feat(ui): migrate all view bodies to design tokens (F1b)
Tokenize every remaining component <style> — calculator, order tab, inspectors, tables, report sections, lobby, auth, mail, battle viewer, toasts, map overlays. A scripted pass handled the unambiguous core palette (text/bg/surface/border/accent/danger/muted), the rest were mapped to the semantic/grey tokens by role. Remaining colour literals are the documented exceptions only: the battle-scene SVG data-visualisation palette (fixed dark, like the WebGL map canvas), overlay scrims (modal / map-canvas), and directional or deliberate drop shadows. The default theme stays dark until light coherence is signed off across the views. Updates ui/docs/design-system.md (migration status + exceptions). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -53,6 +53,6 @@ e2e specs (`game-shell.spec.ts`, `view-menu`) keep matching.
|
||||
}
|
||||
.active-view p {
|
||||
margin: 0;
|
||||
color: #555;
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user