feat: game lobby service
This commit is contained in:
@@ -0,0 +1,579 @@
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// Package gmevents implements the worker that consumes Game Master
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// runtime events from the `gm:lobby_events` Redis Stream and drives the
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// surface area: keeping the denormalized runtime snapshot
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// current, feeding the per-game stats aggregate, and
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// dispatching capability evaluation at game finish.
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//
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// The consumer recognizes two event kinds documented in
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// lobby/README.md §Runtime Snapshot:
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//
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// - `runtime_snapshot_update` — applied to the game record snapshot
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// (current_turn, runtime_status, engine_health_summary) and to the
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// per-user stats aggregate (initial fields frozen on the first
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// observation, max fields raised by per-component maximum on every
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// event);
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// - `game_finished` — the same snapshot update plus a status
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// transition to `finished` and a capability-evaluation hand-off.
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//
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// Replay protection rests on three ingredients:
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//
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// 1. Status transitions (running/paused → finished) use the existing
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// ports.GameStore CAS guard, so a replayed game_finished finds the
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// game already in `finished` and the second pass is a no-op for the
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// status field.
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// 2. Snapshot updates use a fresh `At` timestamp on each call but
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// overwrite a deterministic snapshot blob, so re-applying an older
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// event does not corrupt the record.
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// 3. Capability evaluation uses ports.EvaluationGuardStore to recognise
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// replay and skip mutations.
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//
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// Stream-offset bookkeeping advances after each successfully handled
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// event. A `game_finished` event that fails capability evaluation
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// (transient store error) leaves the offset behind so the next loop
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// iteration retries the same entry.
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package gmevents
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"log/slog"
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"strconv"
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"strings"
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"time"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/logging"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/telemetry"
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"github.com/redis/go-redis/v9"
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)
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// streamOffsetLabel identifies the gmevents consumer in the stream offset
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// store. It stays stable when the underlying stream key is renamed via
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// configuration.
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const streamOffsetLabel = "gm_lobby_events"
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// Event kinds carried in the GM stream `kind` field.
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const (
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kindRuntimeSnapshotUpdate = "runtime_snapshot_update"
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kindGameFinished = "game_finished"
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)
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// CapabilityEvaluator is the minimal interface the gmevents consumer
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// requires from the capability evaluation service. The interface
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// lives here rather than in the service package to avoid an import cycle.
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type CapabilityEvaluator interface {
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Evaluate(ctx context.Context, gameID common.GameID, finishedAt time.Time) error
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}
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// Config groups the dependencies used by Consumer.
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type Config struct {
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// Client provides XREAD access to the GM events stream.
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Client *redis.Client
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// Stream stores the Redis Streams key consumed by the worker.
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Stream string
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// BlockTimeout bounds the blocking XREAD window.
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BlockTimeout time.Duration
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// Games persists the runtime snapshot updates and the game-finished
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// status transitions.
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Games ports.GameStore
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// Stats persists the per-user stats aggregate fed by every snapshot
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// event.
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Stats ports.GameTurnStatsStore
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// Capability runs capability evaluation after a successful
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// `game_finished` transition.
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Capability CapabilityEvaluator
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// OffsetStore persists the last successfully processed entry id.
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OffsetStore ports.StreamOffsetStore
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// Clock supplies the wall-clock used for snapshot UpdatedAt and for
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// status transition timestamps when the GM event does not carry one.
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// Defaults to time.Now when nil.
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Clock func() time.Time
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// Logger receives structured worker-level events. Defaults to
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// slog.Default when nil.
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Logger *slog.Logger
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// Telemetry records the `lobby.game.transitions` counter on each
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// successful game-finished transition. Optional; nil disables
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// metric emission.
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Telemetry *telemetry.Runtime
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}
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// Consumer drives the gmevents processing loop.
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type Consumer struct {
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client *redis.Client
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stream string
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blockTimeout time.Duration
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games ports.GameStore
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stats ports.GameTurnStatsStore
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capability CapabilityEvaluator
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offsetStore ports.StreamOffsetStore
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clock func() time.Time
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logger *slog.Logger
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telemetry *telemetry.Runtime
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}
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// NewConsumer constructs one Consumer from cfg.
