feat: store battles and bombings
This commit is contained in:
@@ -3,36 +3,17 @@ package controller
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
"github.com/iliadenisov/galaxy/internal/model/game"
|
||||
"github.com/iliadenisov/galaxy/internal/model/report"
|
||||
)
|
||||
|
||||
type BombingReport struct {
|
||||
Planets []BombingPlanetReport `json:"planets"`
|
||||
}
|
||||
|
||||
type BombingPlanetReport struct {
|
||||
ID uuid.UUID `json:"id"`
|
||||
Planet string `json:"name"`
|
||||
Number uint `json:"number"`
|
||||
Owner string `json:"owner"`
|
||||
Attacker string `json:"attacker"`
|
||||
Production string `json:"production"`
|
||||
Industry float64 `json:"industry"` // I - Промышленность
|
||||
Population float64 `json:"population"` // P - Население
|
||||
Colonists float64 `json:"colonists"` // COL C - Количество колонистов
|
||||
Capital float64 `json:"capital"` // CAP $ - Запасы промышленности
|
||||
Material float64 `json:"material"` // MAT M - Запасы ресурсов / сырья
|
||||
AttackPower float64 `json:"attack"`
|
||||
Wiped bool `json:"wiped"`
|
||||
}
|
||||
|
||||
func (c *Cache) bombingReport(p *game.Planet, ri int, groups []int) BombingPlanetReport {
|
||||
func (c *Cache) bombingReport(p *game.Planet, ri int, groups []int) report.BombingPlanetReport {
|
||||
attackPower := 0.
|
||||
for _, i := range groups {
|
||||
sg := c.ShipGroup(i)
|
||||
st := c.ShipGroupShipClass(i)
|
||||
attackPower += sg.BombingPower(st)
|
||||
}
|
||||
r := &BombingPlanetReport{
|
||||
r := &report.BombingPlanetReport{
|
||||
ID: uuid.New(),
|
||||
Planet: p.Name,
|
||||
Number: p.Number,
|
||||
@@ -51,8 +32,8 @@ func (c *Cache) bombingReport(p *game.Planet, ri int, groups []int) BombingPlane
|
||||
return *r
|
||||
}
|
||||
|
||||
func (c *Cache) ProduceBombings() []BombingPlanetReport {
|
||||
report := make([]BombingPlanetReport, 0)
|
||||
func (c *Cache) ProduceBombings() []report.BombingPlanetReport {
|
||||
report := make([]report.BombingPlanetReport, 0)
|
||||
for pn, enemies := range c.collectBombingGroups() {
|
||||
p := c.MustPlanet(pn)
|
||||
for ri, groups := range enemies {
|
||||
|
||||
Reference in New Issue
Block a user