feat: game lobby service
This commit is contained in:
@@ -0,0 +1,235 @@
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// Package updategame implements the `lobby.game.update` message type. It
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// applies partial edits to a game record under the following rules:
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//
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// - in status `draft`: any field from the request schema is mutable;
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// - in status `enrollment_open`: only `description` is mutable;
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// - in every other status: no field is mutable and the call returns
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// game.ErrConflict.
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//
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// Authorization is admin OR (user + private game + matching OwnerUserID).
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// Non-owners receive shared.ErrForbidden.
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package updategame
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"time"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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)
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// Service executes the update-game use case.
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type Service struct {
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games ports.GameStore
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clock func() time.Time
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logger *slog.Logger
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games persists the updated record.
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Games ports.GameStore
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// Clock supplies the wall-clock used for UpdatedAt. Defaults to
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// time.Now when nil.
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Clock func() time.Time
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// Logger records structured service-level events. Defaults to
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// slog.Default when nil.
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Logger *slog.Logger
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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if deps.Games == nil {
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return nil, errors.New("new update game service: nil game store")
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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clock: clock,
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logger: logger.With("service", "lobby.updategame"),
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}, nil
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}
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// Input stores the arguments required to update one game record. Every
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// mutable field is represented by a pointer so callers can distinguish
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// "absent" from the zero value.
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type Input struct {
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// Actor identifies the caller.
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Actor shared.Actor
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// GameID identifies the record to update.
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GameID common.GameID
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// GameName updates the human-readable game name when non-nil.
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GameName *string
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// Description updates the human-readable description when non-nil.
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Description *string
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// MinPlayers updates the minimum approved participant count when
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// non-nil.
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MinPlayers *int
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// MaxPlayers updates the target roster size when non-nil.
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MaxPlayers *int
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// StartGapHours updates the gap window length in hours when non-nil.
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StartGapHours *int
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// StartGapPlayers updates the gap window additional participant count
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// when non-nil.
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StartGapPlayers *int
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// EnrollmentEndsAt updates the enrollment deadline when non-nil.
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EnrollmentEndsAt *time.Time
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// TurnSchedule updates the cron expression when non-nil.
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TurnSchedule *string
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// TargetEngineVersion updates the engine semver when non-nil.
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TargetEngineVersion *string
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}
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// HasNonDescriptionFields reports whether input carries any mutation other
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// than Description.
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func (input Input) HasNonDescriptionFields() bool {
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return input.GameName != nil ||
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input.MinPlayers != nil ||
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input.MaxPlayers != nil ||
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input.StartGapHours != nil ||
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input.StartGapPlayers != nil ||
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input.EnrollmentEndsAt != nil ||
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input.TurnSchedule != nil ||
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input.TargetEngineVersion != nil
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}
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// Handle validates, authorizes, and applies the partial update. It returns
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// the persisted record on success.
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func (service *Service) Handle(ctx context.Context, input Input) (game.Game, error) {
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if service == nil {
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return game.Game{}, errors.New("update game: nil service")
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}
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if ctx == nil {
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return game.Game{}, errors.New("update game: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return game.Game{}, fmt.Errorf("update game: actor: %w", err)
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}
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if err := input.GameID.Validate(); err != nil {
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return game.Game{}, fmt.Errorf("update game: %w", err)
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}
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record, err := service.games.Get(ctx, input.GameID)
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if err != nil {
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return game.Game{}, fmt.Errorf("update game: %w", err)
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}
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if err := authorize(input.Actor, record); err != nil {
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return game.Game{}, err
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}
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if err := enforceStatusGate(record.Status, input); err != nil {
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return game.Game{}, err
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}
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applyPatch(&record, input, service.clock().UTC())
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if err := record.Validate(); err != nil {
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return game.Game{}, fmt.Errorf("update game: %w", err)
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}
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if err := service.games.Save(ctx, record); err != nil {
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return game.Game{}, fmt.Errorf("update game: %w", err)
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}
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service.logger.InfoContext(ctx, "game updated",
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"game_id", record.GameID.String(),
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"status", string(record.Status),
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"actor_kind", string(input.Actor.Kind),
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)
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return record, nil
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}
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// authorize enforces admin OR private-owner access to the record.
