feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,564 @@
// Package runtimejobresult implements the worker that consumes runtime
// job results published by Runtime Manager and drives the second half of
// the game start flow: persisting the runtime binding, calling
// Game Master to register the running game, and transitioning the game
// status to `running`, `paused`, or `start_failed` accordingly.
//
// Replay protection relies on the CAS-based UpdateStatus semantics: a
// duplicate result event finds the game in a non-`starting` status and
// the second pass becomes a no-op without any extra side effects. The
// stream offset advances after each message so the consumer survives
// restarts without re-emitting state changes.
package runtimejobresult
import (
"context"
"errors"
"fmt"
"log/slog"
"strings"
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/logging"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/telemetry"
"galaxy/notificationintent"
"github.com/redis/go-redis/v9"
)
// streamOffsetLabel identifies the runtime-job-results consumer in the
// stream offset store. The label stays stable when the underlying
// stream key is renamed via configuration.
const streamOffsetLabel = "runtime_results"
// IntentPublisher publishes notification intents.
type IntentPublisher interface {
Publish(ctx context.Context, intent notificationintent.Intent) (string, error)
}
// Config groups the dependencies used by Consumer.
type Config struct {
// Client provides XREAD access to the runtime job results stream.
Client *redis.Client
// Stream stores the Redis Streams key consumed by the worker.
Stream string
// BlockTimeout bounds the blocking XREAD window.
BlockTimeout time.Duration
// Games persists the post-start game record updates.
Games ports.GameStore
// RuntimeManager publishes stop jobs in the orphan-container path.
RuntimeManager ports.RuntimeManager
// GMClient registers the running game with Game Master after a
// successful binding persistence.
GMClient ports.GMClient
// Intents publishes the lobby.runtime_paused_after_start
// notification when GM is unavailable.
Intents IntentPublisher
// OffsetStore persists the last successfully processed entry id.
OffsetStore ports.StreamOffsetStore
// Clock supplies the wall-clock used for status transition
// timestamps. Defaults to time.Now when nil.
Clock func() time.Time
// Logger receives structured worker-level events. Defaults to
// slog.Default when nil.
Logger *slog.Logger
// Telemetry records the `lobby.start_flow.outcomes` and
// `lobby.game.transitions` counters per processed result. Optional;
// nil disables metric emission.
Telemetry *telemetry.Runtime
}
// Consumer drives the runtime-job-results processing loop.
type Consumer struct {
client *redis.Client
stream string
blockTimeout time.Duration
games ports.GameStore
runtimeManager ports.RuntimeManager
gmClient ports.GMClient
intents IntentPublisher
offsetStore ports.StreamOffsetStore
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
}
// NewConsumer constructs one Consumer from cfg.
func NewConsumer(cfg Config) (*Consumer, error) {
switch {
case cfg.Client == nil:
return nil, errors.New("new runtime job result consumer: nil redis client")
case strings.TrimSpace(cfg.Stream) == "":
return nil, errors.New("new runtime job result consumer: stream must not be empty")
case cfg.BlockTimeout <= 0:
return nil, errors.New("new runtime job result consumer: block timeout must be positive")
case cfg.Games == nil:
return nil, errors.New("new runtime job result consumer: nil game store")
case cfg.RuntimeManager == nil:
return nil, errors.New("new runtime job result consumer: nil runtime manager")
case cfg.GMClient == nil:
return nil, errors.New("new runtime job result consumer: nil gm client")
case cfg.Intents == nil:
return nil, errors.New("new runtime job result consumer: nil intent publisher")
case cfg.OffsetStore == nil:
return nil, errors.New("new runtime job result consumer: nil offset store")
}
clock := cfg.Clock
if clock == nil {
clock = time.Now
}
logger := cfg.Logger
if logger == nil {
logger = slog.Default()
}
return &Consumer{
client: cfg.Client,
stream: cfg.Stream,
blockTimeout: cfg.BlockTimeout,
games: cfg.Games,
runtimeManager: cfg.RuntimeManager,
gmClient: cfg.GMClient,
intents: cfg.Intents,
offsetStore: cfg.OffsetStore,
clock: clock,
logger: logger.With("worker", "lobby.runtimejobresult", "stream", cfg.Stream),
telemetry: cfg.Telemetry,
}, nil
}
// Run drives the XREAD loop until ctx is cancelled. Per-message
// outcomes are absorbed by HandleMessage; the loop only exits on
// context cancellation or a fatal Redis error.