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func NewConsumer(cfg Config) (*Consumer, error) {
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switch {
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case cfg.Client == nil:
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return nil, errors.New("new gm events consumer: nil redis client")
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case strings.TrimSpace(cfg.Stream) == "":
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return nil, errors.New("new gm events consumer: stream must not be empty")
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case cfg.BlockTimeout <= 0:
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return nil, errors.New("new gm events consumer: block timeout must be positive")
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case cfg.Games == nil:
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return nil, errors.New("new gm events consumer: nil game store")
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case cfg.Stats == nil:
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return nil, errors.New("new gm events consumer: nil game turn stats store")
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case cfg.Capability == nil:
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return nil, errors.New("new gm events consumer: nil capability evaluator")
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case cfg.OffsetStore == nil:
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return nil, errors.New("new gm events consumer: nil offset store")
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}
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clock := cfg.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := cfg.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Consumer{
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client: cfg.Client,
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stream: cfg.Stream,
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blockTimeout: cfg.BlockTimeout,
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games: cfg.Games,
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stats: cfg.Stats,
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capability: cfg.Capability,
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offsetStore: cfg.OffsetStore,
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clock: clock,
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logger: logger.With("worker", "lobby.gmevents", "stream", cfg.Stream),
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telemetry: cfg.Telemetry,
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}, nil
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}
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// Run drives the XREAD loop until ctx is cancelled. Per-message outcomes
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// are absorbed by HandleMessage; the loop only exits on context
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// cancellation or a fatal Redis error. The offset advances only after a
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// successful HandleMessage call so capability evaluation failure replays
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// the same entry on the next iteration.
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func (consumer *Consumer) Run(ctx context.Context) error {
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if consumer == nil || consumer.client == nil {
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return errors.New("run gm events consumer: nil consumer")
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}
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if ctx == nil {
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return errors.New("run gm events consumer: nil context")
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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lastID, found, err := consumer.offsetStore.Load(ctx, streamOffsetLabel)
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if err != nil {
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return fmt.Errorf("run gm events consumer: load offset: %w", err)
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}
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if !found {
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lastID = "0-0"
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}
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consumer.logger.Info("gm events consumer started",
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"block_timeout", consumer.blockTimeout.String(),
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"start_entry_id", lastID,
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)
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defer consumer.logger.Info("gm events consumer stopped")
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for {
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streams, err := consumer.client.XRead(ctx, &redis.XReadArgs{
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Streams: []string{consumer.stream, lastID},
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Count: 1,
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Block: consumer.blockTimeout,
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}).Result()
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switch {
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case err == nil:
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for _, stream := range streams {
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for _, message := range stream.Messages {
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if !consumer.HandleMessage(ctx, message) {
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continue
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}
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if err := consumer.offsetStore.Save(ctx, streamOffsetLabel, message.ID); err != nil {
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return fmt.Errorf("run gm events consumer: save offset: %w", err)
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}
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lastID = message.ID
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}
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}
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case errors.Is(err, redis.Nil):
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continue
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case ctx.Err() != nil && (errors.Is(err, context.Canceled) || errors.Is(err, context.DeadlineExceeded) || errors.Is(err, redis.ErrClosed)):
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return ctx.Err()
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case errors.Is(err, context.Canceled), errors.Is(err, context.DeadlineExceeded), errors.Is(err, redis.ErrClosed):
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return fmt.Errorf("run gm events consumer: %w", err)
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default:
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return fmt.Errorf("run gm events consumer: %w", err)
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}
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}
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}
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// Shutdown is a no-op; the consumer relies on context cancellation.
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func (consumer *Consumer) Shutdown(ctx context.Context) error {
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if ctx == nil {
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return errors.New("shutdown gm events consumer: nil context")
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}
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return nil
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}
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// HandleMessage processes one Redis Stream message and reports whether
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// the offset is allowed to advance. Decoding errors and logical replays
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// return true (the message is consumed and the offset advances). A
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// `game_finished` whose capability evaluation fails returns false so the
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// caller leaves the offset behind and the next iteration retries.
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//
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// Exported so tests can drive the consumer deterministically without
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// spinning up a real XREAD loop.
