feat: game lobby service
This commit is contained in:
@@ -0,0 +1,279 @@
|
||||
// Package submitapplication implements the `lobby.application.submit`
|
||||
// message type. It validates the request against the public-game
|
||||
// enrollment rules, calls UserService for eligibility, checks race name
|
||||
// availability through the Race Name Directory, persists the new
|
||||
// submitted application via ApplicationStore, and publishes the
|
||||
// `lobby.application.submitted` notification intent.
|
||||
package submitapplication
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"time"
|
||||
|
||||
"galaxy/lobby/internal/domain/application"
|
||||
"galaxy/lobby/internal/domain/common"
|
||||
"galaxy/lobby/internal/domain/game"
|
||||
"galaxy/lobby/internal/logging"
|
||||
"galaxy/lobby/internal/ports"
|
||||
"galaxy/lobby/internal/service/shared"
|
||||
"galaxy/lobby/internal/telemetry"
|
||||
"galaxy/notificationintent"
|
||||
)
|
||||
|
||||
// Service executes the public-game application submission use case.
|
||||
type Service struct {
|
||||
games ports.GameStore
|
||||
memberships ports.MembershipStore
|
||||
applications ports.ApplicationStore
|
||||
users ports.UserService
|
||||
directory ports.RaceNameDirectory
|
||||
intents ports.IntentPublisher
|
||||
ids ports.IDGenerator
|
||||
clock func() time.Time
|
||||
logger *slog.Logger
|
||||
telemetry *telemetry.Runtime
|
||||
}
|
||||
|
||||
// Dependencies groups the collaborators used by Service.
|
||||
type Dependencies struct {
|
||||
// Games loads the target game record for enrollment validation.
|
||||
Games ports.GameStore
|
||||
|
||||
// Memberships is consulted for the active-member roster count used
|
||||
// to enforce the max_players + start_gap_players capacity guard.
|
||||
Memberships ports.MembershipStore
|
||||
|
||||
// Applications persists the new submitted record.
|
||||
Applications ports.ApplicationStore
|
||||
|
||||
// Users resolves the synchronous eligibility snapshot.
|
||||
Users ports.UserService
|
||||
|
||||
// Directory checks race name availability.
|
||||
Directory ports.RaceNameDirectory
|
||||
|
||||
// Intents publishes the lobby.application.submitted intent.
|
||||
Intents ports.IntentPublisher
|
||||
|
||||
// IDs mints the new opaque application identifier.
|
||||
IDs ports.IDGenerator
|
||||
|
||||
// Clock supplies the wall-clock used for CreatedAt and the
|
||||
// notification's OccurredAt. Defaults to time.Now when nil.
|
||||
Clock func() time.Time
|
||||
|
||||
// Logger records structured service-level events. Defaults to
|
||||
// slog.Default when nil.
|
||||
Logger *slog.Logger
|
||||
|
||||
// Telemetry records the `lobby.application.outcomes` counter on each
|
||||
// successful submission. Optional; nil disables metric emission.
|
||||
Telemetry *telemetry.Runtime
|
||||
}
|
||||
|
||||
// NewService constructs one Service with deps.
|
||||
func NewService(deps Dependencies) (*Service, error) {
|
||||
switch {
|
||||
case deps.Games == nil:
|
||||
return nil, errors.New("new submit application service: nil game store")
|
||||
case deps.Memberships == nil:
|
||||
return nil, errors.New("new submit application service: nil membership store")
|
||||
case deps.Applications == nil:
|
||||
return nil, errors.New("new submit application service: nil application store")
|
||||
case deps.Users == nil:
|
||||
return nil, errors.New("new submit application service: nil user service")
|
||||
case deps.Directory == nil:
|
||||
return nil, errors.New("new submit application service: nil race name directory")
|
||||
case deps.Intents == nil:
|
||||
return nil, errors.New("new submit application service: nil intent publisher")
|
||||
case deps.IDs == nil:
|
||||
return nil, errors.New("new submit application service: nil id generator")
|
||||
}
|
||||
clock := deps.Clock
|
||||
if clock == nil {
|
||||
clock = time.Now
|
||||
}
|
||||
logger := deps.Logger
|
||||
if logger == nil {
|
||||
logger = slog.Default()
|
||||
}
|
||||
return &Service{
|
||||
games: deps.Games,
|
||||
memberships: deps.Memberships,
|
||||
applications: deps.Applications,
|
||||
users: deps.Users,
|
||||
directory: deps.Directory,
|
||||
intents: deps.Intents,
|
||||
ids: deps.IDs,
|
||||
clock: clock,
|
||||
logger: logger.With("service", "lobby.submitapplication"),
|
||||
telemetry: deps.Telemetry,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// Input stores the arguments required to submit one application.
