed(2)}
</span>
</div>
<div class="debug-row">
<span class="debug-key">view W×H</span>
<span class="debug-val">
{debugInfo.viewWorldWidth.toFixed(1)} × {debugInfo.viewWorldHeight.toFixed(1)}
</span>
</div>
</div>
{/if}
</div>
</section>
@@ -911,4 +981,32 @@ preference the store already manages.
border-color: var(--color-danger);
color: var(--color-danger);
}
.debug-overlay {
position: absolute;
bottom: 0.5rem;
left: 0.5rem;
min-width: 11rem;
padding: 0.35rem 0.55rem;
background: rgba(0, 0, 0, 0.55);
color: #f3f5fb;
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 4px;
font-family: var(--font-mono, ui-monospace, SFMono-Regular, Menlo, monospace);
font-size: 0.72rem;
line-height: 1.25;
pointer-events: none;
user-select: none;
z-index: 5;
}
.debug-row {
display: flex;
justify-content: space-between;
gap: 0.5rem;
}
.debug-key {
color: rgba(243, 245, 251, 0.65);
}
.debug-val {
font-variant-numeric: tabular-nums;
}
</style>