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func (consumer *Consumer) HandleMessage(ctx context.Context, message redis.XMessage) bool {
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if consumer == nil {
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return false
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}
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event, err := decodeGMEvent(message)
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if err != nil {
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consumer.logger.WarnContext(ctx, "decode gm event",
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"stream_entry_id", message.ID,
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"err", err.Error(),
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)
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return true
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}
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switch event.Kind {
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case kindRuntimeSnapshotUpdate:
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consumer.handleSnapshotUpdate(ctx, message.ID, event)
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return true
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case kindGameFinished:
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return consumer.handleGameFinished(ctx, message.ID, event)
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default:
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consumer.logger.WarnContext(ctx, "unknown gm event kind",
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"stream_entry_id", message.ID,
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"game_id", event.GameID.String(),
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"kind", event.Kind,
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)
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return true
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}
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}
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// handleSnapshotUpdate applies the snapshot to the game record and the
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// stats aggregate. Errors are logged and absorbed: the message advances
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// in either case so a transient Redis hiccup does not stall the stream.
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// CAS-protected mutations naturally absorb replays without further
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// bookkeeping.
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func (consumer *Consumer) handleSnapshotUpdate(ctx context.Context, entryID string, event gmEvent) {
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at := consumer.clock().UTC()
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if err := consumer.games.UpdateRuntimeSnapshot(ctx, ports.UpdateRuntimeSnapshotInput{
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GameID: event.GameID,
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Snapshot: event.Snapshot,
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At: at,
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}); err != nil && !errors.Is(err, game.ErrNotFound) {
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consumer.logger.WarnContext(ctx, "apply runtime snapshot",
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"stream_entry_id", entryID,
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"game_id", event.GameID.String(),
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"err", err.Error(),
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)
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}
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if len(event.PlayerStats) == 0 {
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return
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}
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if err := consumer.stats.SaveInitial(ctx, event.GameID, event.PlayerStats); err != nil {
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consumer.logger.WarnContext(ctx, "save initial player stats",
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"stream_entry_id", entryID,
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"game_id", event.GameID.String(),
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"err", err.Error(),
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)
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}
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if err := consumer.stats.UpdateMax(ctx, event.GameID, event.PlayerStats); err != nil {
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consumer.logger.WarnContext(ctx, "update max player stats",
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"stream_entry_id", entryID,
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"game_id", event.GameID.String(),
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"err", err.Error(),
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)
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}
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}
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// handleGameFinished applies the final snapshot, transitions the game to
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// `finished` (or absorbs a replay where the game is already finished),
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// then drives capability evaluation. The function returns false to hold
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// the stream offset when a recoverable failure prevents capability
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// evaluation; the next loop iteration retries the same entry.
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func (consumer *Consumer) handleGameFinished(ctx context.Context, entryID string, event gmEvent) bool {
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at := consumer.clock().UTC()
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finishedAt := event.FinishedAt
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if finishedAt.IsZero() {
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finishedAt = at
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}
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if err := consumer.games.UpdateRuntimeSnapshot(ctx, ports.UpdateRuntimeSnapshotInput{
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GameID: event.GameID,
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Snapshot: event.Snapshot,
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At: at,
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}); err != nil && !errors.Is(err, game.ErrNotFound) {
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consumer.logger.WarnContext(ctx, "apply final runtime snapshot",
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"stream_entry_id", entryID,
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"game_id", event.GameID.String(),
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"err", err.Error(),
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)
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}
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if len(event.PlayerStats) > 0 {
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if err := consumer.stats.SaveInitial(ctx, event.GameID, event.PlayerStats); err != nil {
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consumer.logger.WarnContext(ctx, "save initial player stats on finish",
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"stream_entry_id", entryID,
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"game_id", event.GameID.String(),
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"err", err.Error(),
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)
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}
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if err := consumer.stats.UpdateMax(ctx, event.GameID, event.PlayerStats); err != nil {
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consumer.logger.WarnContext(ctx, "update max player stats on finish",
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"stream_entry_id", entryID,