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func authorize(actor shared.Actor, record game.Game) error {
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if actor.IsAdmin() {
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return nil
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}
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if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID {
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return nil
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}
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return fmt.Errorf("%w: actor is not authorized to update game %q",
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shared.ErrForbidden, record.GameID.String())
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}
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// enforceStatusGate returns game.ErrConflict when the request attempts a
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// field mutation disallowed by the current status.
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func enforceStatusGate(status game.Status, input Input) error {
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switch status {
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case game.StatusDraft:
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return nil
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case game.StatusEnrollmentOpen:
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if input.HasNonDescriptionFields() {
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return fmt.Errorf(
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"update game: only description is editable in status %q: %w",
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status, game.ErrConflict,
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)
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}
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return nil
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default:
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return fmt.Errorf(
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"update game: status %q does not accept field updates: %w",
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status, game.ErrConflict,
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)
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}
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}
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// applyPatch overwrites non-nil fields from input onto record. Callers must
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// re-validate the result before persisting.
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func applyPatch(record *game.Game, input Input, now time.Time) {
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if input.GameName != nil {
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record.GameName = *input.GameName
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}
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if input.Description != nil {
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record.Description = *input.Description
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}
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if input.MinPlayers != nil {
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record.MinPlayers = *input.MinPlayers
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}
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if input.MaxPlayers != nil {
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record.MaxPlayers = *input.MaxPlayers
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}
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if input.StartGapHours != nil {
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record.StartGapHours = *input.StartGapHours
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}
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if input.StartGapPlayers != nil {
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record.StartGapPlayers = *input.StartGapPlayers
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}
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if input.EnrollmentEndsAt != nil {
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record.EnrollmentEndsAt = input.EnrollmentEndsAt.UTC()
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}
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if input.TurnSchedule != nil {
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record.TurnSchedule = *input.TurnSchedule
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}
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if input.TargetEngineVersion != nil {
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record.TargetEngineVersion = *input.TargetEngineVersion
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}
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record.UpdatedAt = now
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}
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@@ -0,0 +1,307 @@
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package updategame_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/service/updategame"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func fixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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// seedDraftGame stores a draft record with sensible defaults for tests and
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// returns the persisted record.
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func seedDraftGame(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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now time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed Game",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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return record
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}
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func newService(t *testing.T, store ports.GameStore, clock func() time.Time) *updategame.Service {
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t.Helper()
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svc, err := updategame.NewService(updategame.Dependencies{
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Games: store,
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Clock: clock,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func TestHandleAdminFullEditInDraft(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-a", game.GameTypePublic, "", now)
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later := now.Add(30 * time.Minute)
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service := newService(t, store, fixedClock(later))
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updated, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: "game-a",
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GameName: new("Spring Cup"),
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Description: new("Warm-up round"),
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MinPlayers: new(3),
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MaxPlayers: new(6),
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StartGapHours: new(2),
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StartGapPlayers: new(2),
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TurnSchedule: new("0 9 * * *"),
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TargetEngineVersion: new("1.1.0"),
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})
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require.NoError(t, err)
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require.Equal(t, "Spring Cup", updated.GameName)
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require.Equal(t, "Warm-up round", updated.Description)
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require.Equal(t, 3, updated.MinPlayers)
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require.Equal(t, 6, updated.MaxPlayers)
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require.Equal(t, 2, updated.StartGapHours)
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require.Equal(t, 2, updated.StartGapPlayers)
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require.Equal(t, "0 9 * * *", updated.TurnSchedule)
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require.Equal(t, "1.1.0", updated.TargetEngineVersion)
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require.Equal(t, later.UTC(), updated.UpdatedAt)
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}
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func TestHandleOwnerEditInDraft(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-private", game.GameTypePrivate, "user-1", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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updated, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: "game-private",
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Description: new("Private scrim"),
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})
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require.NoError(t, err)
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require.Equal(t, "Private scrim", updated.Description)
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}
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func TestHandleNonOwnerForbidden(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-private", game.GameTypePrivate, "user-1", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewUserActor("user-2"),
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GameID: "game-private",
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Description: new("drive-by"),
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleUserCannotEditPublicGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftGame(t, store, "game-public", game.GameTypePublic, "", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: "game-public",
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Description: new("drive-by"),
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleEnrollmentOpenDescriptionOnly(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedDraftGame(t, store, "game-open", game.GameTypePublic, "", now)
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// Force status to enrollment_open via UpdateStatus.
