feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,209 @@
package startgame_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/runtimemanagerstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/service/startgame"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
func newReadyGame(t *testing.T, gameType game.GameType, ownerID string) (game.Game, time.Time) {
t.Helper()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
record, err := game.New(game.NewGameInput{
GameID: common.GameID("game-1"),
GameName: "test game",
GameType: gameType,
OwnerUserID: ownerID,
MinPlayers: 4,
MaxPlayers: 8,
StartGapHours: 12,
StartGapPlayers: 2,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 18 * * *",
TargetEngineVersion: "v1.0.0",
Now: now,
})
require.NoError(t, err)
record.Status = game.StatusReadyToStart
return record, now
}
type fixture struct {
games *gamestub.Store
runtime *runtimemanagerstub.Publisher
service *startgame.Service
now time.Time
}
func newFixture(t *testing.T, record game.Game, now time.Time) *fixture {
t.Helper()
games := gamestub.NewStore()
require.NoError(t, games.Save(context.Background(), record))
runtime := runtimemanagerstub.NewPublisher()
service, err := startgame.NewService(startgame.Dependencies{
Games: games,
RuntimeManager: runtime,
Clock: fixedClock(now.Add(time.Hour)),
Logger: silentLogger(),
})
require.NoError(t, err)
return &fixture{games: games, runtime: runtime, service: service, now: now}
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
_, err := startgame.NewService(startgame.Dependencies{
RuntimeManager: runtimemanagerstub.NewPublisher(),
})
require.Error(t, err)
_, err = startgame.NewService(startgame.Dependencies{
Games: gamestub.NewStore(),
})
require.Error(t, err)
}
func TestStartGamePublicAdminHappyPath(t *testing.T) {
record, now := newReadyGame(t, game.GameTypePublic, "")
f := newFixture(t, record, now)
updated, err := f.service.Handle(context.Background(), startgame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusStarting, updated.Status)
assert.Equal(t, []string{record.GameID.String()}, f.runtime.StartJobs())
assert.Empty(t, f.runtime.StopJobs())
}
func TestStartGamePrivateOwnerHappyPath(t *testing.T) {
record, now := newReadyGame(t, game.GameTypePrivate, "user-owner")
f := newFixture(t, record, now)
updated, err := f.service.Handle(context.Background(), startgame.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusStarting, updated.Status)
assert.Equal(t, []string{record.GameID.String()}, f.runtime.StartJobs())
}
func TestStartGameRejectsNonOwnerUser(t *testing.T) {
record, now := newReadyGame(t, game.GameTypePrivate, "user-owner")
f := newFixture(t, record, now)
_, err := f.service.Handle(context.Background(), startgame.Input{
Actor: shared.NewUserActor("user-other"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
assert.Empty(t, f.runtime.StartJobs(), "no start job published on forbidden")
stored, err := f.games.Get(context.Background(), record.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusReadyToStart, stored.Status, "status must remain ready_to_start")
}
func TestStartGameRejectsPublicUserActor(t *testing.T) {
record, now := newReadyGame(t, game.GameTypePublic, "")
f := newFixture(t, record, now)
_, err := f.service.Handle(context.Background(), startgame.Input{
Actor: shared.NewUserActor("user-1"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestStartGameRejectsWrongStatus(t *testing.T) {
record, now := newReadyGame(t, game.GameTypePublic, "")
record.Status = game.StatusEnrollmentOpen
f := newFixture(t, record, now)
_, err := f.service.Handle(context.Background(), startgame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
assert.Empty(t, f.runtime.StartJobs())
}
func TestStartGameRejectsCASLossOnRecentTransition(t *testing.T) {
record, now := newReadyGame(t, game.GameTypePublic, "")
f := newFixture(t, record, now)
// Concurrent start: simulate someone moved status to starting.
require.NoError(t, f.games.UpdateStatus(context.Background(), ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusReadyToStart,
To: game.StatusStarting,
Trigger: game.TriggerCommand,
At: now.Add(time.Minute),
}))
_, err := f.service.Handle(context.Background(), startgame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
assert.Empty(t, f.runtime.StartJobs())
}
func TestStartGamePublishFailureSurfacesUnavailable(t *testing.T) {
record, now := newReadyGame(t, game.GameTypePublic, "")
f := newFixture(t, record, now)
f.runtime.SetStartError(errors.New("redis down"))
_, err := f.service.Handle(context.Background(), startgame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.Error(t, err)
assert.ErrorIs(t, err, shared.ErrServiceUnavailable)
stored, err := f.games.Get(context.Background(), record.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusStarting, stored.Status,
"status remains starting; runtime worker resolves orphan via job result")
}
func TestStartGameRejectsMissingRecord(t *testing.T) {
games := gamestub.NewStore()
runtime := runtimemanagerstub.NewPublisher()
service, err := startgame.NewService(startgame.Dependencies{
Games: games,
RuntimeManager: runtime,
Clock: fixedClock(time.Now().UTC()),
Logger: silentLogger(),
})
require.NoError(t, err)
_, err = service.Handle(context.Background(), startgame.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-missing"),
})
require.ErrorIs(t, err, game.ErrNotFound)
}