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"game_id", event.GameID.String(),
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"err", err.Error(),
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)
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}
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}
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record, err := consumer.games.Get(ctx, event.GameID)
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switch {
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case err == nil:
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case errors.Is(err, game.ErrNotFound):
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consumer.logger.WarnContext(ctx, "game finished for unknown game id",
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"stream_entry_id", entryID,
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"game_id", event.GameID.String(),
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)
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return true
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default:
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consumer.logger.WarnContext(ctx, "load game for finish",
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"stream_entry_id", entryID,
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"game_id", event.GameID.String(),
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"err", err.Error(),
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)
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return false
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}
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switch record.Status {
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case game.StatusRunning, game.StatusPaused:
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if err := consumer.games.UpdateStatus(ctx, ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: record.Status,
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To: game.StatusFinished,
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Trigger: game.TriggerRuntimeEvent,
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At: finishedAt,
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}); err != nil {
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switch {
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case errors.Is(err, game.ErrConflict), errors.Is(err, game.ErrInvalidTransition):
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consumer.logger.InfoContext(ctx, "game finished transition absorbed by status conflict",
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"stream_entry_id", entryID,
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"game_id", record.GameID.String(),
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)
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default:
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consumer.logger.WarnContext(ctx, "transition game to finished",
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"stream_entry_id", entryID,
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"game_id", record.GameID.String(),
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"err", err.Error(),
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)
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return false
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}
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} else {
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consumer.telemetry.RecordGameTransition(ctx,
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string(record.Status),
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string(game.StatusFinished),
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string(game.TriggerRuntimeEvent),
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)
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logArgs := []any{
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"stream_entry_id", entryID,
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"game_id", record.GameID.String(),
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"from_status", string(record.Status),
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"to_status", string(game.StatusFinished),
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"trigger", string(game.TriggerRuntimeEvent),
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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consumer.logger.InfoContext(ctx, "game finished", logArgs...)
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}
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case game.StatusFinished:
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consumer.logger.InfoContext(ctx, "game finished event observed for already finished game",
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"stream_entry_id", entryID,
|
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"game_id", record.GameID.String(),
|
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)
|
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default:
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consumer.logger.InfoContext(ctx, "game finished event ignored for unexpected status",
|
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"stream_entry_id", entryID,
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"game_id", record.GameID.String(),
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"current_status", string(record.Status),
|
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)
|
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return true
|
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}
|
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|
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refreshed, err := consumer.games.Get(ctx, event.GameID)
|
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if err != nil {
|
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consumer.logger.WarnContext(ctx, "reload finished game record",
|
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"stream_entry_id", entryID,
|
||||
"game_id", event.GameID.String(),
|
||||
"err", err.Error(),
|
||||
)
|
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return false
|
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}
|
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if refreshed.Status != game.StatusFinished {
|
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consumer.logger.WarnContext(ctx, "game record not finished after transition attempt",
|
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"stream_entry_id", entryID,
|
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"game_id", refreshed.GameID.String(),
|
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"current_status", string(refreshed.Status),
|
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)
|
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return true
|
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}
|
||||
if refreshed.FinishedAt == nil {
|
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consumer.logger.WarnContext(ctx, "finished game missing finished_at",
|
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"stream_entry_id", entryID,
|
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"game_id", refreshed.GameID.String(),
|
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)
|
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return true
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}
|
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|
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if err := consumer.capability.Evaluate(ctx, refreshed.GameID, *refreshed.FinishedAt); err != nil {
|
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consumer.logger.WarnContext(ctx, "capability evaluation failed",
|
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"stream_entry_id", entryID,
|
||||
"game_id", refreshed.GameID.String(),
|
||||
"err", err.Error(),
|
||||
)
|
||||
return false
|
||||
}
|
||||
|
||||
consumer.logger.InfoContext(ctx, "game finished processed",
|
||||
"stream_entry_id", entryID,
|
||||
"game_id", refreshed.GameID.String(),
|
||||
)
|
||||
return true
|
||||
}
|
||||
|
||||
// gmEvent stores the decoded shape of one `gm:lobby_events` entry shared
|
||||
// by the snapshot and finish handlers.
