feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,307 @@
package updategame_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/service/updategame"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
// seedDraftGame stores a draft record with sensible defaults for tests and
// returns the persisted record.
func seedDraftGame(
t *testing.T,
store *gamestub.Store,
id common.GameID,
gameType game.GameType,
ownerUserID string,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "Seed Game",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
return record
}
func newService(t *testing.T, store ports.GameStore, clock func() time.Time) *updategame.Service {
t.Helper()
svc, err := updategame.NewService(updategame.Dependencies{
Games: store,
Clock: clock,
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func TestHandleAdminFullEditInDraft(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-a", game.GameTypePublic, "", now)
later := now.Add(30 * time.Minute)
service := newService(t, store, fixedClock(later))
updated, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewAdminActor(),
GameID: "game-a",
GameName: new("Spring Cup"),
Description: new("Warm-up round"),
MinPlayers: new(3),
MaxPlayers: new(6),
StartGapHours: new(2),
StartGapPlayers: new(2),
TurnSchedule: new("0 9 * * *"),
TargetEngineVersion: new("1.1.0"),
})
require.NoError(t, err)
require.Equal(t, "Spring Cup", updated.GameName)
require.Equal(t, "Warm-up round", updated.Description)
require.Equal(t, 3, updated.MinPlayers)
require.Equal(t, 6, updated.MaxPlayers)
require.Equal(t, 2, updated.StartGapHours)
require.Equal(t, 2, updated.StartGapPlayers)
require.Equal(t, "0 9 * * *", updated.TurnSchedule)
require.Equal(t, "1.1.0", updated.TargetEngineVersion)
require.Equal(t, later.UTC(), updated.UpdatedAt)
}
func TestHandleOwnerEditInDraft(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-private", game.GameTypePrivate, "user-1", now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewUserActor("user-1"),
GameID: "game-private",
Description: new("Private scrim"),
})
require.NoError(t, err)
require.Equal(t, "Private scrim", updated.Description)
}
func TestHandleNonOwnerForbidden(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-private", game.GameTypePrivate, "user-1", now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewUserActor("user-2"),
GameID: "game-private",
Description: new("drive-by"),
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleUserCannotEditPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-public", game.GameTypePublic, "", now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewUserActor("user-1"),
GameID: "game-public",
Description: new("drive-by"),
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleEnrollmentOpenDescriptionOnly(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedDraftGame(t, store, "game-open", game.GameTypePublic, "", now)
// Force status to enrollment_open via UpdateStatus.
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusDraft,
To: game.StatusEnrollmentOpen,
Trigger: game.TriggerCommand,
At: now.Add(5 * time.Minute),
}))
service := newService(t, store, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
Description: new("Updated while enrollment is open"),
})
require.NoError(t, err)
require.Equal(t, "Updated while enrollment is open", updated.Description)
require.Equal(t, game.StatusEnrollmentOpen, updated.Status)
}
func TestHandleEnrollmentOpenNonDescriptionRejected(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedDraftGame(t, store, "game-open", game.GameTypePublic, "", now)
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusDraft,
To: game.StatusEnrollmentOpen,
Trigger: game.TriggerCommand,
At: now.Add(5 * time.Minute),
}))
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
MinPlayers: new(5),
})
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleTerminalStatusRejected(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedDraftGame(t, store, "game-cancel", game.GameTypePublic, "", now)
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusDraft,
To: game.StatusCancelled,
Trigger: game.TriggerCommand,
At: now.Add(10 * time.Minute),
}))
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
Description: new("ignored"),
})
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleNotFound(t *testing.T) {
t.Parallel()
store := gamestub.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewAdminActor(),
GameID: "game-missing",
Description: new("nope"),
})
require.ErrorIs(t, err, game.ErrNotFound)
}
func TestHandleValidationFailurePropagates(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-a", game.GameTypePublic, "", now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewAdminActor(),
GameID: "game-a",
MinPlayers: new(10),
MaxPlayers: new(5),
})
require.Error(t, err)
require.Contains(t, err.Error(), "max players")
}
func TestHandleInvalidActorReturnsError(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
service := newService(t, store, fixedClock(now))
_, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.Actor{Kind: shared.ActorKindUser}, // missing user id
GameID: "game-a",
Description: new("x"),
})
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestHandleInvalidGameID(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
service := newService(t, store, fixedClock(now))
_, err := service.Handle(context.Background(), updategame.Input{
Actor: shared.NewAdminActor(),
GameID: "bad",
Description: new("x"),
})
require.Error(t, err)
}
func TestInputHasNonDescriptionFields(t *testing.T) {
t.Parallel()
require.False(t, updategame.Input{}.HasNonDescriptionFields())
require.False(t, updategame.Input{Description: new("x")}.HasNonDescriptionFields())
require.True(t, updategame.Input{GameName: new("x")}.HasNonDescriptionFields())
require.True(t, updategame.Input{MinPlayers: new(1)}.HasNonDescriptionFields())
}