func (consumer *Consumer) Run(ctx context.Context) error {
if consumer == nil || consumer.client == nil {
return errors.New("run runtime job result consumer: nil consumer")
}
if ctx == nil {
return errors.New("run runtime job result consumer: nil context")
}
if err := ctx.Err(); err != nil {
return err
}
lastID, found, err := consumer.offsetStore.Load(ctx, streamOffsetLabel)
if err != nil {
return fmt.Errorf("run runtime job result consumer: load offset: %w", err)
}
if !found {
lastID = "0-0"
}
consumer.logger.Info("runtime job result consumer started", "block_timeout", consumer.blockTimeout.String(), "start_entry_id", lastID)
defer consumer.logger.Info("runtime job result consumer stopped")
for {
streams, err := consumer.client.XRead(ctx, &redis.XReadArgs{
Streams: []string{consumer.stream, lastID},
Count: 1,
Block: consumer.blockTimeout,
}).Result()
switch {
case err == nil:
for _, stream := range streams {
for _, message := range stream.Messages {
consumer.HandleMessage(ctx, message)
if err := consumer.offsetStore.Save(ctx, streamOffsetLabel, message.ID); err != nil {
return fmt.Errorf("run runtime job result consumer: save offset: %w", err)
}
lastID = message.ID
}
}
case errors.Is(err, redis.Nil):
continue
case ctx.Err() != nil && (errors.Is(err, context.Canceled) || errors.Is(err, context.DeadlineExceeded) || errors.Is(err, redis.ErrClosed)):
return ctx.Err()
case errors.Is(err, context.Canceled), errors.Is(err, context.DeadlineExceeded), errors.Is(err, redis.ErrClosed):
return fmt.Errorf("run runtime job result consumer: %w", err)
default:
return fmt.Errorf("run runtime job result consumer: %w", err)
}
}
}
// Shutdown is a no-op; the consumer relies on context cancellation.
func (consumer *Consumer) Shutdown(ctx context.Context) error {
if ctx == nil {
return errors.New("shutdown runtime job result consumer: nil context")
}
return nil
}
// HandleMessage processes one Redis Stream message. Exported so tests
// can drive the consumer deterministically without spinning up a real
// XREAD loop.
//
// Per-message errors are logged and absorbed: the worker keeps running
// and the offset is allowed to advance. CAS-status conflicts (typical
// for replayed events) are also absorbed.
func (consumer *Consumer) HandleMessage(ctx context.Context, message redis.XMessage) {
if consumer == nil {
return
}
event, err := decodeJobResult(message)
if err != nil {
consumer.logger.WarnContext(ctx, "decode runtime job result",
"stream_entry_id", message.ID,
"err", err.Error(),
)
return
}
switch event.Outcome {
case outcomeFailure:
consumer.handleFailure(ctx, message.ID, event)
case outcomeSuccess:
consumer.handleSuccess(ctx, message.ID, event)
default:
consumer.logger.WarnContext(ctx, "unknown runtime job outcome",
"stream_entry_id", message.ID,
"outcome", event.Outcome,
"game_id", event.GameID.String(),
)
}
}
// handleFailure transitions the game from `starting` to `start_failed`.
// The CAS-status update absorbs replays naturally: if the game is no
// longer in `starting`, the second call returns ErrConflict /
// ErrInvalidTransition and the worker treats it as an already-handled
// duplicate.
func (consumer *Consumer) handleFailure(ctx context.Context, entryID string, event jobResultEvent) {
at := consumer.clock().UTC()
err := consumer.games.UpdateStatus(ctx, ports.UpdateStatusInput{
GameID: event.GameID,
ExpectedFrom: game.StatusStarting,
To: game.StatusStartFailed,
Trigger: game.TriggerRuntimeEvent,
At: at,
})
switch {
case err == nil:
consumer.telemetry.RecordGameTransition(ctx,
string(game.StatusStarting),
string(game.StatusStartFailed),
string(game.TriggerRuntimeEvent),
)
consumer.telemetry.RecordStartFlowOutcome(ctx, "start_failed")
logArgs := []any{
"stream_entry_id", entryID,
"game_id", event.GameID.String(),
"from_status", string(game.StatusStarting),
"to_status", string(game.StatusStartFailed),
"trigger", string(game.TriggerRuntimeEvent),
"error_code", event.ErrorCode,
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
consumer.logger.InfoContext(ctx, "game start failed", logArgs...)
