feat: game lobby service
This commit is contained in:
@@ -0,0 +1,335 @@
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package submitapplication_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/applicationstub"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/intentpubstub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/adapters/racenamestub"
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"galaxy/lobby/internal/adapters/userservicestub"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/service/submitapplication"
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"galaxy/notificationintent"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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const (
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defaultRaceName = "SolarPilot"
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otherRaceName = "VoidRunner"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func fixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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type fixedIDs struct {
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applicationID common.ApplicationID
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membershipID common.MembershipID
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}
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func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") }
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func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) {
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return f.applicationID, nil
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}
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func (f fixedIDs) NewInviteID() (common.InviteID, error) {
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return "", errors.New("not used")
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}
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func (f fixedIDs) NewMembershipID() (common.MembershipID, error) {
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return f.membershipID, nil
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}
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type fixture struct {
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now time.Time
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games *gamestub.Store
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memberships *membershipstub.Store
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applications *applicationstub.Store
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directory *racenamestub.Directory
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users *userservicestub.Service
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intents *intentpubstub.Publisher
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ids fixedIDs
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openPublicGameID common.GameID
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defaultUserID string
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
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dir, err := racenamestub.NewDirectory(racenamestub.WithClock(fixedClock(now)))
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require.NoError(t, err)
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users := userservicestub.NewService()
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users.SetEligibility("user-1", ports.Eligibility{Exists: true, CanLogin: true, CanJoinGame: true})
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games := gamestub.NewStore()
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memberships := membershipstub.NewStore()
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applications := applicationstub.NewStore()
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gameRecord, err := game.New(game.NewGameInput{
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GameID: "game-public",
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GameName: "Galactic Open",
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GameType: game.GameTypePublic,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 2,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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gameRecord.Status = game.StatusEnrollmentOpen
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require.NoError(t, games.Save(context.Background(), gameRecord))
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return &fixture{
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now: now,
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games: games,
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memberships: memberships,
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applications: applications,
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directory: dir,
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users: users,
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intents: intentpubstub.NewPublisher(),
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ids: fixedIDs{applicationID: "application-fixed", membershipID: "membership-fixed"},
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openPublicGameID: gameRecord.GameID,
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defaultUserID: "user-1",
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}
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}
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func newService(t *testing.T, f *fixture) *submitapplication.Service {
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t.Helper()
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svc, err := submitapplication.NewService(submitapplication.Dependencies{
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Games: f.games,
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Memberships: f.memberships,
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Applications: f.applications,
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Users: f.users,
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Directory: f.directory,
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Intents: f.intents,
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IDs: f.ids,
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Clock: fixedClock(f.now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func defaultInput(f *fixture) submitapplication.Input {
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return submitapplication.Input{
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Actor: shared.NewUserActor(f.defaultUserID),
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GameID: f.openPublicGameID,
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RaceName: defaultRaceName,
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}
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}
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func TestHandleHappyPath(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), defaultInput(f))
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require.NoError(t, err)
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assert.Equal(t, application.StatusSubmitted, got.Status)
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assert.Equal(t, common.ApplicationID("application-fixed"), got.ApplicationID)
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assert.Equal(t, defaultRaceName, got.RaceName)
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intents := f.intents.Published()
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require.Len(t, intents, 1)
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assert.Equal(t, notificationintent.NotificationTypeLobbyApplicationSubmitted, intents[0].NotificationType)
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assert.Equal(t, notificationintent.AudienceKindAdminEmail, intents[0].AudienceKind)
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}
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func TestHandleAdminActorForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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svc := newService(t, f)
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input := defaultInput(f)
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input.Actor = shared.NewAdminActor()
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_, err := svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleGameNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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svc := newService(t, f)
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input := defaultInput(f)
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input.GameID = "game-missing"
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_, err := svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestHandleNonPublicGameConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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now := f.now
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private, err := game.New(game.NewGameInput{
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GameID: "game-private",
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GameName: "Private Match",
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GameType: game.GameTypePrivate,
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OwnerUserID: "user-9",
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 2,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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private.Status = game.StatusEnrollmentOpen
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require.NoError(t, f.games.Save(context.Background(), private))
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svc := newService(t, f)
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input := defaultInput(f)
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input.GameID = private.GameID
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_, err = svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleWrongStatusConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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// Force status back to draft.
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rec, err := f.games.Get(context.Background(), f.openPublicGameID)
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require.NoError(t, err)
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rec.Status = game.StatusDraft
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require.NoError(t, f.games.Save(context.Background(), rec))
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleUserMissingEligibilityDenied(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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// Default-missing returns Exists=false.
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svc := newService(t, f)
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input := defaultInput(f)
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input.Actor = shared.NewUserActor("user-unknown")
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_, err := svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, shared.ErrEligibilityDenied)
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}
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func TestHandleCanJoinGameFalseEligibilityDenied(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.users.SetEligibility("user-blocked", ports.Eligibility{Exists: true, CanLogin: true, CanJoinGame: false})
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svc := newService(t, f)
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input := defaultInput(f)
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input.Actor = shared.NewUserActor("user-blocked")
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_, err := svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, shared.ErrEligibilityDenied)
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}
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func TestHandleUserServiceUnavailable(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.users.SetFailure(f.defaultUserID, ports.ErrUserServiceUnavailable)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, shared.ErrServiceUnavailable)
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require.ErrorIs(t, err, ports.ErrUserServiceUnavailable)
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}
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func TestHandleRosterFullConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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// Capacity = max_players(4) + start_gap_players(1) = 5; seed 5 active members.
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for i := range 5 {
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member, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))),
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GameID: f.openPublicGameID,
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UserID: "seed-user-" + string(rune('a'+i)),
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RaceName: "Seed " + string(rune('A'+i)),
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CanonicalKey: "seed" + string(rune('a'+i)),
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), member))
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}
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleRaceNameTakenByOtherUser(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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require.NoError(t, f.directory.Reserve(context.Background(), "game-other", "user-2", defaultRaceName))
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, ports.ErrNameTaken)
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}
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func TestHandleInvalidRaceName(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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svc := newService(t, f)
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input := defaultInput(f)
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input.RaceName = " " // empty after trim — ports.ErrInvalidName
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_, err := svc.Handle(context.Background(), input)
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require.Error(t, err)
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require.True(t, errors.Is(err, ports.ErrInvalidName))
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}
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func TestHandleDuplicateActiveApplicationConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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// Pre-existing submitted application by the same user for the same game.
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existing, err := application.New(application.NewApplicationInput{
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ApplicationID: "application-existing",
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GameID: f.openPublicGameID,
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ApplicantUserID: f.defaultUserID,
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RaceName: otherRaceName,
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.applications.Save(context.Background(), existing))
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, application.ErrConflict)
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}
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func TestHandlePublishFailureDoesNotRollback(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.intents.SetError(errors.New("publish failed"))
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), defaultInput(f))
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require.NoError(t, err)
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assert.Equal(t, application.StatusSubmitted, got.Status)
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stored, err := f.applications.Get(context.Background(), got.ApplicationID)
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require.NoError(t, err)
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assert.Equal(t, application.StatusSubmitted, stored.Status)
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}
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