feat(ui): F8-05 — game-mode chrome cleanup + inspector compact rows (#48)
Drains six F8 polish items (parent #43) in one feature: а) Chrome cleanup - п.6 — remove the AccountMenu (settings/sessions/theme/language/logout ∼ rudimentary in-game) and replace it with a single icon-button light/dark theme toggle. The toggle flips an in-memory `theme.override`; game-shell unmount calls `theme.clearOverride()` so the lobby (and any re-entry) re-projects the persisted lobby choice. - п.8 — remove the wrap-scrolling radio from the map gear popover. The per-game `wrapMode` store and the renderer's no-wrap path stay in place for a future engine-side topology feature; only the UI surface is dropped (wrap is a server-side concept, not a per-session UI affordance). б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel, or contextual edit/remove/add) - п.13 — planet name is now click-to-edit: clicking the name opens an inline `<input>` + ✓ confirm icon; Escape cancels; the explicit Rename action button and Cancel button are gone. - п.14 — production becomes one row: primary `<select>` picks industry/materials/research/ship, conditional secondary `<select>` picks the target (tech / science / ship class) for research and ship contexts. Apply is gated until row state differs from the planet's current effective production; auto-submit-on-click is replaced by the apply-gate. - п.16 — cargo routes collapse to one row: a single dropdown (COL/CAP/MAT/EMP plus a placeholder that absorbs the old section title) and contextual action buttons (add / edit + remove) to the right. After a successful pick or remove the dropdown stays on the type the user just acted on. - п.32 — stationed ship groups hoist the race column into a dropdown above the table. The dropdown seeds with the player's own race when local groups are stationed here, otherwise the first race alphabetically; rendered only when more than one race is in orbit. The race column is dropped in both single- and multi-race modes — the dropdown's value already names the active race. Tests: unit and Playwright e2e updated for every changed test-id and flow; new coverage added for `theme.override`, the in-game toggle, the apply-gate behaviour, and the stationed-race dropdown. i18n keys for the removed menu items, the wrap radios, the cargo title, and the explicit `rename.cancel` are dropped from both locales; new `game.shell.theme_toggle.*`, `production.main/target.*`, `production.apply/cancel`, `cargo.placeholder`, and `ship_groups.race_filter.aria` keys land. Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md` mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md` documents the lobby-owned persisted picker + the in-game ephemeral override channel. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -86,4 +86,45 @@ describe("theme store", () => {
|
||||
const { theme } = await freshStore();
|
||||
expect(theme.choice).toBe("system");
|
||||
});
|
||||
|
||||
it("applies an ephemeral override without touching the persisted choice", async () => {
|
||||
localStorage.setItem(STORAGE_KEY, "dark");
|
||||
const { theme } = await freshStore();
|
||||
expect(theme.resolved).toBe("dark");
|
||||
expect(theme.override).toBeNull();
|
||||
|
||||
theme.setOverride("light");
|
||||
expect(theme.override).toBe("light");
|
||||
expect(theme.resolved).toBe("light");
|
||||
expect(document.documentElement.dataset.theme).toBe("light");
|
||||
// Persisted choice is untouched.
|
||||
expect(theme.choice).toBe("dark");
|
||||
expect(localStorage.getItem(STORAGE_KEY)).toBe("dark");
|
||||
});
|
||||
|
||||
it("clearOverride re-projects the persisted choice", async () => {
|
||||
localStorage.setItem(STORAGE_KEY, "light");
|
||||
const { theme } = await freshStore();
|
||||
theme.setOverride("dark");
|
||||
expect(theme.resolved).toBe("dark");
|
||||
|
||||
theme.clearOverride();
|
||||
expect(theme.override).toBeNull();
|
||||
expect(theme.resolved).toBe("light");
|
||||
expect(document.documentElement.dataset.theme).toBe("light");
|
||||
});
|
||||
|
||||
it("override shadows setChoice until cleared", async () => {
|
||||
const { theme } = await freshStore();
|
||||
theme.setOverride("light");
|
||||
theme.setChoice("dark");
|
||||
// Override wins while it is non-null, but the choice is still
|
||||
// persisted for the next lobby visit.
|
||||
expect(theme.resolved).toBe("light");
|
||||
expect(theme.choice).toBe("dark");
|
||||
expect(localStorage.getItem(STORAGE_KEY)).toBe("dark");
|
||||
|
||||
theme.clearOverride();
|
||||
expect(theme.resolved).toBe("dark");
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user