case errors.Is(err, game.ErrConflict), errors.Is(err, game.ErrInvalidTransition):
consumer.logger.InfoContext(ctx, "ignored runtime failure for game not in starting",
"stream_entry_id", entryID,
"game_id", event.GameID.String(),
)
default:
consumer.logger.WarnContext(ctx, "transition game to start_failed",
"stream_entry_id", entryID,
"game_id", event.GameID.String(),
"err", err.Error(),
)
}
}
// handleSuccess applies the success-path branches: persist binding,
// call GM, transition status. Any failure branches into the
// orphan-container or paused-after-start paths defined by the README.
//
// Replay protection: the worker re-reads the game record up front. If
// the record is no longer in `starting`, the event is treated as an
// already-handled replay and processing exits without further side
// effects (no binding overwrite, no GM call, no status transition).
func (consumer *Consumer) handleSuccess(ctx context.Context, entryID string, event jobResultEvent) {
at := consumer.clock().UTC()
if err := event.validateSuccess(); err != nil {
consumer.logger.WarnContext(ctx, "invalid runtime job success event",
"stream_entry_id", entryID,
"game_id", event.GameID.String(),
"err", err.Error(),
)
return
}
record, err := consumer.games.Get(ctx, event.GameID)
if err != nil {
consumer.logger.WarnContext(ctx, "load game for runtime success",
"stream_entry_id", entryID,
"game_id", event.GameID.String(),
"err", err.Error(),
)
return
}
if record.Status != game.StatusStarting {
consumer.logger.InfoContext(ctx, "ignored runtime success for game not in starting",
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
"current_status", string(record.Status),
)
return
}
binding := game.RuntimeBinding{
ContainerID: event.ContainerID,
EngineEndpoint: event.EngineEndpoint,
RuntimeJobID: entryID,
BoundAt: at,
}
if err := consumer.games.UpdateRuntimeBinding(ctx, ports.UpdateRuntimeBindingInput{
GameID: event.GameID,
Binding: binding,
At: at,
}); err != nil {
consumer.handleOrphan(ctx, entryID, event, at, err)
return
}
gmErr := consumer.gmClient.RegisterGame(ctx, ports.RegisterGameRequest{
GameID: record.GameID,
ContainerID: binding.ContainerID,
EngineEndpoint: binding.EngineEndpoint,
TargetEngineVersion: record.TargetEngineVersion,
TurnSchedule: record.TurnSchedule,
})
if gmErr != nil {
consumer.handleGMUnavailable(ctx, entryID, record, at, gmErr)
return
}
if err := consumer.games.UpdateStatus(ctx, ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusStarting,
To: game.StatusRunning,
Trigger: game.TriggerRuntimeEvent,
At: at,
}); err != nil {
switch {
case errors.Is(err, game.ErrConflict), errors.Is(err, game.ErrInvalidTransition):
consumer.logger.InfoContext(ctx, "ignored running transition for game not in starting",
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
)
default:
consumer.logger.WarnContext(ctx, "transition game to running",
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
"err", err.Error(),
)
}
return
}
consumer.telemetry.RecordGameTransition(ctx,
string(game.StatusStarting),
string(game.StatusRunning),
string(game.TriggerRuntimeEvent),
)
consumer.telemetry.RecordStartFlowOutcome(ctx, "running")
logArgs := []any{
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
"from_status", string(game.StatusStarting),
"to_status", string(game.StatusRunning),
"trigger", string(game.TriggerRuntimeEvent),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
consumer.logger.InfoContext(ctx, "game running after runtime registration", logArgs...)
