feat(ui): F8-05 — game-mode chrome cleanup + inspector compact rows (#48)
Drains six F8 polish items (parent #43) in one feature: а) Chrome cleanup - п.6 — remove the AccountMenu (settings/sessions/theme/language/logout ∼ rudimentary in-game) and replace it with a single icon-button light/dark theme toggle. The toggle flips an in-memory `theme.override`; game-shell unmount calls `theme.clearOverride()` so the lobby (and any re-entry) re-projects the persisted lobby choice. - п.8 — remove the wrap-scrolling radio from the map gear popover. The per-game `wrapMode` store and the renderer's no-wrap path stay in place for a future engine-side topology feature; only the UI surface is dropped (wrap is a server-side concept, not a per-session UI affordance). б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel, or contextual edit/remove/add) - п.13 — planet name is now click-to-edit: clicking the name opens an inline `<input>` + ✓ confirm icon; Escape cancels; the explicit Rename action button and Cancel button are gone. - п.14 — production becomes one row: primary `<select>` picks industry/materials/research/ship, conditional secondary `<select>` picks the target (tech / science / ship class) for research and ship contexts. Apply is gated until row state differs from the planet's current effective production; auto-submit-on-click is replaced by the apply-gate. - п.16 — cargo routes collapse to one row: a single dropdown (COL/CAP/MAT/EMP plus a placeholder that absorbs the old section title) and contextual action buttons (add / edit + remove) to the right. After a successful pick or remove the dropdown stays on the type the user just acted on. - п.32 — stationed ship groups hoist the race column into a dropdown above the table. The dropdown seeds with the player's own race when local groups are stationed here, otherwise the first race alphabetically; rendered only when more than one race is in orbit. The race column is dropped in both single- and multi-race modes — the dropdown's value already names the active race. Tests: unit and Playwright e2e updated for every changed test-id and flow; new coverage added for `theme.override`, the in-game toggle, the apply-gate behaviour, and the stationed-race dropdown. i18n keys for the removed menu items, the wrap radios, the cargo title, and the explicit `rename.cancel` are dropped from both locales; new `game.shell.theme_toggle.*`, `production.main/target.*`, `production.apply/cancel`, `cargo.placeholder`, and `ship_groups.race_filter.aria` keys land. Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md` mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md` documents the lobby-owned persisted picker + the in-game ephemeral override channel. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,191 +0,0 @@
|
||||
<!--
|
||||
Account-menu popover with Account / Settings / Sessions / Theme /
|
||||
Language / Logout. Phase 10 only wires Language (via the existing
|
||||
i18n primitive) and Logout (`session.signOut("user")`); the rest are
|
||||
stub buttons that later phases (35 polish, dedicated phases for
|
||||
Sessions and Theme) take over.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { onMount } from "svelte";
|
||||
import {
|
||||
i18n,
|
||||
SUPPORTED_LOCALES,
|
||||
type Locale,
|
||||
type TranslationKey,
|
||||
} from "$lib/i18n/index.svelte";
|
||||
import { session } from "$lib/session-store.svelte";
|
||||
import { theme, type ThemeChoice } from "$lib/theme/theme.svelte";
|
||||
import { restoreFocus } from "$lib/a11y/restore-focus";
|
||||
|
||||
const THEME_CHOICES: ReadonlyArray<{ id: ThemeChoice; key: TranslationKey }> = [
|
||||
{ id: "system", key: "game.shell.menu.theme_system" },
|
||||
{ id: "light", key: "game.shell.menu.theme_light" },
|
||||
{ id: "dark", key: "game.shell.menu.theme_dark" },
|
||||
];
|
||||
|
||||
let open = $state(false);
|
||||
let rootEl: HTMLDivElement | null = $state(null);
|
||||
|
||||
function toggleOpen(): void {
|
||||
open = !open;
|
||||
}
