feat: game lobby service
This commit is contained in:
@@ -0,0 +1,307 @@
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package updategame_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/service/updategame"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func fixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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// seedDraftGame stores a draft record with sensible defaults for tests and
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// returns the persisted record.
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func seedDraftGame(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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now time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed Game",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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return record
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}
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func newService(t *testing.T, store ports.GameStore, clock func() time.Time) *updategame.Service {
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t.Helper()
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svc, err := updategame.NewService(updategame.Dependencies{
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Games: store,
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Clock: clock,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func TestHandleAdminFullEditInDraft(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-a", game.GameTypePublic, "", now)
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later := now.Add(30 * time.Minute)
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service := newService(t, store, fixedClock(later))
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updated, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: "game-a",
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GameName: new("Spring Cup"),
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Description: new("Warm-up round"),
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MinPlayers: new(3),
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MaxPlayers: new(6),
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StartGapHours: new(2),
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StartGapPlayers: new(2),
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TurnSchedule: new("0 9 * * *"),
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TargetEngineVersion: new("1.1.0"),
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})
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require.NoError(t, err)
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require.Equal(t, "Spring Cup", updated.GameName)
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require.Equal(t, "Warm-up round", updated.Description)
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require.Equal(t, 3, updated.MinPlayers)
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require.Equal(t, 6, updated.MaxPlayers)
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require.Equal(t, 2, updated.StartGapHours)
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require.Equal(t, 2, updated.StartGapPlayers)
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require.Equal(t, "0 9 * * *", updated.TurnSchedule)
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require.Equal(t, "1.1.0", updated.TargetEngineVersion)
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require.Equal(t, later.UTC(), updated.UpdatedAt)
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}
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func TestHandleOwnerEditInDraft(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-private", game.GameTypePrivate, "user-1", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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updated, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: "game-private",
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Description: new("Private scrim"),
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})
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require.NoError(t, err)
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require.Equal(t, "Private scrim", updated.Description)
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}
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func TestHandleNonOwnerForbidden(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-private", game.GameTypePrivate, "user-1", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewUserActor("user-2"),
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GameID: "game-private",
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Description: new("drive-by"),
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleUserCannotEditPublicGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-public", game.GameTypePublic, "", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: "game-public",
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Description: new("drive-by"),
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleEnrollmentOpenDescriptionOnly(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedDraftGame(t, store, "game-open", game.GameTypePublic, "", now)
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// Force status to enrollment_open via UpdateStatus.
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusEnrollmentOpen,
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Trigger: game.TriggerCommand,
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At: now.Add(5 * time.Minute),
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}))
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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updated, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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Description: new("Updated while enrollment is open"),
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})
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require.NoError(t, err)
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require.Equal(t, "Updated while enrollment is open", updated.Description)
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require.Equal(t, game.StatusEnrollmentOpen, updated.Status)
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}
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func TestHandleEnrollmentOpenNonDescriptionRejected(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedDraftGame(t, store, "game-open", game.GameTypePublic, "", now)
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusEnrollmentOpen,
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Trigger: game.TriggerCommand,
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At: now.Add(5 * time.Minute),
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}))
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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MinPlayers: new(5),
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleTerminalStatusRejected(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedDraftGame(t, store, "game-cancel", game.GameTypePublic, "", now)
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusCancelled,
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Trigger: game.TriggerCommand,
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At: now.Add(10 * time.Minute),
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}))
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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Description: new("ignored"),
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleNotFound(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: "game-missing",
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Description: new("nope"),
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestHandleValidationFailurePropagates(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-a", game.GameTypePublic, "", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: "game-a",
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MinPlayers: new(10),
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MaxPlayers: new(5),
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})
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require.Error(t, err)
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require.Contains(t, err.Error(), "max players")
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}
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func TestHandleInvalidActorReturnsError(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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service := newService(t, store, fixedClock(now))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.Actor{Kind: shared.ActorKindUser}, // missing user id
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GameID: "game-a",
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Description: new("x"),
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})
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require.Error(t, err)
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require.Contains(t, err.Error(), "actor")
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}
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func TestHandleInvalidGameID(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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service := newService(t, store, fixedClock(now))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: "bad",
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Description: new("x"),
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})
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require.Error(t, err)
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}
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func TestInputHasNonDescriptionFields(t *testing.T) {
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t.Parallel()
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require.False(t, updategame.Input{}.HasNonDescriptionFields())
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require.False(t, updategame.Input{Description: new("x")}.HasNonDescriptionFields())
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require.True(t, updategame.Input{GameName: new("x")}.HasNonDescriptionFields())
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require.True(t, updategame.Input{MinPlayers: new(1)}.HasNonDescriptionFields())
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}
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