}
// handleOrphan implements the orphan-container path: the container
// started but Lobby could not persist the binding metadata. We publish
// a stop job to Runtime Manager and transition the game to
// `start_failed`. Stop-job dispatch is attempted before the status
// transition so a process crash between the two leaves the stop-job
// safely re-published on replay (Runtime Manager idempotency is
// required).
func (consumer *Consumer) handleOrphan(ctx context.Context, entryID string, event jobResultEvent, at time.Time, cause error) {
consumer.logger.WarnContext(ctx, "persist runtime binding failed; orphan container path",
"stream_entry_id", entryID,
"game_id", event.GameID.String(),
"err", cause.Error(),
)
if err := consumer.runtimeManager.PublishStopJob(ctx, event.GameID.String()); err != nil {
consumer.logger.WarnContext(ctx, "publish stop job for orphan container",
"stream_entry_id", entryID,
"game_id", event.GameID.String(),
"err", err.Error(),
)
}
if err := consumer.games.UpdateStatus(ctx, ports.UpdateStatusInput{
GameID: event.GameID,
ExpectedFrom: game.StatusStarting,
To: game.StatusStartFailed,
Trigger: game.TriggerRuntimeEvent,
At: at,
}); err != nil && !errors.Is(err, game.ErrConflict) && !errors.Is(err, game.ErrInvalidTransition) {
consumer.logger.WarnContext(ctx, "transition orphan game to start_failed",
"stream_entry_id", entryID,
"game_id", event.GameID.String(),
"err", err.Error(),
)
return
}
consumer.telemetry.RecordGameTransition(ctx,
string(game.StatusStarting),
string(game.StatusStartFailed),
string(game.TriggerRuntimeEvent),
)
consumer.telemetry.RecordStartFlowOutcome(ctx, "start_failed")
}
// handleGMUnavailable implements the paused-after-start path: the
// container is alive but Game Master could not be registered. The game
// is moved to `paused` and an admin notification is published.
func (consumer *Consumer) handleGMUnavailable(ctx context.Context, entryID string, record game.Game, at time.Time, cause error) {
consumer.logger.WarnContext(ctx, "gm registration failed; pause-after-start path",
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
"err", cause.Error(),
)
if err := consumer.games.UpdateStatus(ctx, ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusStarting,
To: game.StatusPaused,
Trigger: game.TriggerRuntimeEvent,
At: at,
}); err != nil {
switch {
case errors.Is(err, game.ErrConflict), errors.Is(err, game.ErrInvalidTransition):
consumer.logger.InfoContext(ctx, "ignored paused transition for game not in starting",
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
)
default:
consumer.logger.WarnContext(ctx, "transition game to paused",
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
"err", err.Error(),
)
}
return
}
consumer.telemetry.RecordGameTransition(ctx,
string(game.StatusStarting),
string(game.StatusPaused),
string(game.TriggerRuntimeEvent),
)
consumer.telemetry.RecordStartFlowOutcome(ctx, "paused")
intent, err := notificationintent.NewLobbyRuntimePausedAfterStartIntent(
notificationintent.Metadata{
IdempotencyKey: "lobby.runtime_paused_after_start:" + entryID,
OccurredAt: at,
},
notificationintent.LobbyRuntimePausedAfterStartPayload{
GameID: record.GameID.String(),
GameName: record.GameName,
},
)
if err != nil {
consumer.logger.ErrorContext(ctx, "build runtime paused intent",
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
"err", err.Error(),
)
return
}
if _, err := consumer.intents.Publish(ctx, intent); err != nil {
consumer.logger.WarnContext(ctx, "publish runtime paused intent",
"stream_entry_id", entryID,
"game_id", record.GameID.String(),
"err", err.Error(),
)
}
}
// outcomeSuccess and outcomeFailure are the two accepted values of the
// runtime job result `outcome` field.
const (
outcomeSuccess = "success"
outcomeFailure = "failure"
)
// jobResultEvent stores the decoded shape of one runtime:job_results
// stream entry.
