feat: game lobby service
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@@ -41,7 +41,7 @@ func (rcv *UpdateMyProfileRequest) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *UpdateMyProfileRequest) RaceName() []byte {
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func (rcv *UpdateMyProfileRequest) DisplayName() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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@@ -52,8 +52,8 @@ func (rcv *UpdateMyProfileRequest) RaceName() []byte {
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func UpdateMyProfileRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(1)
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}
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func UpdateMyProfileRequestAddRaceName(builder *flatbuffers.Builder, raceName flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(raceName), 0)
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func UpdateMyProfileRequestAddDisplayName(builder *flatbuffers.Builder, displayName flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(displayName), 0)
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}
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func UpdateMyProfileRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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