cmd: join fleets

This commit is contained in:
Ilia Denisov
2025-12-07 21:39:17 +03:00
parent 92ad81b2a2
commit 4b2b042068
5 changed files with 157 additions and 22 deletions
+67 -12
View File
@@ -13,6 +13,10 @@ type Fleet struct {
ID uuid.UUID `json:"id"`
OwnerID uuid.UUID `json:"ownerId"`
Name string `json:"name"`
Destination uint `json:"destination"`
Origin *uint `json:"origin,omitempty"`
Range *float64 `json:"range,omitempty"`
}
// TODO: Hello! Wanna know fleet's speed? Good. Implement & test this func first.
@@ -39,6 +43,14 @@ func (g *Game) JoinShipGroupToFleet(raceName, fleetName string, group, count uin
return g.joinShipGroupToFleetInternal(ri, fleetName, group, count)
}
func (g *Game) JoinFleets(raceName, fleetSourceName, fleetTargetName string) error {
ri, err := g.raceIndex(raceName)
if err != nil {
return err
}
return g.joinFleetsInternal(ri, fleetSourceName, fleetTargetName)
}
func (g *Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, count uint) (err error) {
name, ok := validateTypeName(fleetName)
if !ok {
@@ -58,21 +70,27 @@ func (g *Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, cou
return e.NewEntityNotExistsError("group #%d", group)
}
if g.ShipGroups[sgi].State != "In_Orbit" || g.ShipGroups[sgi].Origin != nil || g.ShipGroups[sgi].Range != nil {
return e.NewShipsBusyError()
}
if g.ShipGroups[sgi].Number < count {
return e.NewJoinFleetGroupNumberNotEnoughError("%d<%d", g.ShipGroups[sgi].Number, count)
}
fi := g.fleetIndex(ri, name)
if fi < 0 {
fi, err = g.createFleet(ri, name)
fi, err = g.createFleet(ri, name, g.ShipGroups[sgi].Destination)
if err != nil {
return err
}
} else {
if g.Fleets[fi].Destination != g.ShipGroups[sgi].Destination || g.Fleets[fi].Origin != nil || g.Fleets[fi].Range != nil {
return e.NewShipsNotOnSamePlanetError("fleet: %s", fleetName)
}
}
if count > 0 &&
g.ShipGroups[sgi].Number != count {
if count > 0 && g.ShipGroups[sgi].Number != count {
newGroup := g.ShipGroups[sgi]
newGroup.Number -= count
g.ShipGroups[sgi].Number = count
@@ -84,11 +102,7 @@ func (g *Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, cou
return nil
}
func (g Game) fleetIndex(ri int, name string) int {
return slices.IndexFunc(g.Fleets, func(f Fleet) bool { return f.OwnerID == g.Race[ri].ID && f.Name == name })
}
func (g *Game) createFleet(ri int, name string) (int, error) {
func (g *Game) createFleet(ri int, name string, planetNumber uint) (int, error) {
n, ok := validateTypeName(name)
if !ok {
return 0, e.NewEntityTypeNameValidationError("%q", n)
@@ -97,13 +111,54 @@ func (g *Game) createFleet(ri int, name string) (int, error) {
return 0, e.NewEntityTypeNameDuplicateError("fleet %w", g.Fleets[fl].Name)
}
g.Fleets = append(g.Fleets, Fleet{
ID: uuid.New(),
OwnerID: g.Race[ri].ID,
Name: n,
ID: uuid.New(),
OwnerID: g.Race[ri].ID,
Name: n,
Destination: planetNumber,
})
return len(g.Fleets) - 1, nil
}
func (g *Game) joinFleetsInternal(ri int, fleetSourceName, fleetTargetName string) (err error) {
fiSource := g.fleetIndex(ri, fleetSourceName)
if fiSource < 0 {
return e.NewEntityNotExistsError("source fleet %s", fleetSourceName)
}
fiTarget := g.fleetIndex(ri, fleetTargetName)
if fiTarget < 0 {
return e.NewEntityNotExistsError("target fleet %s", fleetTargetName)
}
if g.Fleets[fiSource].Destination != g.Fleets[fiTarget].Destination ||
g.Fleets[fiSource].Origin != nil || g.Fleets[fiTarget].Origin != nil ||
g.Fleets[fiSource].Range != nil || g.Fleets[fiTarget].Range != nil {
return e.NewShipsNotOnSamePlanetError()
}
for sgi, sg := range g.listIndexShipGroups(ri) {
if sg.FleetID != nil && *sg.FleetID == g.Fleets[fiSource].ID {
g.ShipGroups[sgi].FleetID = &g.Fleets[fiTarget].ID
}
}
return g.deleteFleetSafe(ri, fleetSourceName)
}
func (g *Game) deleteFleetSafe(ri int, name string) error {
fi := g.fleetIndex(ri, name)
if fi < 0 {
return e.NewEntityNotExistsError("fleet %s", name)
}
for sgi := range g.ShipGroups {
if g.ShipGroups[sgi].FleetID != nil && *g.ShipGroups[sgi].FleetID == g.Fleets[fi].ID {
return e.NewEntityInUseError("fleet %s: race %s, group #%d", name, g.Race[ri].Name, g.ShipGroups[sgi].Number)
}
}
g.Fleets = append(g.Fleets[:fi], g.Fleets[fi+1:]...)
return nil
}
func (g Game) fleetIndex(ri int, name string) int {
return slices.IndexFunc(g.Fleets, func(f Fleet) bool { return f.OwnerID == g.Race[ri].ID && f.Name == name })
}
func (g Game) listFleets(ri int) iter.Seq[Fleet] {
return func(yield func(Fleet) bool) {
for _, fl := range g.listIndexFleets(ri) {