type jobResultEvent struct {
GameID common.GameID
Outcome string
ContainerID string
EngineEndpoint string
ErrorCode string
ErrorMessage string
}
func (event jobResultEvent) validateSuccess() error {
if strings.TrimSpace(event.ContainerID) == "" {
return errors.New("success event missing container_id")
}
if strings.TrimSpace(event.EngineEndpoint) == "" {
return errors.New("success event missing engine_endpoint")
}
return nil
}
func decodeJobResult(message redis.XMessage) (jobResultEvent, error) {
gameIDRaw := optionalString(message.Values, "game_id")
if strings.TrimSpace(gameIDRaw) == "" {
return jobResultEvent{}, errors.New("missing game_id")
}
gameID := common.GameID(gameIDRaw)
if err := gameID.Validate(); err != nil {
return jobResultEvent{}, fmt.Errorf("invalid game_id: %w", err)
}
outcome := optionalString(message.Values, "outcome")
if outcome != outcomeSuccess && outcome != outcomeFailure {
return jobResultEvent{}, fmt.Errorf("unsupported outcome %q", outcome)
}
return jobResultEvent{
GameID: gameID,
Outcome: outcome,
ContainerID: optionalString(message.Values, "container_id"),
EngineEndpoint: optionalString(message.Values, "engine_endpoint"),
ErrorCode: optionalString(message.Values, "error_code"),
ErrorMessage: optionalString(message.Values, "error_message"),
}, nil
}
func optionalString(values map[string]any, key string) string {
raw, ok := values[key]
if !ok {
return ""
}
switch typed := raw.(type) {
case string:
return typed
case []byte:
return string(typed)
default:
return ""
}
}
@@ -0,0 +1,372 @@
package runtimejobresult_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/gmclientstub"
"galaxy/lobby/internal/adapters/intentpubstub"
"galaxy/lobby/internal/adapters/runtimemanagerstub"
"galaxy/lobby/internal/adapters/streamoffsetstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/worker/runtimejobresult"
"galaxy/notificationintent"
"github.com/alicebob/miniredis/v2"
"github.com/redis/go-redis/v9"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
type harness struct {
games *gamestub.Store
runtime *runtimemanagerstub.Publisher
gm *gmclientstub.Client
intents *intentpubstub.Publisher
offsets *streamoffsetstub.Store
consumer *runtimejobresult.Consumer
server *miniredis.Miniredis
clientRedis *redis.Client
stream string
at time.Time
gameRecord game.Game
}
func newHarness(t *testing.T) *harness {
t.Helper()
server := miniredis.RunT(t)
clientRedis := redis.NewClient(&redis.Options{Addr: server.Addr()})
t.Cleanup(func() { _ = clientRedis.Close() })
games := gamestub.NewStore()
runtime := runtimemanagerstub.NewPublisher()
gm := gmclientstub.NewClient()
intents := intentpubstub.NewPublisher()
offsets := streamoffsetstub.NewStore()
at := time.Date(2026, 4, 25, 13, 0, 0, 0, time.UTC)
h := &harness{
games: games,
runtime: runtime,
gm: gm,
intents: intents,
offsets: offsets,
server: server,
clientRedis: clientRedis,
stream: "runtime:job_results",
at: at,
}
now := at.Add(-time.Hour)
record, err := game.New(game.NewGameInput{
GameID: common.GameID("game-w"),
GameName: "test worker game",
GameType: game.GameTypePublic,
MinPlayers: 4,
MaxPlayers: 8,
StartGapHours: 12,
StartGapPlayers: 2,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 18 * * *",
TargetEngineVersion: "v1.0.0",
Now: now,
})
require.NoError(t, err)
record.Status = game.StatusStarting
require.NoError(t, games.Save(context.Background(), record))
h.gameRecord = record
consumer, err := runtimejobresult.NewConsumer(runtimejobresult.Config{
Client: clientRedis,
Stream: h.stream,
BlockTimeout: 100 * time.Millisecond,
Games: games,
RuntimeManager: runtime,
GMClient: gm,
Intents: intents,
OffsetStore: offsets,
Clock: func() time.Time { return at },
Logger: silentLogger(),
})
require.NoError(t, err)
h.consumer = consumer
return h
}
func successMessage(t *testing.T, h *harness, id string) redis.XMessage {
t.Helper()
return redis.XMessage{
ID: id,
Values: map[string]any{
"game_id": h.gameRecord.GameID.String(),
"outcome": "success",
"container_id": "container-1",
"engine_endpoint": "engine.local:9000",
"completed_at_ms": "1745581200000",
},
}
}
func failureMessage(t *testing.T, h *harness, id string) redis.XMessage {
t.Helper()
return redis.XMessage{
ID: id,
Values: map[string]any{
