feat: store battles and bombings
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@@ -0,0 +1,47 @@
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package report
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import (
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"encoding/json"
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"github.com/google/uuid"
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)
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type BattleReport struct {
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ID uuid.UUID `json:"id"`
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Turn uint `json:"turn"`
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Planet uint `json:"planet"`
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PlanetName string `json:"planet_name"`
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Races map[int]uuid.UUID `json:"races"`
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Ships map[int]BattleReportGroup `json:"ships"`
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Protocol []BattleActionReport `json:"protocol"`
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}
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type BattleReportGroup struct {
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OwnerID uuid.UUID `json:"ownerId"`
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InBattle bool `json:"inBattle"`
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Number uint `json:"num"`
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NumberLeft uint `json:"numLeft"`
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ClassName string `json:"className"`
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LoadType string `json:"loadType"`
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LoadQuantity float64 `json:"loadQuantity"`
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Drive float64 `json:"drive"`
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Weapons float64 `json:"wwapons"`
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Shields float64 `json:"shields"`
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Cargo float64 `json:"cargo"`
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}
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type BattleActionReport struct {
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Attacker int `json:"a"`
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AttackerShipClass int `json:"sa"`
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Defender int `json:"d"`
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DefenderShipClass int `json:"sd"`
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Destroyed bool `json:"x"`
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}
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func (b BattleReport) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&b)
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}
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func (b *BattleReport) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, b)
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}
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@@ -0,0 +1,19 @@
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package report
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import "github.com/google/uuid"
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type BombingPlanetReport struct {
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ID uuid.UUID `json:"id"`
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Planet string `json:"name"`
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Number uint `json:"number"`
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Owner string `json:"owner"`
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Attacker string `json:"attacker"`
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Production string `json:"production"`
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Industry float64 `json:"industry"` // I - Промышленность
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Population float64 `json:"population"` // P - Население
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Colonists float64 `json:"colonists"` // COL C - Количество колонистов
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Capital float64 `json:"capital"` // CAP $ - Запасы промышленности
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Material float64 `json:"material"` // MAT M - Запасы ресурсов / сырья
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AttackPower float64 `json:"attack"`
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Wiped bool `json:"wiped"`
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}
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