|
||||
type Input struct {
|
||||
// Actor identifies the caller. Must be ActorKindUser.
|
||||
Actor shared.Actor
|
||||
|
||||
// GameID identifies the target game.
|
||||
GameID common.GameID
|
||||
|
||||
// RaceName stores the desired in-game name in original casing.
|
||||
RaceName string
|
||||
}
|
||||
|
||||
// Handle validates input, authorizes the actor, verifies eligibility and
|
||||
// race name availability, persists the new submitted application, and
|
||||
// publishes the lobby.application.submitted intent on success.
|
||||
func (service *Service) Handle(ctx context.Context, input Input) (application.Application, error) {
|
||||
if service == nil {
|
||||
return application.Application{}, errors.New("submit application: nil service")
|
||||
}
|
||||
if ctx == nil {
|
||||
return application.Application{}, errors.New("submit application: nil context")
|
||||
}
|
||||
if err := input.Actor.Validate(); err != nil {
|
||||
return application.Application{}, fmt.Errorf("submit application: actor: %w", err)
|
||||
}
|
||||
if !input.Actor.IsUser() {
|
||||
return application.Application{}, fmt.Errorf(
|
||||
"%w: only authenticated users may submit applications",
|
||||
shared.ErrForbidden,
|
||||
)
|
||||
}
|
||||
if err := input.GameID.Validate(); err != nil {
|
||||
return application.Application{}, fmt.Errorf("submit application: %w", err)
|
||||
}
|
||||
|
||||
gameRecord, err := service.games.Get(ctx, input.GameID)
|
||||
if err != nil {
|
||||
return application.Application{}, fmt.Errorf("submit application: %w", err)
|
||||
}
|
||||
if gameRecord.GameType != game.GameTypePublic {
|
||||
return application.Application{}, fmt.Errorf(
|
||||
"submit application: game %q is not public: %w",
|
||||
gameRecord.GameID, game.ErrConflict,
|
||||
)
|
||||
}
|
||||
if gameRecord.Status != game.StatusEnrollmentOpen {
|
||||
return application.Application{}, fmt.Errorf(
|
||||
"submit application: game %q is not in enrollment_open: %w",
|
||||
gameRecord.GameID, game.ErrConflict,
|
||||
)
|
||||
}
|
||||
|
||||
eligibility, err := service.users.GetEligibility(ctx, input.Actor.UserID)
|
||||
if err != nil {
|
||||
return application.Application{}, fmt.Errorf(
|
||||
"submit application: %w: %w",
|
||||
shared.ErrServiceUnavailable, err,
|
||||
)
|
||||
}
|
||||
if !eligibility.Exists || !eligibility.CanJoinGame {
|
||||
return application.Application{}, fmt.Errorf(
|
||||
"%w: user is not eligible to join games",
|
||||
shared.ErrEligibilityDenied,
|
||||
)
|
||||
}
|
||||
|
||||
if err := service.checkRosterCapacity(ctx, gameRecord); err != nil {
|
||||
return application.Application{}, err
|
||||
}
|
||||
|
||||
availability, err := service.directory.Check(ctx, input.RaceName, input.Actor.UserID)
|
||||
if err != nil {
|
||||
return application.Application{}, fmt.Errorf("submit application: %w", err)
|
||||
}
|
||||
if availability.Taken {
|
||||
return application.Application{}, fmt.Errorf(