"game_id": h.gameRecord.GameID.String(),
"outcome": "failure",
"error_code": "image_pull_failed",
"error_message": "registry unreachable",
"completed_at_ms": "1745581200000",
},
}
}
func TestNewConsumerRejectsMissingDeps(t *testing.T) {
server := miniredis.RunT(t)
client := redis.NewClient(&redis.Options{Addr: server.Addr()})
t.Cleanup(func() { _ = client.Close() })
_, err := runtimejobresult.NewConsumer(runtimejobresult.Config{
Stream: "runtime:job_results",
BlockTimeout: time.Second,
})
require.Error(t, err)
_, err = runtimejobresult.NewConsumer(runtimejobresult.Config{
Client: client,
BlockTimeout: time.Second,
})
require.Error(t, err)
}
func TestHandleSuccessTransitionsToRunning(t *testing.T) {
h := newHarness(t)
h.consumer.HandleMessage(context.Background(), successMessage(t, h, "1700000000000-0"))
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusRunning, got.Status)
require.NotNil(t, got.RuntimeBinding)
assert.Equal(t, "container-1", got.RuntimeBinding.ContainerID)
assert.Equal(t, "engine.local:9000", got.RuntimeBinding.EngineEndpoint)
assert.Equal(t, "1700000000000-0", got.RuntimeBinding.RuntimeJobID)
require.NotNil(t, got.StartedAt)
assert.True(t, got.StartedAt.Equal(h.at))
require.Len(t, h.gm.Requests(), 1)
req := h.gm.Requests()[0]
assert.Equal(t, h.gameRecord.GameID, req.GameID)
assert.Equal(t, "container-1", req.ContainerID)
assert.Equal(t, "engine.local:9000", req.EngineEndpoint)
assert.Equal(t, h.gameRecord.TargetEngineVersion, req.TargetEngineVersion)
assert.Equal(t, h.gameRecord.TurnSchedule, req.TurnSchedule)
assert.Empty(t, h.runtime.StopJobs())
assert.Empty(t, h.intents.Published())
}
func TestHandleSuccessGMUnavailableMovesToPausedAndPublishesIntent(t *testing.T) {
h := newHarness(t)
h.gm.SetError(ports.ErrGMUnavailable)
h.consumer.HandleMessage(context.Background(), successMessage(t, h, "1700000000001-0"))
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusPaused, got.Status)
require.NotNil(t, got.RuntimeBinding, "binding still persisted before paused")
published := h.intents.Published()
require.Len(t, published, 1)
assert.Equal(t, notificationintent.NotificationTypeLobbyRuntimePausedAfterStart, published[0].NotificationType)
assert.Empty(t, h.runtime.StopJobs())
}
func TestHandleFailureTransitionsToStartFailed(t *testing.T) {
h := newHarness(t)
h.consumer.HandleMessage(context.Background(), failureMessage(t, h, "1700000000002-0"))
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusStartFailed, got.Status)
assert.Nil(t, got.RuntimeBinding)
assert.Empty(t, h.runtime.StopJobs())
assert.Empty(t, h.gm.Requests())
assert.Empty(t, h.intents.Published())
}
func TestHandleSuccessOrphanContainerWhenBindingFails(t *testing.T) {
h := newHarness(t)
// Force binding update to fail by removing the game record from
// the store before the message lands.
require.NoError(t, h.games.Save(context.Background(), h.gameRecord))
failingGames := &fakeBindingFailer{Store: h.games, err: errors.New("redis tx failed")}
consumer, err := runtimejobresult.NewConsumer(runtimejobresult.Config{
Client: h.clientRedis,
Stream: h.stream,
BlockTimeout: 100 * time.Millisecond,
Games: failingGames,
RuntimeManager: h.runtime,
GMClient: h.gm,
Intents: h.intents,
OffsetStore: h.offsets,
Clock: func() time.Time { return h.at },
Logger: silentLogger(),
})
require.NoError(t, err)
consumer.HandleMessage(context.Background(), successMessage(t, h, "1700000000003-0"))
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusStartFailed, got.Status,
"orphan path must move game to start_failed")
assert.Nil(t, got.RuntimeBinding, "binding never persisted")
assert.Equal(t, []string{h.gameRecord.GameID.String()}, h.runtime.StopJobs())
assert.Empty(t, h.gm.Requests())
assert.Empty(t, h.intents.Published())
}
func TestHandleSuccessReplayIsNoOp(t *testing.T) {
h := newHarness(t)
h.consumer.HandleMessage(context.Background(), successMessage(t, h, "1700000000004-0"))
require.Len(t, h.gm.Requests(), 1)
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
originalUpdatedAt := got.UpdatedAt
// Replay the same event: status is already running, so the early
// status check exits before any side-effect call (no binding
// overwrite, no GM call, no transition).