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusEnrollmentOpen,
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Trigger: game.TriggerCommand,
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At: now.Add(5 * time.Minute),
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}))
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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updated, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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Description: new("Updated while enrollment is open"),
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})
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require.NoError(t, err)
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require.Equal(t, "Updated while enrollment is open", updated.Description)
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require.Equal(t, game.StatusEnrollmentOpen, updated.Status)
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}
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func TestHandleEnrollmentOpenNonDescriptionRejected(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedDraftGame(t, store, "game-open", game.GameTypePublic, "", now)
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusEnrollmentOpen,
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Trigger: game.TriggerCommand,
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At: now.Add(5 * time.Minute),
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}))
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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MinPlayers: new(5),
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleTerminalStatusRejected(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedDraftGame(t, store, "game-cancel", game.GameTypePublic, "", now)
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusCancelled,
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Trigger: game.TriggerCommand,
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At: now.Add(10 * time.Minute),
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}))
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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Description: new("ignored"),
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleNotFound(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), updategame.Input{
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Actor: shared.NewAdminActor(),
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GameID: "game-missing",
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Description: new("nope"),
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestHandleValidationFailurePropagates(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
|
||||
seedDraftGame(t, store, "game-a", game.GameTypePublic, "", now)
|
||||
|
||||
service := newService(t, store, fixedClock(now.Add(time.Hour)))
|
||||
|
||||
_, err := service.Handle(context.Background(), updategame.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: "game-a",
|
||||
MinPlayers: new(10),
|
||||
MaxPlayers: new(5),
|
||||
})
|
||||
require.Error(t, err)
|
||||
require.Contains(t, err.Error(), "max players")
|
||||
}
|
||||
|
||||
func TestHandleInvalidActorReturnsError(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
||||
store := gamestub.NewStore()
|
||||
service := newService(t, store, fixedClock(now))
|
||||
|
||||
_, err := service.Handle(context.Background(), updategame.Input{
|
||||
Actor: shared.Actor{Kind: shared.ActorKindUser}, // missing user id
|
||||
GameID: "game-a",
|
||||
Description: new("x"),
|
||||
})
|
||||
require.Error(t, err)
|
||||
require.Contains(t, err.Error(), "actor")
|
||||
}
|
||||
|
||||
func TestHandleInvalidGameID(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
||||
store := gamestub.NewStore()
|
||||
service := newService(t, store, fixedClock(now))
|
||||
|
||||
_, err := service.Handle(context.Background(), updategame.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: "bad",
|
||||
Description: new("x"),
|
||||
})
|
||||
require.Error(t, err)
|
||||
}
|
||||
|
||||
func TestInputHasNonDescriptionFields(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
require.False(t, updategame.Input{}.HasNonDescriptionFields())
|
||||
require.False(t, updategame.Input{Description: new("x")}.HasNonDescriptionFields())
|
||||
require.True(t, updategame.Input{GameName: new("x")}.HasNonDescriptionFields())
|
||||
require.True(t, updategame.Input{MinPlayers: new(1)}.HasNonDescriptionFields())
|
||||
}
|
||||
Reference in New Issue
Block a user