|
||||
"submit application: race name held by another user: %w",
|
||||
ports.ErrNameTaken,
|
||||
)
|
||||
}
|
||||
|
||||
applicationID, err := service.ids.NewApplicationID()
|
||||
if err != nil {
|
||||
return application.Application{}, fmt.Errorf("submit application: %w", err)
|
||||
}
|
||||
|
||||
now := service.clock().UTC()
|
||||
record, err := application.New(application.NewApplicationInput{
|
||||
ApplicationID: applicationID,
|
||||
GameID: input.GameID,
|
||||
ApplicantUserID: input.Actor.UserID,
|
||||
RaceName: input.RaceName,
|
||||
Now: now,
|
||||
})
|
||||
if err != nil {
|
||||
return application.Application{}, fmt.Errorf("submit application: %w", err)
|
||||
}
|
||||
|
||||
if err := service.applications.Save(ctx, record); err != nil {
|
||||
return application.Application{}, fmt.Errorf("submit application: %w", err)
|
||||
}
|
||||
|
||||
intent, err := notificationintent.NewPublicLobbyApplicationSubmittedIntent(
|
||||
notificationintent.Metadata{
|
||||
IdempotencyKey: "lobby.application.submitted:" + record.ApplicationID.String(),
|
||||
OccurredAt: now,
|
||||
},
|
||||
notificationintent.LobbyApplicationSubmittedPayload{
|
||||
GameID: gameRecord.GameID.String(),
|
||||
GameName: gameRecord.GameName,
|
||||
ApplicantUserID: record.ApplicantUserID,
|
||||
ApplicantName: record.RaceName,
|
||||
},
|
||||
)
|
||||
if err != nil {
|
||||
// Building the intent failed: this is a programmer error
|
||||
// (mismatched payload contract), not a transport failure.
|
||||
// Log and proceed — the application is already committed.
|
||||
service.logger.ErrorContext(ctx, "build application submitted intent",
|
||||
"application_id", record.ApplicationID.String(),
|
||||
"err", err.Error(),
|
||||
)
|
||||
} else if _, publishErr := service.intents.Publish(ctx, intent); publishErr != nil {
|
||||
// Notification degradation per README §Notification Contracts:
|
||||
// do not roll back business state.
|
||||
service.logger.WarnContext(ctx, "publish application submitted intent",
|
||||
"application_id", record.ApplicationID.String(),
|
||||
"err", publishErr.Error(),
|
||||
)
|
||||
}
|
||||
|
||||
service.telemetry.RecordApplicationOutcome(ctx, "submitted")
|
||||
|
||||
logArgs := []any{
|
||||
"game_id", record.GameID.String(),
|
||||
"game_type", string(gameRecord.GameType),
|
||||
"game_status", string(gameRecord.Status),
|
||||
"application_id", record.ApplicationID.String(),
|
||||
"user_id", record.ApplicantUserID,
|
||||
"race_name", record.RaceName,
|
||||
}
|
||||
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
|
||||
service.logger.InfoContext(ctx, "application submitted", logArgs...)
|
||||
return record, nil
|
||||
}
|
||||
|
||||
// checkRosterCapacity counts active memberships for gameRecord and
|
||||
// returns game.ErrConflict when the roster has reached the gap-window
|
||||
// upper bound (max_players + start_gap_players).
