feat: game lobby service
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@@ -127,6 +127,9 @@ func (service *SyncService) Execute(
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default:
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return SyncDeclaredCountryResult{}, shared.ServiceUnavailable(err)
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}
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if record.IsDeleted() {
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return SyncDeclaredCountryResult{}, shared.SubjectNotFound()
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}
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if record.DeclaredCountry == declaredCountry {
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outcome = "noop"
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