feat(ui): migrate all view bodies to design tokens (F1b)
Tests · UI / test (push) Successful in 2m11s
Tests · UI / test (pull_request) Successful in 2m7s

Tokenize every remaining component <style> — calculator, order tab,
inspectors, tables, report sections, lobby, auth, mail, battle viewer,
toasts, map overlays. A scripted pass handled the unambiguous core
palette (text/bg/surface/border/accent/danger/muted), the rest were
mapped to the semantic/grey tokens by role.

Remaining colour literals are the documented exceptions only: the
battle-scene SVG data-visualisation palette (fixed dark, like the WebGL
map canvas), overlay scrims (modal / map-canvas), and directional or
deliberate drop shadows. The default theme stays dark until light
coherence is signed off across the views.

Updates ui/docs/design-system.md (migration status + exceptions).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-22 07:24:02 +02:00
parent 973480d812
commit 4ad96b0ef7
58 changed files with 515 additions and 497 deletions
@@ -177,14 +177,14 @@ Selecting a row calls `gameState.viewTurn(N)`; the row that matches
padding: 0.25rem 0.55rem;
background: transparent;
color: inherit;
border: 1px solid #2a3150;
border: 1px solid var(--color-border);
border-radius: 4px;
cursor: pointer;
line-height: 1;
}
.step:hover:not(:disabled),
.trigger:hover:not(:disabled) {
background: #1c2238;
background: var(--color-surface-hover);
}
.step:disabled,
.trigger:disabled {
@@ -204,10 +204,10 @@ Selecting a row calls `gameState.viewTurn(N)`; the row that matches
overflow-y: auto;
display: flex;
flex-direction: column;
background: #14182a;
border: 1px solid #2a3150;
background: var(--color-surface-overlay);
border: 1px solid var(--color-border);
border-radius: 6px;
box-shadow: 0 6px 18px rgba(0, 0, 0, 0.4);
box-shadow: var(--shadow-lg);
z-index: 50;
}
.row {
@@ -224,11 +224,11 @@ Selecting a row calls `gameState.viewTurn(N)`; the row that matches
cursor: pointer;
}
.row:hover {
background: #1c2238;
background: var(--color-surface-hover);
}
.row.viewed {
font-weight: 600;
background: #1a2040;
background: var(--color-surface-raised);
}
.label {
flex: 1;
@@ -243,8 +243,8 @@ Selecting a row calls `gameState.viewTurn(N)`; the row that matches
text-transform: uppercase;
letter-spacing: 0.04em;
padding: 0.05rem 0.4rem;
background: #2a3150;
color: #d8def0;
background: var(--color-border);
color: var(--color-text);
border-radius: 999px;
}
@media (max-width: 767.98px) {