|
||||
func (service *Service) checkRosterCapacity(ctx context.Context, gameRecord game.Game) error {
|
||||
cap := gameRecord.MaxPlayers + gameRecord.StartGapPlayers
|
||||
count, err := shared.CountActiveMemberships(ctx, service.memberships, gameRecord.GameID)
|
||||
if err != nil {
|
||||
return fmt.Errorf("submit application: %w", err)
|
||||
}
|
||||
if count >= cap {
|
||||
return fmt.Errorf(
|
||||
"submit application: roster full (%d active >= %d cap): %w",
|
||||
count, cap, game.ErrConflict,
|
||||
)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,335 @@
|
||||
package submitapplication_test
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"io"
|
||||
"log/slog"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"galaxy/lobby/internal/adapters/applicationstub"
|
||||
"galaxy/lobby/internal/adapters/gamestub"
|
||||
"galaxy/lobby/internal/adapters/intentpubstub"
|
||||
"galaxy/lobby/internal/adapters/membershipstub"
|
||||
"galaxy/lobby/internal/adapters/racenamestub"
|
||||
"galaxy/lobby/internal/adapters/userservicestub"
|
||||
"galaxy/lobby/internal/domain/application"
|
||||
"galaxy/lobby/internal/domain/common"
|
||||
"galaxy/lobby/internal/domain/game"
|
||||
"galaxy/lobby/internal/domain/membership"
|
||||
"galaxy/lobby/internal/ports"
|
||||
"galaxy/lobby/internal/service/shared"
|
||||
"galaxy/lobby/internal/service/submitapplication"
|
||||
"galaxy/notificationintent"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
const (
|
||||
defaultRaceName = "SolarPilot"
|
||||
otherRaceName = "VoidRunner"
|
||||
)
|
||||
|
||||
func silentLogger() *slog.Logger {
|
||||
return slog.New(slog.NewTextHandler(io.Discard, nil))
|
||||
}
|
||||
|
||||
func fixedClock(at time.Time) func() time.Time {
|
||||
return func() time.Time { return at }
|
||||
}
|
||||
|
||||
type fixedIDs struct {
|
||||
applicationID common.ApplicationID
|
||||
membershipID common.MembershipID
|
||||
}
|
||||
|
||||
func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") }
|
||||
func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) {
|
||||
return f.applicationID, nil
|
||||
}
|
||||
func (f fixedIDs) NewInviteID() (common.InviteID, error) {
|
||||
return "", errors.New("not used")
|
||||
}
|
||||
func (f fixedIDs) NewMembershipID() (common.MembershipID, error) {
|
||||
return f.membershipID, nil
|
||||
}
|
||||
|
||||
type fixture struct {
|
||||
now time.Time
|
||||
games *gamestub.Store
|
||||
memberships *membershipstub.Store
|
||||
applications *applicationstub.Store
|
||||
directory *racenamestub.Directory
|
||||
users *userservicestub.Service
|
||||
intents *intentpubstub.Publisher
|
||||
ids fixedIDs
|
||||
openPublicGameID common.GameID
|
||||
defaultUserID string
|
||||
}
|
||||
|
||||
func newFixture(t *testing.T) *fixture {
|
||||
t.Helper()
|
||||
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
|
||||
dir, err := racenamestub.NewDirectory(racenamestub.WithClock(fixedClock(now)))
|
||||
require.NoError(t, err)
|
||||
users := userservicestub.NewService()
|
||||
users.SetEligibility("user-1", ports.Eligibility{Exists: true, CanLogin: true, CanJoinGame: true})
|
||||
games := gamestub.NewStore()
|
||||
memberships := membershipstub.NewStore()
|
||||
applications := applicationstub.NewStore()
|
||||
|
||||
gameRecord, err := game.New(game.NewGameInput{
|
||||
GameID: "game-public",
|
||||
GameName: "Galactic Open",
|
||||
GameType: game.GameTypePublic,
|
||||
MinPlayers: 2,
|
||||
MaxPlayers: 4,
|
||||
StartGapHours: 2,
|
||||
StartGapPlayers: 1,
|
||||
EnrollmentEndsAt: now.Add(24 * time.Hour),
|
||||
TurnSchedule: "0 */6 * * *",
|
||||
TargetEngineVersion: "1.0.0",
|
||||
Now: now,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
gameRecord.Status = game.StatusEnrollmentOpen
|
||||
require.NoError(t, games.Save(context.Background(), gameRecord))
|
||||
|
||||
return &fixture{
|
||||
now: now,
|
||||
games: games,
|
||||
memberships: memberships,
|
||||
applications: applications,
|
||||
directory: dir,