|
||||
type gmEvent struct {
|
||||
Kind string
|
||||
GameID common.GameID
|
||||
Snapshot game.RuntimeSnapshot
|
||||
PlayerStats []ports.PlayerObservedStats
|
||||
FinishedAt time.Time
|
||||
}
|
||||
|
||||
func decodeGMEvent(message redis.XMessage) (gmEvent, error) {
|
||||
kind := optionalString(message.Values, "kind")
|
||||
if kind != kindRuntimeSnapshotUpdate && kind != kindGameFinished {
|
||||
return gmEvent{}, fmt.Errorf("unsupported event kind %q", kind)
|
||||
}
|
||||
|
||||
gameIDRaw := optionalString(message.Values, "game_id")
|
||||
if strings.TrimSpace(gameIDRaw) == "" {
|
||||
return gmEvent{}, errors.New("missing game_id")
|
||||
}
|
||||
gameID := common.GameID(gameIDRaw)
|
||||
if err := gameID.Validate(); err != nil {
|
||||
return gmEvent{}, fmt.Errorf("invalid game_id: %w", err)
|
||||
}
|
||||
|
||||
snapshot := game.RuntimeSnapshot{
|
||||
RuntimeStatus: optionalString(message.Values, "runtime_status"),
|
||||
EngineHealthSummary: optionalString(message.Values, "engine_health_summary"),
|
||||
}
|
||||
if turnRaw := optionalString(message.Values, "current_turn"); turnRaw != "" {
|
||||
parsed, err := strconv.Atoi(turnRaw)
|
||||
if err != nil {
|
||||
return gmEvent{}, fmt.Errorf("invalid current_turn: %w", err)
|
||||
}
|
||||
if parsed < 0 {
|
||||
return gmEvent{}, fmt.Errorf("invalid current_turn: must not be negative")
|
||||
}
|
||||
snapshot.CurrentTurn = parsed
|
||||
}
|
||||
|
||||
playerStats, err := decodePlayerStats(optionalString(message.Values, "player_turn_stats"))
|
||||
if err != nil {
|
||||
return gmEvent{}, fmt.Errorf("invalid player_turn_stats: %w", err)
|
||||
}
|
||||
|
||||
var finishedAt time.Time
|
||||
if raw := optionalString(message.Values, "finished_at_ms"); raw != "" {
|
||||
ms, err := strconv.ParseInt(raw, 10, 64)
|
||||
if err != nil {
|
||||
return gmEvent{}, fmt.Errorf("invalid finished_at_ms: %w", err)
|
||||
}
|
||||
if ms <= 0 {
|
||||
return gmEvent{}, fmt.Errorf("invalid finished_at_ms: must be positive")
|
||||
}
|
||||
finishedAt = time.UnixMilli(ms).UTC()
|
||||
}
|
||||
|
||||
return gmEvent{
|
||||
Kind: kind,
|
||||
GameID: gameID,
|
||||
Snapshot: snapshot,
|
||||
PlayerStats: playerStats,
|
||||
FinishedAt: finishedAt,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// playerStatsLine mirrors the JSON shape of one `player_turn_stats`
|
||||
// element on the GM stream.
|
||||
type playerStatsLine struct {
|
||||
UserID string `json:"user_id"`
|
||||
Planets int64 `json:"planets"`
|
||||
Population int64 `json:"population"`
|
||||
ShipsBuilt int64 `json:"ships_built"`
|
||||
}
|
||||
|
||||
func decodePlayerStats(payload string) ([]ports.PlayerObservedStats, error) {
|
||||
if strings.TrimSpace(payload) == "" {
|
||||
return nil, nil
|
||||
}
|
||||
var lines []playerStatsLine
|
||||
if err := json.Unmarshal([]byte(payload), &lines); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
stats := make([]ports.PlayerObservedStats, 0, len(lines))
|
||||
for _, line := range lines {
|
||||
entry := ports.PlayerObservedStats{
|
||||
UserID: strings.TrimSpace(line.UserID),
|
||||
Planets: line.Planets,
|
||||
Population: line.Population,
|
||||
ShipsBuilt: line.ShipsBuilt,
|
||||
}
|
||||
if err := entry.Validate(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
stats = append(stats, entry)
|
||||
}
|
||||
return stats, nil
|
||||
}
|
||||
|
||||
func optionalString(values map[string]any, key string) string {
|
||||
raw, ok := values[key]
|
||||
if !ok {
|
||||
return ""
|
||||
}
|
||||
switch typed := raw.(type) {
|
||||
case string:
|
||||
return typed
|
||||
case []byte:
|
||||
return string(typed)
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user