h.gm.SetError(errors.New("must not be called again"))
h.consumer.HandleMessage(context.Background(), successMessage(t, h, "1700000000004-0"))
require.Len(t, h.gm.Requests(), 1, "GM register-game is invoked once across replays")
got, err = h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusRunning, got.Status)
assert.True(t, got.UpdatedAt.Equal(originalUpdatedAt), "no further mutations on replay")
assert.Empty(t, h.intents.Published())
}
func TestHandleFailureReplayIsNoOp(t *testing.T) {
h := newHarness(t)
h.consumer.HandleMessage(context.Background(), failureMessage(t, h, "1700000000005-0"))
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusStartFailed, got.Status)
originalUpdatedAt := got.UpdatedAt
h.consumer.HandleMessage(context.Background(), failureMessage(t, h, "1700000000005-0"))
got, err = h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusStartFailed, got.Status)
assert.True(t, got.UpdatedAt.Equal(originalUpdatedAt), "no further mutations on replay")
}
func TestHandleMalformedEvents(t *testing.T) {
h := newHarness(t)
cases := []redis.XMessage{
{ID: "1-0", Values: map[string]any{"outcome": "success"}}, // missing game_id
{ID: "1-1", Values: map[string]any{"game_id": "bogus", "outcome": "success"}}, // invalid game_id format
{ID: "1-2", Values: map[string]any{"game_id": h.gameRecord.GameID.String(), "outcome": "weird"}}, // bad outcome
{ID: "1-3", Values: map[string]any{"game_id": h.gameRecord.GameID.String(), "outcome": "success"}}, // missing container_id
{ID: "1-4", Values: map[string]any{"game_id": h.gameRecord.GameID.String(), "outcome": "success", "container_id": "c"}}, // missing engine_endpoint
}
for _, msg := range cases {
h.consumer.HandleMessage(context.Background(), msg)
}
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusStarting, got.Status, "malformed events leave game untouched")
assert.Empty(t, h.runtime.StopJobs())
assert.Empty(t, h.gm.Requests())
}
// fakeBindingFailer wraps gamestub.Store and forces UpdateRuntimeBinding
// to fail; everything else delegates to the embedded store.
type fakeBindingFailer struct {
*gamestub.Store
err error
}
func (f *fakeBindingFailer) UpdateRuntimeBinding(_ context.Context, _ ports.UpdateRuntimeBindingInput) error {
return f.err
}
var _ ports.GameStore = (*fakeBindingFailer)(nil)
func TestRunDrainsStreamUntilCancelled(t *testing.T) {
h := newHarness(t)
// Pre-publish a success message into the real miniredis stream
// before Run starts.
_, err := h.clientRedis.XAdd(context.Background(), &redis.XAddArgs{
Stream: h.stream,
Values: map[string]any{
"game_id": h.gameRecord.GameID.String(),
"outcome": "success",
"container_id": "container-2",
"engine_endpoint": "engine.local:9001",
"completed_at_ms": "1745581200000",
},
}).Result()
require.NoError(t, err)
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
done := make(chan error, 1)
go func() {
done <- h.consumer.Run(ctx)
}()
// Poll for the running transition; once observed cancel context.
deadline := time.Now().Add(1500 * time.Millisecond)
for time.Now().Before(deadline) {
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
if got.Status == game.StatusRunning {
break
}
time.Sleep(20 * time.Millisecond)
}
cancel()
select {
case <-done:
case <-time.After(2 * time.Second):
t.Fatalf("consumer did not stop")
}
got, err := h.games.Get(context.Background(), h.gameRecord.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusRunning, got.Status)
require.NotNil(t, got.RuntimeBinding)
assert.Equal(t, "container-2", got.RuntimeBinding.ContainerID)
// Offset must have been persisted at least once.
id, found, err := h.offsets.Load(context.Background(), "runtime_results")
require.NoError(t, err)
assert.True(t, found)
assert.NotEmpty(t, id)
}