feat: store battles and bombings
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@@ -105,6 +105,7 @@ func (c *Cache) ShipGroupOwnerRace(groupIndex int) *game.Race {
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func (c *Cache) ShipGroupNumber(i int, n uint) {
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c.validateShipGroupIndex(i)
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c.g.ShipGroups[i].Number = n
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// FIXME: cargo load must be decreased proportionally
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}
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func (c *Cache) DeleteShipGroup(i int) {
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