|
||||
users: users,
|
||||
intents: intentpubstub.NewPublisher(),
|
||||
ids: fixedIDs{applicationID: "application-fixed", membershipID: "membership-fixed"},
|
||||
openPublicGameID: gameRecord.GameID,
|
||||
defaultUserID: "user-1",
|
||||
}
|
||||
}
|
||||
|
||||
func newService(t *testing.T, f *fixture) *submitapplication.Service {
|
||||
t.Helper()
|
||||
svc, err := submitapplication.NewService(submitapplication.Dependencies{
|
||||
Games: f.games,
|
||||
Memberships: f.memberships,
|
||||
Applications: f.applications,
|
||||
Users: f.users,
|
||||
Directory: f.directory,
|
||||
Intents: f.intents,
|
||||
IDs: f.ids,
|
||||
Clock: fixedClock(f.now),
|
||||
Logger: silentLogger(),
|
||||
})
|
||||
require.NoError(t, err)
|
||||
return svc
|
||||
}
|
||||
|
||||
func defaultInput(f *fixture) submitapplication.Input {
|
||||
return submitapplication.Input{
|
||||
Actor: shared.NewUserActor(f.defaultUserID),
|
||||
GameID: f.openPublicGameID,
|
||||
RaceName: defaultRaceName,
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleHappyPath(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
svc := newService(t, f)
|
||||
|
||||
got, err := svc.Handle(context.Background(), defaultInput(f))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, application.StatusSubmitted, got.Status)
|
||||
assert.Equal(t, common.ApplicationID("application-fixed"), got.ApplicationID)
|
||||
assert.Equal(t, defaultRaceName, got.RaceName)
|
||||
|
||||
intents := f.intents.Published()
|
||||
require.Len(t, intents, 1)
|
||||
assert.Equal(t, notificationintent.NotificationTypeLobbyApplicationSubmitted, intents[0].NotificationType)
|
||||
assert.Equal(t, notificationintent.AudienceKindAdminEmail, intents[0].AudienceKind)
|
||||
}
|
||||
|
||||
func TestHandleAdminActorForbidden(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
svc := newService(t, f)
|
||||
|
||||
input := defaultInput(f)
|
||||
input.Actor = shared.NewAdminActor()
|
||||
|
||||
_, err := svc.Handle(context.Background(), input)
|
||||
require.ErrorIs(t, err, shared.ErrForbidden)
|
||||
}
|
||||
|
||||
func TestHandleGameNotFound(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
svc := newService(t, f)
|
||||
|
||||
input := defaultInput(f)
|
||||
input.GameID = "game-missing"
|
||||
|
||||
_, err := svc.Handle(context.Background(), input)
|
||||
require.ErrorIs(t, err, game.ErrNotFound)
|
||||
}
|
||||
|
||||
func TestHandleNonPublicGameConflict(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
now := f.now
|
||||
private, err := game.New(game.NewGameInput{
|
||||
GameID: "game-private",
|
||||
GameName: "Private Match",
|
||||
GameType: game.GameTypePrivate,
|
||||
OwnerUserID: "user-9",
|
||||
MinPlayers: 2,
|
||||
MaxPlayers: 4,
|
||||
StartGapHours: 2,
|
||||
StartGapPlayers: 1,
|
||||
EnrollmentEndsAt: now.Add(24 * time.Hour),
|
||||
TurnSchedule: "0 */6 * * *",
|
||||
TargetEngineVersion: "1.0.0",
|
||||
Now: now,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
private.Status = game.StatusEnrollmentOpen
|
||||
require.NoError(t, f.games.Save(context.Background(), private))
|
||||
|
||||
svc := newService(t, f)
|
||||
input := defaultInput(f)
|
||||
input.GameID = private.GameID
|
||||
|
||||
_, err = svc.Handle(context.Background(), input)
|
||||
require.ErrorIs(t, err, game.ErrConflict)
|
||||
}
|
||||
|
||||
func TestHandleWrongStatusConflict(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
// Force status back to draft.
|
||||
rec, err := f.games.Get(context.Background(), f.openPublicGameID)
|
||||
require.NoError(t, err)
|
||||
rec.Status = game.StatusDraft
|
||||
require.NoError(t, f.games.Save(context.Background(), rec))
|
||||
|
||||
svc := newService(t, f)
|
||||
_, err = svc.Handle(context.Background(), defaultInput(f))
|
||||
require.ErrorIs(t, err, game.ErrConflict)
|
||||
}
|
||||
|
||||
func TestHandleUserMissingEligibilityDenied(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
// Default-missing returns Exists=false.
