feat(ui): F8-05 — game-mode chrome cleanup + inspector compact rows (#48)
Drains six F8 polish items (parent #43) in one feature: а) Chrome cleanup - п.6 — remove the AccountMenu (settings/sessions/theme/language/logout ∼ rudimentary in-game) and replace it with a single icon-button light/dark theme toggle. The toggle flips an in-memory `theme.override`; game-shell unmount calls `theme.clearOverride()` so the lobby (and any re-entry) re-projects the persisted lobby choice. - п.8 — remove the wrap-scrolling radio from the map gear popover. The per-game `wrapMode` store and the renderer's no-wrap path stay in place for a future engine-side topology feature; only the UI surface is dropped (wrap is a server-side concept, not a per-session UI affordance). б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel, or contextual edit/remove/add) - п.13 — planet name is now click-to-edit: clicking the name opens an inline `<input>` + ✓ confirm icon; Escape cancels; the explicit Rename action button and Cancel button are gone. - п.14 — production becomes one row: primary `<select>` picks industry/materials/research/ship, conditional secondary `<select>` picks the target (tech / science / ship class) for research and ship contexts. Apply is gated until row state differs from the planet's current effective production; auto-submit-on-click is replaced by the apply-gate. - п.16 — cargo routes collapse to one row: a single dropdown (COL/CAP/MAT/EMP plus a placeholder that absorbs the old section title) and contextual action buttons (add / edit + remove) to the right. After a successful pick or remove the dropdown stays on the type the user just acted on. - п.32 — stationed ship groups hoist the race column into a dropdown above the table. The dropdown seeds with the player's own race when local groups are stationed here, otherwise the first race alphabetically; rendered only when more than one race is in orbit. The race column is dropped in both single- and multi-race modes — the dropdown's value already names the active race. Tests: unit and Playwright e2e updated for every changed test-id and flow; new coverage added for `theme.override`, the in-game toggle, the apply-gate behaviour, and the stationed-race dropdown. i18n keys for the removed menu items, the wrap radios, the cargo title, and the explicit `rename.cancel` are dropped from both locales; new `game.shell.theme_toggle.*`, `production.main/target.*`, `production.apply/cancel`, `cargo.placeholder`, and `ship_groups.race_filter.aria` keys land. Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md` mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md` documents the lobby-owned persisted picker + the in-game ephemeral override channel. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -0,0 +1,60 @@
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<!--
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In-game ephemeral light/dark theme toggle. Replaces the previous account
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menu in the top-right of the game shell. The persisted theme choice
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(system/light/dark) lives in the lobby's profile screen; this toggle
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only flips an in-memory `override` on the shared `theme` store, so the
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game shell can be re-themed without touching the user's persisted
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preference. The override is cleared on shell unmount (see
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`game-shell.svelte`), so leaving and re-entering the game re-projects
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the persisted choice.
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-->
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<script lang="ts">
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import { i18n } from "$lib/i18n/index.svelte";
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import { theme } from "$lib/theme/theme.svelte";
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const next = $derived(theme.resolved === "light" ? "dark" : "light");
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const label = $derived(
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i18n.t(
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next === "light"
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? "game.shell.theme_toggle.to_light"
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: "game.shell.theme_toggle.to_dark",
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),
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);
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function toggle(): void {
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theme.setOverride(next);
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}
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</script>
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<button
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type="button"
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class="theme-toggle"
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data-testid="game-mode-theme-toggle"
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data-theme={theme.resolved}
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aria-label={label}
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aria-pressed={theme.resolved === "dark"}
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onclick={toggle}
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>
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<span aria-hidden="true">{theme.resolved === "light" ? "☼" : "☾"}</span>
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</button>
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<style>
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.theme-toggle {
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min-width: 44px;
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min-height: 44px;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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font: inherit;
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font-size: 1.1rem;
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padding: 0.25rem 0.6rem;
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background: transparent;
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color: inherit;
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border: 1px solid var(--color-border);
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border-radius: var(--radius-sm);
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cursor: pointer;
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}
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.theme-toggle:hover {
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background: var(--color-surface-hover);
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}
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</style>
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