|
||||
|
||||
async function logout(): Promise<void> {
|
||||
open = false;
|
||||
await session.signOut("user");
|
||||
}
|
||||
|
||||
function selectLocale(event: Event): void {
|
||||
const value = (event.target as HTMLSelectElement).value as Locale;
|
||||
i18n.setLocale(value);
|
||||
}
|
||||
|
||||
function selectTheme(event: Event): void {
|
||||
const value = (event.target as HTMLSelectElement).value as ThemeChoice;
|
||||
theme.setChoice(value);
|
||||
}
|
||||
|
||||
function onKeyDown(event: KeyboardEvent): void {
|
||||
if (event.key === "Escape" && open) {
|
||||
open = false;
|
||||
}
|
||||
}
|
||||
|
||||
onMount(() => {
|
||||
const handleClick = (event: MouseEvent): void => {
|
||||
if (!open || rootEl === null) return;
|
||||
const target = event.target;
|
||||
if (target instanceof Node && rootEl.contains(target)) return;
|
||||
open = false;
|
||||
};
|
||||
document.addEventListener("click", handleClick, true);
|
||||
document.addEventListener("keydown", onKeyDown);
|
||||
return () => {
|
||||
document.removeEventListener("click", handleClick, true);
|
||||
document.removeEventListener("keydown", onKeyDown);
|
||||
};
|
||||
});
|
||||
</script>
|
||||
|
||||
<div class="account-menu" bind:this={rootEl}>
|
||||
<button
|
||||
type="button"
|
||||
class="trigger"
|
||||
data-testid="account-menu-trigger"
|
||||
aria-haspopup="menu"
|
||||
aria-expanded={open}
|
||||
aria-label={i18n.t("game.shell.menu.account")}
|
||||
onclick={toggleOpen}
|
||||
>
|
||||
⚙
|
||||
</button>
|
||||
{#if open}
|
||||
<div
|
||||
class="surface"
|
||||
role="menu"
|
||||
data-testid="account-menu-list"
|
||||
use:restoreFocus
|
||||
>
|
||||
<button type="button" role="menuitem" data-testid="account-menu-settings" disabled>
|
||||
{i18n.t("game.shell.menu.settings")}
|
||||
</button>
|
||||
<button type="button" role="menuitem" data-testid="account-menu-sessions" disabled>
|
||||
{i18n.t("game.shell.menu.sessions")}
|
||||
</button>
|
||||
<label class="field" data-testid="account-menu-theme">
|
||||
<span>{i18n.t("game.shell.menu.theme")}</span>
|
||||
<select
|
||||
data-testid="account-menu-theme-select"
|
||||
value={theme.choice}
|
||||
onchange={selectTheme}
|
||||
>
|
||||
{#each THEME_CHOICES as entry (entry.id)}
|
||||
<option value={entry.id}>{i18n.t(entry.key)}</option>
|
||||
{/each}
|
||||
</select>
|
||||
</label>
|
||||
<label class="field" data-testid="account-menu-language">
|
||||
<span>{i18n.t("game.shell.menu.language")}</span>
|
||||
<select
|
||||
data-testid="account-menu-language-select"
|
||||
value={i18n.locale}
|
||||
onchange={selectLocale}
|
||||
>
|
||||
{#each SUPPORTED_LOCALES as entry (entry.code)}
|
||||
<option value={entry.code}>{entry.nativeName}</option>
|
||||
{/each}
|
||||
</select>
|
||||
</label>
|
||||
<button
|
||||
type="button"
|
||||
role="menuitem"
|
||||
data-testid="account-menu-logout"
|
||||
onclick={logout}
|
||||
>
|
||||
{i18n.t("game.shell.menu.logout")}
|
||||
</button>
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<style>
|
||||
.account-menu {
|
||||
position: relative;
|
||||
}
|
||||
.trigger {
|
||||
font: inherit;
|
||||
font-size: 1.1rem;
|
||||
padding: 0.25rem 0.6rem;
|
||||
background: transparent;
|
||||
color: inherit;
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius-sm);
|
||||
cursor: pointer;
|
||||
}
|
||||
.trigger:hover {
|
||||
background: var(--color-surface-hover);
|
||||
}
|
||||
.surface {
|
||||
position: absolute;
|
||||
top: calc(100% + 0.25rem);
|
||||
right: 0;
|
||||
min-width: 12rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background: var(--color-surface-overlay);
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius-md);
|
||||
box-shadow: var(--shadow-lg);
|
||||
z-index: 50;
|
||||
}
|
||||
.surface > button,
|
||||
.surface > label {
|
||||
text-align: left;
|
||||
font: inherit;
|
||||
padding: 0.45rem 0.75rem;
|
||||
background: transparent;
|
||||
color: inherit;
|
||||
border: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