|
||||
svc := newService(t, f)
|
||||
input := defaultInput(f)
|
||||
input.Actor = shared.NewUserActor("user-unknown")
|
||||
|
||||
_, err := svc.Handle(context.Background(), input)
|
||||
require.ErrorIs(t, err, shared.ErrEligibilityDenied)
|
||||
}
|
||||
|
||||
func TestHandleCanJoinGameFalseEligibilityDenied(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
f.users.SetEligibility("user-blocked", ports.Eligibility{Exists: true, CanLogin: true, CanJoinGame: false})
|
||||
svc := newService(t, f)
|
||||
input := defaultInput(f)
|
||||
input.Actor = shared.NewUserActor("user-blocked")
|
||||
|
||||
_, err := svc.Handle(context.Background(), input)
|
||||
require.ErrorIs(t, err, shared.ErrEligibilityDenied)
|
||||
}
|
||||
|
||||
func TestHandleUserServiceUnavailable(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
f.users.SetFailure(f.defaultUserID, ports.ErrUserServiceUnavailable)
|
||||
svc := newService(t, f)
|
||||
|
||||
_, err := svc.Handle(context.Background(), defaultInput(f))
|
||||
require.ErrorIs(t, err, shared.ErrServiceUnavailable)
|
||||
require.ErrorIs(t, err, ports.ErrUserServiceUnavailable)
|
||||
}
|
||||
|
||||
func TestHandleRosterFullConflict(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
// Capacity = max_players(4) + start_gap_players(1) = 5; seed 5 active members.
|
||||
for i := range 5 {
|
||||
member, err := membership.New(membership.NewMembershipInput{
|
||||
MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))),
|
||||
GameID: f.openPublicGameID,
|
||||
UserID: "seed-user-" + string(rune('a'+i)),
|
||||
RaceName: "Seed " + string(rune('A'+i)),
|
||||
CanonicalKey: "seed" + string(rune('a'+i)),
|
||||
Now: f.now,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.NoError(t, f.memberships.Save(context.Background(), member))
|
||||
}
|
||||
|
||||
svc := newService(t, f)
|
||||
_, err := svc.Handle(context.Background(), defaultInput(f))
|
||||
require.ErrorIs(t, err, game.ErrConflict)
|
||||
}
|
||||
|
||||
func TestHandleRaceNameTakenByOtherUser(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
require.NoError(t, f.directory.Reserve(context.Background(), "game-other", "user-2", defaultRaceName))
|
||||
|
||||
svc := newService(t, f)
|
||||
_, err := svc.Handle(context.Background(), defaultInput(f))
|
||||
require.ErrorIs(t, err, ports.ErrNameTaken)
|
||||
}
|
||||
|
||||
func TestHandleInvalidRaceName(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
svc := newService(t, f)
|
||||
input := defaultInput(f)
|
||||
input.RaceName = " " // empty after trim — ports.ErrInvalidName
|
||||
|
||||
_, err := svc.Handle(context.Background(), input)
|
||||
require.Error(t, err)
|
||||
require.True(t, errors.Is(err, ports.ErrInvalidName))
|
||||
}
|
||||
|
||||
func TestHandleDuplicateActiveApplicationConflict(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
// Pre-existing submitted application by the same user for the same game.
|
||||
existing, err := application.New(application.NewApplicationInput{
|
||||
ApplicationID: "application-existing",
|
||||
GameID: f.openPublicGameID,
|
||||
ApplicantUserID: f.defaultUserID,
|
||||
RaceName: otherRaceName,
|
||||
Now: f.now,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.NoError(t, f.applications.Save(context.Background(), existing))
|
||||
|
||||
svc := newService(t, f)
|
||||
_, err = svc.Handle(context.Background(), defaultInput(f))
|
||||
require.ErrorIs(t, err, application.ErrConflict)
|
||||
}
|
||||
|
||||
func TestHandlePublishFailureDoesNotRollback(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t)
|
||||
f.intents.SetError(errors.New("publish failed"))
|
||||
svc := newService(t, f)
|
||||
|
||||
got, err := svc.Handle(context.Background(), defaultInput(f))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, application.StatusSubmitted, got.Status)
|
||||
|
||||
stored, err := f.applications.Get(context.Background(), got.ApplicationID)
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, application.StatusSubmitted, stored.Status)
|
||||
}
|
||||
Reference in New Issue
Block a user