.surface > button:hover:not(:disabled) {
|
||||
background: var(--color-surface-hover);
|
||||
}
|
||||
.surface > button:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.field {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
.field select {
|
||||
font: inherit;
|
||||
background: var(--color-surface-raised);
|
||||
color: inherit;
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius-sm);
|
||||
padding: 0.15rem 0.35rem;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,60 @@
|
||||
<!--
|
||||
In-game ephemeral light/dark theme toggle. Replaces the previous account
|
||||
menu in the top-right of the game shell. The persisted theme choice
|
||||
(system/light/dark) lives in the lobby's profile screen; this toggle
|
||||
only flips an in-memory `override` on the shared `theme` store, so the
|
||||
game shell can be re-themed without touching the user's persisted
|
||||
preference. The override is cleared on shell unmount (see
|
||||
`game-shell.svelte`), so leaving and re-entering the game re-projects
|
||||
the persisted choice.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import { theme } from "$lib/theme/theme.svelte";
|
||||
|
||||
const next = $derived(theme.resolved === "light" ? "dark" : "light");
|
||||
const label = $derived(
|
||||
i18n.t(
|
||||
next === "light"
|
||||
? "game.shell.theme_toggle.to_light"
|
||||
: "game.shell.theme_toggle.to_dark",
|
||||
),
|
||||
);
|
||||
|
||||
function toggle(): void {
|
||||
theme.setOverride(next);
|
||||
}
|
||||
</script>
|
||||
|
||||
<button
|
||||
type="button"
|
||||
class="theme-toggle"
|
||||
data-testid="game-mode-theme-toggle"
|
||||
data-theme={theme.resolved}
|
||||
aria-label={label}
|
||||
aria-pressed={theme.resolved === "dark"}
|
||||
onclick={toggle}
|
||||
>
|
||||
<span aria-hidden="true">{theme.resolved === "light" ? "☼" : "☾"}</span>
|
||||
</button>
|
||||
|
||||
<style>
|
||||
.theme-toggle {
|
||||
min-width: 44px;
|
||||
min-height: 44px;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font: inherit;
|
||||
font-size: 1.1rem;
|
||||
padding: 0.25rem 0.6rem;
|
||||
background: transparent;
|
||||
color: inherit;
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius-sm);
|
||||
cursor: pointer;
|
||||
}
|
||||
.theme-toggle:hover {
|
||||
background: var(--color-surface-hover);
|
||||
}
|
||||
</style>
|
||||
@@ -2,9 +2,13 @@
|
||||
Top header for the in-game shell. Composes the in-game ID strip
|
||||
(race name @ game name) followed by the Phase 26 turn navigator (a
|
||||
`← Turn N →` triplet with a popover of every turn), the view
|
||||
dropdown / hamburger, and the account menu. The sidebar-toggle slot
|
||||
to its left appears only on tablet viewports (768–1024 px) and is
|
||||
wired by `+layout.svelte`.
|
||||
dropdown / hamburger, and the in-game ephemeral light/dark theme
|
||||
toggle. The sidebar-toggle slot to its left appears only on tablet
|
||||
viewports (768–1024 px) and is wired by `+layout.svelte`.
|
||||
|
||||
The persisted theme choice (and the language picker, logout, etc.)
|
||||
lives in the lobby — the in-game header carries only the ephemeral
|
||||
toggle for quick visual flips during a session.
|
||||
|
||||
The race name is read from the engine's `Report.race`, the game
|
||||
name from the lobby's `GameSummary.gameName`. While either piece
|
||||
@@ -24,7 +28,7 @@ absent until Phase 24 wires push-event state.
|
||||
type GameStateStore,
|
||||
} from "$lib/game-state.svelte";
|
||||
import ViewMenu from "./view-menu.svelte";
|
||||
import AccountMenu from "./account-menu.svelte";
|
||||
import GameModeThemeToggle from "./game-mode-theme-toggle.svelte";
|
||||
import TurnNavigator from "./turn-navigator.svelte";
|
||||
|
||||
type Props = {
|
||||
@@ -78,7 +82,7 @@ absent until Phase 24 wires push-event state.
|
||||
⤧
|
||||
</button>
|
||||
<ViewMenu />
|
||||
<AccountMenu />
|
||||
<GameModeThemeToggle />
|
||||
</div>
|
||||
</header>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user